Hi there. I wanted to make this thread in order to gather your input on the mistakes you either see other people do or make your self. By mistakes I mean mostly minor stuff like;
- how you play a card and pay for it the correct way
- when does unopposed bonus occur or applied
- the order of steps for an attack
- Force Struggle stuff
- which reactions do you need to remind your opponent of
etc etc.
I will update this for post as your input comes in, feel free to bump/vote a certain thing up/down and I will try to keep up.
So please give your opinion/votes
The "list" so far: I know it is sort of a (bad??) mix of what examples of things done wrong and a "FAQ"
- 1: Many players tend to pay resources before they put down the card they wish to play. This is wrong; when playing a card you should first put down the card, then pay the resources (if required) and then the card is "played". This helps your opponent to check/follow that affiliation resource match etc are met. Rulebook page 16:
When a player wishes to play a card
or is required to spend resources to
execute an ability, he first reveals the
card or designates the desired ability to
the opponent. Then he generates the
required number of resources from resource-providing
cards in his play area to pay for the cost. After doing
so, he plays the card or executes the designated ability.
- 2: It is ONLY the first step of the Refresh Phase that the LS player skips in his/her first turn. Luckily the FAQ have "moved" the (Any effect with the text “after you refresh” can be used after completing this step.) to after Step 3
- 3: Reactions/Interrupts are not mandatory unless it's a "Forced Reaction" or "Forced Interrupt". It is the joint responsibility of both players to ensure that the "game state" is upheld and adhered to. So in some (not all) cases it is not a "do over" or "takeback" but actually mandatory to grant yourself or your opponent a certain overlooked action or similar. From the "Tournament Rules
Special Note: It is both players’ responsibility to
observe all rules and maintain a proper game state.
This includes advancing the Death Star dial, observing
all Forced Reactions, Forced Interrupts, and passive
effects, placing the proper number of tokens on cards,
etc. If the game state is compromised through error on
the part of both players, their first recourse is to come
to an agreement between themselves as to how to best
address the situation and continue the game.
If the players cannot come to an agreement, they
may call a judge for a compromised game state. The
judge should give both players a warning for failure to
maintain proper game state, and may then arbitrate a
correction to the game state, announce a compromise,
or have the game continue in the current game state
as he determines best given the situation in question.
If the judge feels that the game state is irrevocably
compromised, he may score the game as a forfeit (loss)
for both players.
-
4: Players tend to declare attackers before they declare the target. The correct procedure is:
- Declare (target) Objective
- Declare Attacker(s)
- Declare Defender(s)
- Edge Battle
- Resolve Strike(s)
- Reward Unopposed (if applicable)
-
5: Resolving Strikes: Players tend to "Resolve Strikes" and THEN focus their unit. It is always the other way around. From the Rulebook page 20
-
To resolve a strike, a player follows these steps in order.
1. He chooses one of his participating ready units.
2. He focuses the unit to strike (i.e. places a focus
token on the card).
3. He resolves the striking unit’s combat icons by type.
-
To resolve a strike, a player follows these steps in order.
-
6: Unopposed Bonus: Many players are rushing or "prematurely" calculating or applying the "Unopposed Bonus" when attacking. As quoted on section 4 this isn't done until after all units have been focused to strike or exhausted (or dead, removed etc). Important when trying to free up Red Two.
Sincerely Niko
May the Force be with You
Edited by Forensicus