Duel whale build - 300pt

By eggman84, in Star Wars: Armada Fleet Builds

This is based off of having 1 core set and 1 of each wave 1 expansion.

Assult Frigate Mark II A (81)

-Mon Mothma (30)

-Electronic Countermeasures (7)

-Paragon (5)

Assult Frigate Mark II B (72)

-Weapons Liason (3)

-Flight Controllers (6)

-Electronic Countermeasures (7)

-Gallant Haven (8)

Wedge Antilles (19)

X-Wing (13)

A-Wing (11)

A-Wing (11)

B-Wing (14)

Thoughts?

Edit: What I actually meant was 2 of each ship and 1 of each squadron pack, including the use of the core set.

Edited by eggman84

This is based off of having 1 core set and 1 of each wave 1 expansion.

I'll niggle a bit, but you have to have at least 2 Assault Frigate expansions to make your dual whale list :P

What objectives did you choose? It's quite important, especially with initiative bid so large as yours.

Thanks for the heads up. Made the edit to 1st post. As far as the objectives go, I'm still working getting those figured out. Any suggestions?

Thanks for the heads up. Made the edit to 1st post. As far as the objectives go, I'm still working getting those figured out. Any suggestions?

All my suggestions are objective-dependent. Please, let me elaborate:

Assault Cards:

Advanced Gunnery was recognized as Imperial objective in Core set-based games. With Assault Frigate and Paragon that's no longer the case. If you choose this objective, you should upgun your Paragon as much as possible. I would add a turbolaser upgrade (All of them are good for you, maybe except from XX9) and an officer upgrade (Raymus Antilles or Veteran Captain for concentrate fire token, Intel Officer for crippling opponent's defenses). Keep Electronic Countermeasures though!

Most Wanted doesn't benefit you because you don't have lots of ships. On the flip side, probably it doesn't help your opponent either. Same with Opening Salvo .

Precision Strike could bbe good for you, but your list needs major overhaul. Strip your ships from upgrades, throw away those wonderful A-wings and add as many bombers as you can. Assault Frigates are the best carriers, especially with Expanded Hangars.

Defense Cards:

IMHO your list may be well suited for all the objectives, but I would suggest picking Fire Lines . If you do so, maybe upgrade both ships to A variant and refit them with enhanced armament. With your long range and sheer number of dice hopefully you will earn lots of VP tokens.

Navigation Cards:

First of all, skip the Minefields . Imperial 2VSD list love that objective. Pick something that make use of your speed. I would avoid Intel Sweep though. Without CR90 you will possibly be outrun by a Gladiator with Engine Techs. Try Superior Positions instead. Get rid of B-wing Though.

What made you chose Mon Mothma as the commander? Most people have been taking Garm Bel Iblis for the fat stacks of command tokens or Dodonna because he is cheap and very very good.

The assault frigates themselves seem ok. They would work better with Expanded Hangars on the Gallant Haven, and turbo laser upgrades on both ships to reach their full potential but I imagine you've ran out of points and had to make sacrifices.

I don't get the fighter complement at all. I don't see any synergies for Wedge's ability and you have a hodge podge of ships moving a different speeds so it will be hard for the B-Wing to keep pace with the Gallant Haven. Maybe something like 2X,2Y,2A for the fighters its the same amount of points but slightly faster. The X's and A's can move off the Gallant Haven's squadron command and the Paragon can send the Y's on bombing runs.

As for objectives my go to missions for my double Assault Frigates are Advanced Gunnery,Fleet Ambush and Superior Positions. Advanced Gunnery is hilarious with Paragon in a way that only adding black dice at long range can be and is and obvious choice for an Imperial player to go with. Fleet Ambush gets the party started earlier, the sooner the Frigates can engage the sooner all their enemies are dead. Superior Positions is a least bad choice, I don't want to risk minefields and Intelligence sweep and Dangerous territory reward light nimble fleets running away from my Guns. Superior Positions lets me force an engagement, and versus VSD's net easy VP by flying right past them turning in and broadsiding.

I guess MM is for the medium evades that can't be shut down by accuracy. Not sure if it's worth the price of admission, but hey only one way to find out :)

I'd highly recommend shooting-related upgrades on both fatties, but especially paragon. The x17 has been working miracles for me, personally. The liason and controllers would be my first cuts.

Edited by ficklegreendice

Assault Frigate Mark II A (81)

Garm Bel Iblis (25)

Electronic Countermeasures (7)

Enhanced Armament (10)

Paragon (5)

Assault Frigate Mark II B (72) Expanded Hangar Bay (5)

Electronic Countermeasures (7)

Enhanced Armament (10)

Gallant Haven (8)

X-wing Squadron (13)

X-wing Squadron (13)

A-wing Squadron (11)

A-wing Squadron (11)

Y-wing Squadron (10)

Y-wing Squadron (10)

Let's try this one on for size.

I really like the b-wing though, but I guess due to their speed they really can't keep up with the rest of them

I personally don't think Mon Mothma is worth the points unless you are running two or more Corvettes.

For this list, Garm would be great. You could choose Navigation turn one, instead of Engineering, because you would already have an Engineering Token. This would allow you to react more to counter your opponent and put you in a better position for your Turn 2 barrage.

He also saves you 5 points, which could be used to bolster your Squadrons.

My build is more like this:

Assault Mark IIA

Flagship-Garm

Electronic Countermeasures

Enhanced Armament

Paragon

128

Assault Mark IIB

Flight Controllers

Expanded Hanger Bay

Electronic Countermeasures

Gallant Haven

98

2 X Wings

2 A Wings

2 Y Wings

Superior Positions

Advanced Gunnery

Fire Lines

294

Edited by Daner0023

I really like the b-wing though, but I guess due to their speed they really can't keep up with the rest of them

I'm a B-Wing fan to, I just don't know how to make them work in Armada yet :( The best Idea I've seen bandied around is flying them as floating mines to drop in front of oncoming enemy big ships and saving your squadron commands for the A's & X's to engage the enemy fighters.

The second list you've posted is way better than the first, so get it on the table and let us know how it goes!

I really like the b-wing though, but I guess due to their speed they really can't keep up with the rest of them

I'm a B-Wing fan to, I just don't know how to make them work in Armada yet :( The best Idea I've seen bandied around is flying them as floating mines to drop in front of oncoming enemy big ships and saving your squadron commands for the A's & X's to engage the enemy fighters.

The second list you've posted is way better than the first, so get it on the table and let us know how it goes!

What a great idea! I would have never have thought to use b-wings a floating mines. Sounds silly but I think if played well it can actually work.

B-wings are about as fast as a ship moving at speed 2

which means, they can keep pace with Gallant Haven (hint hint :P )

I've got a game this Thursday. I'll let you all know how this list works.