struggling with victory class

By Bruce635, in Star Wars: Armada

Hi guys,I am having an issue with the victory class peformace. Before wave one my opponent would tent too cifcle wide and fast meaning if i was lucky I would get one or two long range front arc shots before being left floundering unable too get back into fight.

The last four games with wave two became worse. With opponent fielding two mk2 assault frigates. Vs my gladiator and victory 1. Manage on long range shot before they passed and ripped me appart mk2 frigs (upgraded) with 4 red sides outguned mu victory. Felt like was hindered bringing the victory.

Won last game one victory 2 and two glads. Even then though glads did the work the vic was used too heard the mk2"s which still felt like a waste of the vic may as well go buy ectra glad modle. (In this game vic died)

would post pics but cant figure out how too.

hmmm. I was feeling the same way when I first started playing the Vic. 3 things that helped.

  1. Take your time, their ships are fast and are going to come at you and fast. use this time to nav command to a slower speed and turn faster (+1 yaw). This way you can keep their boats in front or at least close. I find my enemy players tend to whip around to the back too quickly and are out of range. I find that Concentrate Fire doesn't help me too much in the long run. Use the nav to bring your nose around.
  2. Don't fly right at them. I cut across the table or something. Or do fly from one corner into the middle. I find it helps break up the rebels and cause them to go in silly directions.
  3. Play objectives. That way the rebels have to come to you. (most of the time)

Hope you enjoy future games!

You mean the Victory isn't stupid broken? Wow!

Yeah, they have a profound weakness.

hmmm. I was feeling the same way when I first started playing the Vic. 3 things that helped.

  • Take your time, their ships are fast and are going to come at you and fast. use this time to nav command to a slower speed and turn faster (+1 yaw). This way you can keep their boats in front or at least close. I find my enemy players tend to whip around to the back too quickly and are out of range. I find that Concentrate Fire doesn't help me too much in the long run. Use the nav to bring your nose around.
  • Don't fly right at them. I cut across the table or something. Or do fly from one corner into the middle. I find it helps break up the rebels and cause them to go in silly directions.
  • Play objectives. That way the rebels have to come to you. (most of the time)
Hope you enjoy future games!

Agreed and they make effective squadron swarm command ships. 2 VSDs have the ability to command up to 10 squads during your turn on a single ship on a single arch that is 10 dice worth of damage (average of 5 hits) they will have a very hard time mitigating as each dice is its own attack (brace is practically useless, so is evade and redirect may be used but rarely).

Yup, the victory's "long range firepower" is tied mostly to the empire's incredibly fast squadrons

It's also why they have rhymer and rebs don't :P

I need to actually put my victories on the table (already so many imp players...) but after playing against so many (with double fatties too :)) there seems to be a few tricks

1. Become an aircraft carrier (fighter support)

2. Use front arc as less a source of damage and more a zoning tool to corral enemies into other threats (like the demolisher...or another victory)

3. Being slow stresses the importance of learning how to cut off enemy approaches (esp since most ships don't turn well apart from cirvs and ET glads)

4. Dominator is still a freaking scary badass independent of what arc it shoots from

Hope it helps :D

as mentioned a few times above I think the most important aspect of the victory is board control,that you can use it to corral and force your opponent to do things and go places he would not normally do, using a ship in this way takes a little bit of finesse but is not to difficult to learn with a little bit of practice.

"The Empire has spread itself thin in a desperate attempt to engage us."

That's kind of how VSDs work.

You mean the Victory isn't stupid broken? Wow!

Yeah, they have a profound weakness.

Next time. ;)

The Victory now has the same issue as the Rebels did before wave one, there is a glaring weakness in the VSD but it can be overcomed by working out how to use it with the rest of the fleet. It may even die often but if it earns its points that brings you to Victory it doesn't matter. After all in the Empire every ship is expendable, Victory is the only thing that matters.

Edited by Beatty

Mine just functions as a command carrier. If anything decides to mess with it, they pay.

The VSD will find its feet again when the Larger Ships arrive. The VSD is just about as strong as an ISD at medium range and will be a lot cheaper. It will be good for going after the slow Large Ships that don't maneuver well. But right now they are still a vital function for board control, the best Squadron command center and serve with the GSD's well.

The VSD is still a great ship, but now that we are at 300 points with wave one out its learning curve just jumped. (This is how Rebels felt fighting against the VSD with only the core set, so it is not unfair or crazy.)

aye, the VSD is a big, slow ship that engages best against other big, slow ships since those tend to get caught in its arc and in range

ofc, that's just the VSD's personal offense. Its use as a command ship or as "The Dominator" (needs to be its own super hero) are not accurately reflected in its low maneuverability and extreme focus on the front arc.

You mean the Victory isn't stupid broken? Wow!

Yeah, they have a profound weakness.

Man, wish I could have seen this at launch and brought it in threads claiming the VSD was the best ship. I might of even brought it up like twelve or so times.

Next time. ;)

The Victory now has the same issue as the Rebels did before wave one, there is a glaring weakness in the VSD but it can be overcomed by working out how to use it with the rest of the fleet. It may even die often but if it earns its points that brings you to Victory it doesn't matter. After all in the Empire every ship is expendable, Victory is the only thing that matters.

Try adding Dominator or gunnery team to a VSD I. Each allows you better shots in different ways. Use the gladiators to herd the rebels towards the VSD and make them choose which black dice they want to eat. Slow down once you are in range and don't help them get past you. As suggested above don't set up in the center and cut an angle or arc across the battlefield to reduce maneuvering space.

The VSD is sort of like the Armada's X-wing. It has good power per model so basing a fleet around VSD won't bankrupt you as much as picking up a fleet of corvettes. Much like in wave 1 of X-wing the best squadrons were the TIE swarms but 4 X-wings were still solid (and cheaper).

I think if I were facing this list the strategy I'd try is powering the Gladiator at speed 2-3 for flanking and slow-rolling the Victory. Your forward firepower is more significant than their sides, and your hull is stronger than theirs. Set up in a corner of the map and advance slowly.

If the Assault Frigates turn to face the Gladiator, power the VSD forward to engage.

If the assault frigates keep charging the VSD, then your Gladiator can slip in behind them for some pummel shots at close range.

The VSD is sort of like the Armada's X-wing. It has good power per model so basing a fleet around VSD won't bankrupt you as much as picking up a fleet of corvettes.

It would cost roughly the same... A VSD costs about twice the cash and twice the points.

Edited by Jochmann

If you want the feel of "mobility" with a VSD, then think of it more as an aircraft carrier than a battleship.

Any direct shots your VSD gets are a bonus, whereas your true firepower comes from delivering Squadrons. Use the bulky hull and shields to keep your Fleet Commander alive and do your ship to ship shooting with your more maneuverable Gladiators.

The VSD is sort of like the Armada's X-wing. It has good power per model so basing a fleet around VSD won't bankrupt you as much as picking up a fleet of corvettes.

It would cost roughly the same... A VSD costs about twice the cash and twice the points.

can't say I agree unless you're refering to the canonical X-wing and not the X-wing miniatures one

the Victory is a beefy, slow ship with a terrifying front battery and a great squadron support capacity

X-wing's X-wing is a jouster that can't joust <_<

I can't describe my disappointment upon realizing that my VSDs can't have Engine Techs... :o

Ohhhh the plans I had...

Still love the impenetrable (or should I say indigestible) Tarkin Cheese-wedge though ;)

Edited by Deathseed