Lately theres been alot of talk about the importance of the "initiative bid", and rightly so... Objectives can play a huge part in Armada matches. There has also been some talk of ignoring the initiative bid and simply building a fleet as a "take all comers" in regards to objectives... but this struck me as quite a challenge, as, after all, there are 12 objectives in all.
This was when I realized that really, you need not build a fleet to play 12 objectives, merely 4. As a player is forced to take one of each "color" objective, a savvy fleet builder, may, in theory, build a fleet geared toward all 4 objectives of a certain color. This guarantees said savvy player that, no matter what, one of these four objectives will appear in their opponent's objective choices, thus allowing them to choose an objective they are comfortable with.
Does anyone see any merit to this approach, or is it merely a pipe dream? I haven't had the time to devote alot of tinkering to this concept... it seems the blue "mobility" objectives may be easiest to gear a list toward... Intel Sweep would be easy to configure, as would Superior Positions, and possibly even Dangerous Territory... it was Minefields that frustrated me most... its hard to really build a fleet to prepare for it, although I am sure some leverage can be applied. It seems like experience is the best weapon for playing that particular objective.
Any thoughts?