Has anyone tried this?
We just ended up having one more person than expected for game night, so rather than force one to sit out we decided to give a 7 player game a shot. Since a 6 player game calls for 2 cylons and 1 sympathizer, we handled the 7 player game by having 3 cylons.
THE PROBLEM:
The game seemed to work, UNTIL all cylons were revealed and we got a centurion boarding.
At that point we were pretty screwed. Much more screwed than if the same thing happened in a 6 player game.
Assuming all revealed cylon players activate cylon fleet to advance the centurion:
6 player game: with 2 revealed cylons, the human players get 4x2 chances to get rid of centurion, 3x2 if there's a sympathizer
7 player game: with 3 revealed cylons, the human players get 4x1 chances
If even one person is in the brig or has run out of cards (which is often by that stage in the game) the humans are screwed. The third cylon being a sympathizer who cannot activate the cylon fleet really is critical in a 6 player game.
So technically there's not much preventing a 7 player game (though you run out of loyalty cards if Boomer and Balter are both used), but that third cylon fleet activation is killer. Anyone think up some sort of way around this? Maybe the third revealed cylon counts as a sympathizer so they can't activate the cylon fleet?