300 pts Neb-B assault

By JISImperial, in Star Wars: Armada Fleet Builds

Nebulon B Support Refit

General Dodonna

Salvation

X17 Turbolasers

Nebulon B Escort Frigate

X17 Turbolasers

Nebulon B Escort Frigate

204

Wedge Antilles

3x X Wing

Dutch Vander

Y Wing

A Wing

95

Thinking of trading Dutch for a Y-Wing and having the naked Neb-B upgraded to Yavaris. Straight up long range list to remove shields and support fighters.

highly recommend not stacking all the upgrades on the same ship

personally would shunt salvation over to another ship (with x17, ofc)

would also personally give salvation Raymus. That title is completely dependent on rolling crits, which you'll get much more reliably with an added die and token re-roll (plus fun stuff like going from speed 1 to 3 in an instant, better repairs, bigger squadron value etc)

I'd dump the single A-wing for Raymus and the initiative bid. Poor fellow just seems out of place.

Edited by ficklegreendice

Nebulon B Support Refit

Salvation

Raymus Antilles

X17 Turbolasers

Nebulon B Escort Frigate

X17 Turbolasers

Nebulon B Escort Frigate

Yavaris

General Dodonna

216

Wedge Antilles

3x X Wing

Dutch Vander

Y Wing

84

Spruced it up. Raymus just makes sense, but I can't figure out if Yavaris or an additional crew member will be more useful.

Wish I could say

the only other crew I could fit into a 3 nebs + healthy amount of fighters is the veteran captain (aka, sh*tty Raymus)

There is another option in spamming intelligence agents rather than x-17s, but I think x-17s fulfill the important function of opening up a specific arc which all the bombers can pile onto

I still prefer Captain Antilles on the Tantive IV for the full benefit of using a command while handing out tokens like candy. Yavaris, once its Squadrons have engaged the enemy, needs to either be going full Squadron command or token every turn the furball is going down. Nothing worse than missing out on double attacks because you're busy using a Gunnery command.

Looks like this list is built to hang back and snipe though. You proabably are not going to be close enough to your squadrons to benefit from squadron commands, unless you hold the fighters back for pure defense. (in which case, y-wings dont make sense.)