X-Wing Community, I want YOU to build my Regionals list!

By RagnarokSquadron, in X-Wing

Alright everybody, I've got two weeks till my local Regional tournament. Everything I've playtested has crumbled. Even things I used to have success with are no longer working for me. My dice have gone ice cold, and I can't remember the last time I won a match.

That's where you come in, folks. By nature, I'm super competitive, but my recent experiences are trending towards a day full of misery coming up in two weeks. I'd really love to play well and place well, but what I'm more interested in at the moment is taking something to Regionals that I'll have fun playing, win or lose.

So, help me build something fun to fly. Doesn't matter what. If you have a theme for a squad in mind, awesome. If you have a particular list that has a really good gimmick behind it, awesome. Maybe a spam list of some kind?

Essentially, I'm going to be taking suggestions here, and the idea(s) I like the best will be what I take to Regionals. Let's crowdsource a squad here!

Decked out Xizor and 5 binayres.

Soontir, carnor jax and royal guard pilot all with PTL, autothrusters, title and hull/stealth

Both really fun and decently competitive.

Patrol Leader with Vader crew

3x Scimitar Squadron Bombers with Proximity mines

Patrol Leader with Vader crew

3x Scimitar Squadron Bombers with Proximity mines

Gonna give SeaRaptor flashbacks throwing around this kind of nonsense!

Patrol Leader with Vader crew

3x Scimitar Squadron Bombers with Proximity mines

This is awesome, because my Store Championship list was 3 Scimitars with Proximity Mines and Concussion Missiles, with Jendon + FCS + ST-321. Blend some of my old techniques with some new, dangerous blood. I like it a lot.

It's hard to give you a list if we don't even know which ships you know how to fly.

It's hard to give you a list if we don't even know which ships you know how to fly.

I can and have flown everything. Also, I'll be spending the two weeks between now and Regionals getting a ton of table time in with whatever it is I wind up wanting to fly, so do hold back based on my knowledge of what I'm flying. I either have it or will acquire it.

Patrol Leader with Vader crew

3x Scimitar Squadron Bombers with Proximity mines

This is awesome, because my Store Championship list was 3 Scimitars with Proximity Mines and Concussion Missiles, with Jendon + FCS + ST-321. Blend some of my old techniques with some new, dangerous blood. I like it a lot.

I won the Store Championship I entered with this list. Defeated a Chirpy and Fel list 100 - 0 in the final game.

Edited by Veldrin

Patrol Leader + Rebel Captive

Sigma + SPA + Intelligence Agent x 2

99 points or add I.A. on the Patrol Leader as well for 100 points.

zzzzzzb

Just do what everyone else does and run a fat turret.

Edited by catachanninja

Max dice 7 TL f times 2:

Jan Ors — HWK-290 25

Wingman 2

Autoblaster Turret 2

Intelligence Agent 1

Ship Total: 30

Green Squadron Pilot — A-Wing 19

Push the Limit 3

Proton Rockets 3

Opportunist 4

A-Wing Test Pilot 0

Ship Total: 29

Green Squadron Pilot — A-Wing 19

Push the Limit 3

Proton Rockets 3

Opportunist 4

A-Wing Test Pilot 0

Ship Total: 29

Bandit Squadron Pilot — Z-95 Headhunter 12

Ship Total: 12

8x Binayre Pilots

BBAA LIST

100 points

PILOTS

Jake Farrell (23)
A-Wing (24), Chardaan Refit (-2), Veteran Instincts (1)

Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)

Nera Dantels (38)
B-Wing (26), Enhanced Scopes (1), Proton Torpedoes (4), Proton Torpedoes (4), Determination (1), B-Wing/E2 (1), Nien Nunb (1)

Blue Squadron Pilot (22)

My suggestion. I have had success with a variation of this build. (I put Prockets on Jake instead of adding nien numb/E-2 mod to Nera.),

XXX. We can bring the heat along with everyone else who decides to run it with us.

3x Daggers with Hlc and Fcs.

Get those decimators and fat ships and blow them in a fiery burst of fire!

Friend of mine did very well with a list that was:

4x Green Squadron Pilot/Outmaneuver/Chaardan/PTL/AutoThrusters

Looked like it was a TON of fun to fly, I just haven't tried it yet.

IG88-B Aggressor
“Mangler” Cannon
Binayre Pirate #1 Z-95 Headhunter
Binayre Pirate #2 Z-95 Headhunter
Binayre Pirate #3 Z-95 Headhunter
Binayre Pirate #4 Z-95 Headhunter
Binayre Pirate #5 Z-95 Headhunter

This is 100pts of scum goodness. The Aggressor is just enough of a threat not to ignore and chasing that and leaving a 5 Z-95 swarm is a poor choice as well.

===========================

"Can't Touch This" Squadron

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100 points

Pilots

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Sigma Squadron Pilot (35)

TIE Phantom (25), Rebel Captive (3), Sensor Jammer (4), Stealth Device (3)

Soontir Fel (35)

TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

Royal Guard Pilot (30)

TIE Interceptor (22), Push the Limit (3), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)

Six rebel operatives

This is simple and not a lot of upgrades or gimmicks to keep track of:

(Firespray) Bounty Hunter with Seismic Charge and Gunner

(Defender) Delta Squad

(Defender) Delta Squad

Each ship is agile and can take a hit or two. Use the low PS to get to where you want to go without being blocked or losing actions. Not a lot of tricky combos so you can play it all day and worry about forgetting things.

Screw this all.

Bynre pirates all with dead man's switch. I want to see the entire board go up in a puff of smoke.

dQbIjq4.png

This is the squad I have had the most fun with recently. I have a good record with it as well. went 4 and 1 in the swiss at store championship.

Cracken-VI

Hobbie- R3-A2, flachette, failsafe

Tarn- R7, flachette

gold - R7-T1, autoblaster turret.

The goal is to get multiple stress on your worst fear. Cracken is the key to this as he can fire, and then give a lock to either of the x-wings to get that torp off. He can also be used to give the gold his free R7-T1 action to give him some post move positioning and make use of his turret.

It is really fun to see one of the enemy ships with 3 stress tokens on it. Needless to say, try to keep Cracken alive. Don't always use the flachettes, wait for the right time, as it will do less damage than your normal shots in most cases.

Have fun this week man.

If the dice are cursed, simply keep them out of the equation.

7 Zs with Feedback Array - move up, zap, zap, die/zap, die.

4 B-Wings with Accuracy Corrector - guaranteed offense, defense is crap anyway.

2 Aggressors with (a.o.) Accuracy Corrector and Autothrusters - guaranteed offense and almost certain defense

Anything with >1 HWK, a non-Vader Advanced (before fix), Fel's Wrath, etc. - guaranteed surprise, and if you somehow win, well done.

Syndicate Thug (18)

Unhinged Astromech (1)

Autoblaster Turret (2)

BTL-A4 title (0)

Engine Upgrade (4)

x4

Boost into people's faces and PEWPEW