400 points on a budget.

By Katarn, in Star Wars: Armada Fleet Builds

Me and the people I play regularly have decided to jump straight to 400 points rather than wait 3 months or so for wave 2.

I don't like the assault frigate at all and I'm not going to start spending money on 3-4 corvettes so I've ended up going quite fighter heavy. On the upside, the fleet was fairly cheap to throw together.

CR90a- 84 points

Mon Mothma

Raymus Antilles

Tantive IV

CR90b- 57 points

Engine Techs

Overload Pulse

Jaina's Light

Nebulon- B Escort- 74 points

Nav Team

XI7 turbolasers

Salvation

Nebulon B Escort- 66 points

Nav Team

Yavaris

Dutch Vander- 118 Points

4x X Wing

2x A Wing

2x B Wing

Total 399

The Tantive IV will give out tokens to any ship that needs them, though quite probably squadron commands for Yavalris followed by concentrate fire/ manoeuvre tokens for either Nebulon. Mothma is onboard so I can keep her out of harms way for the most part, making sure the other ships pose greater threats. Also, it's sort of in keeping with the background. If need be the Tantive can act as a back up squad command but it will probably sit at long range until mid game taking pot shots and helping out the Nebulons.

Jaina's Light should make intel sweeps fairly simple. With the engine techs it should be able to speed in on my last activation of a turn and then shoot and scoot in my first activation of the next turn, hopefully using the overload pulse to set up a target for the other ships to peck apart. I considered an ECM upgrade but I think the extra speed and 2 click turn will be more helpful given its hit-and-run nature. Also, the upgraded engines suit the background better.

Otherwise Yavalris and Salvation operate much as most escort frigates do- avoiding being flanked and using forward batteries and fighter-bombers to attack.

The fighters will fly fairly lose to avoid the imperial aces tying down and massacring my entire fighter force in one big furball. Then again, if that does happen the Nebulon B's anti-fighter batteries should avenge the X-Wings.

I'm totally on board with your Space Guppy hate, that thing is Fugly, but I'm not sold on only four small ships at 400. Just seems too fragile.

Yeah, I'm thinking an MC30 could be the way forward once they turn up. There's certainly some things there that I don't need but I think will be useful.

I suppose I'm counting on the fighters to swing it with this list which is a tenuous proposal at the best of times.

Edited by Katarn