Who all do you guys think would have Force Rating 1 in the movies and the Clone Wars?
Luke in Episode IV
Ahsoka at beginning of clone wars?
Anyone else?
Who all do you guys think would have Force Rating 1 in the movies and the Clone Wars?
Luke in Episode IV
Ahsoka at beginning of clone wars?
Anyone else?
It all depends on how you want to build it and how you interpret what you see in the film/TV, not to mention if you also want to factor in comics, novels, ect.
You can have Obi in ep I as fr 1 if you are willing to makes certain reasonable assumptions and allowances....
Luke, definitely. I'm not sure about Ahsoka. The younglings in the TCW lightsaber arc.
Also consider that heroes doesn't necessarelly need to be strong or the strongest. They just cinematically have "good/bad rolls" on the precise moment. Plot rolls XD
Even at the start of ESB, Luke might be FR 1, he does spend a fair amount of time with Yoda to improve it.
Also, powers than we have seen on movies and even TV shows doesn't necessarelly need high FR. I will dare to say that, considering that in some battle scenes, heroes Commit 1 FR (For defensive uses), in general therms, heroes (the big ones) doesn't really need higher FR than 3 (4 at max discounting 1 from Commit: Sense).
Most scenes can be replicated with 2 FR, Plot rolls, and mid/mid-high power trees purchased.
I will dare to say that, considering that in some battle scenes, heroes Commit 1 FR (For defensive uses), in general therms, heroes (the big ones) doesn't really need higher FR than 3 (4 at max discounting 1 from Commit: Sense).
I assume Jedi like Obiwan are committing 2 from Sense (defense and attack), and one or two from Enhance (Brawn and/or Agility), with one or two left over for whatever they need.
Most scenes can be replicated with 2 FR, Plot rolls, and mid/mid-high power trees purchased.
They can be replicated, but in the context of the broader universe it's like trying to cram your foot in a shoe two sizes too small. It means everyone is practically an Obiwan right out of chargen.
Personally, I think it's an utter fallacy to presume that the characters we see in the films are going to have the optimized load-out for various Force Powers.
At most, probably safe to figure they've got Sense and the defensive Control Upgrade, and maybe the offensive one if they are Jedi Knights.
So Josep is probably closer to the truth as how FFG sees it, in that at lot of what we see in the films and TV shows is very much possible for a FR 2 character. If one bothers to take note, you generally don't see Jedi in those media do big/extravagant usage of the Force while in the middle of combat. In many cases, that can be covered by a FR 2 character electing to drop the Sense Ongoing Effect and roll their full Force Rating for a power effect, such as Kanan grabbing Ezra from a pretty far distance in SW Rebels, or Vader attacking Luke with multiple hurled objects in ESB.
Frankly, I think a number of folks really are over-estimating what sort of Force Rating an accomplished Force user like Yoda or Palpatine or Anakin/Vader or Kenobi should have. Most of them could get by quite easily with Force Rating 3, with Palps having a 4 and Yoda maybe having a 5. Vader only looks really impressive because he's being compared to Luke, who's a Force Rating 2 at best during their ESB fight, and may even still be Force Rating 1.
There's a very good reason why that "suggested Force Rating" chart from the EotE Beta hasn't been seen... and it's because as the designers got a better handle on the system in terms of how the Force worked, they realized that you don't really need a huge Force Rating value to pull off most effects; in most cases it's easier to just spend the XP to purchase the various Upgrades so that you can trigger all of them with a single Force point instead of trying to find ways to boost your Force Rating and hope you can trigger those Upgrades multiple times. In short, the people clinging to that need to head Yoda's advice and "unlearn what they have learned" in that respect, and perhaps acknowledge that reliable Force usage can be done with far less of a Force Rating that might otherwise be deemed "necessary." Josep's correct in that lot of what we see in the films can be accomplished with Force Rating 2 and accepting the occasional point or two of Conflict for when they really need those bigger effects to go off.
Starkiller can theoretically do everything attributed to him in Force unleashed with FR3 and the Hired Gun Signature Ability Last One Standing. Pulling down the (crippled, just barely beyond extreme range) Star Destroyer took a perfect roll of 6 pips on 3 dice and a maxxed Move tree, but it just goes to show how far just a few dice can go.
The Force Dice often comes down to players trying to min-max and do everything and not really looking with a dispassionate eye over what the characters in the movies do and when they do them.
Kenobi in tPM is decent with a lighsabre, moves fast, can push a couple of driods over and makes a couple of force jumps. All at different times so that comes down to some points in a lightsabre tree, a couple points in move and a couple in enhance. All can be done with just one force dice. Even in the other films he doesn't show much more force powers than that so you can say in AotC he (and Anakin) have committed a force dice to sense in Amidalas apartment and he commits one to enhance during the "chase". So all in all you could build Kenobi in the prequels with just two force dice and lots of skills and shuffle the dice around when needed.
Do this with every Jedi and the following rule of thumb seems useful
Padawan = 1 to 2 Force dice
Knight = 2 to 3 Force dice
Master = 3 to 4 Force dice
Bad Ass MoFo = 5 Force dice
Think abou it mechanically with the system as well. To get 1 FD you just need to have a Jedi career, to get 2 you need to be almost to the end of a career, to get the 3rd you need to be at the end of a 2nd non-lightsabre career and to get the 4th you need to be at the end of a 3rd career (exceptions do eapply). So to get 4 Force dice on a reasonably well rounded character you will have filled out 3 career trees and a lightsabre one as well. Add in spending a third of that career spend on skills and Force powers as well and it starts adding up to an obscene amount of XP and frankly an obscenely powerful character.
Most of what is on screen is more high skills, lucky rolls, destiny points and maxed out Force powers than just raw dice.
And the Force WORKING. You might have dice that like to slight you with black pips, when you need white ones, but the movie characters probably won't have that problem, and even if you do, one supposes you CAN get the assets you need; you may need to dance with the dark side more than Yoda would, or would allow, and you might be a bit tired, but that happens.
And the Force WORKING. You might have dice that like to slight you with black pips, when you need white ones, but the movie characters probably won't have that problem, and even if you do, one supposes you CAN get the assets you need; you may need to dance with the dark side more than Yoda would, or would allow, and you might be a bit tired, but that happens.
Well, the Force in this system is designed to be a case of "how badly do you need that use of the Force to work?"
The major cost to a PC in using those dark side pips is flipping the Destiny Point. The strain cost is generally minimal, and as long as you're playing a fairly virtuous character (i.e. someone that acts like a proper Jedi Knight should), then the Conflict you generate isn't going to have much of an impact on your Morality score. Anakin would probably look more powerful than his peers because he's far more willing to tap into the dark side (i.e. use those dark side pips to generate Force Points), long term consequences be damned. The only time we really see Luke do something truly impressive with the Force is during his training on Dagobah; the leaps he makes in ESB and RotJ are easily covered with Enhance and can be performed with a Force Rating of 1 without much difficulty provided you're not trying to leap to some place that's at medium range to your current location.
Agreed. The concern over pip flipping is overrated. I get far more conflict for punching a random hobo then I do for flipping a couple pips. As long as I have a D-point (usually not a problem if the players and GM keep the economy going) and some strain (also not that big a deal most of the time) all is good.
In AotC and RotS Yoda no doubt flipped his share of pips. He just didn't do much else to earn conflict so he came out fine when he made his cashing out roll at the end of the session.
The pip flipping conflict point is merely there to punish people that use the force every turn for every action. But then the idea of an over reliance on force powers being a path to the dark side isn't a stretch...
The pip flipping conflict point is merely there to punish people that use the force every turn for every action. But then the idea of an over reliance on force powers being a path to the dark side isn't a stretch...
Very true.
In the WotC books, they all mentioned that over-reliance upon the Force to solve every problem they encountered was itself a path to the dark side, as the PC was succumbing to the lure of easy power.
There was a great little scene in the novel Yoda: Dark Rendezvous that occurred between a Yoda and Dooku when the latter was still an apprentice. The scene has Yoda sitting on a rock in a garden, talking with Dooku, and at one point Yoda struggles to physically pick up something from the ground due to his small stature and age. Dooku then asks that wouldn't it have been easier to just use the Force to pick up the object, to which Yoda replies that's why he didn't , because it would have been easy.