Clone Wars Material

By JinFaram, in Star Wars: Age of Rebellion RPG

Forgive me if this has been brought up elsewhere but has anyone converted Clone Wars material? Or do you think they will have it in Force and Destiny?

I don't currently have plans for a campaign during the Clone Wars but I wouldn't mind having stats for the Venator-class for example.

Run a search, CW stuff has been home brewed a few time. There will be a couple CW things in FaD, but nothing on the scale you seem to be asking for.

Stats for the Venator -class can be found here . Copy/pasted for your convenience. Note that these are not official stats, but someone's take on the Star Destroyer.



But, since it's come up, here's what I've been scribbling in my old notebook (and finalized at your request in between madness at work):

Venator-class Star Destroyer

400px-Venator_clonewars.jpg

Era: Rise of the Empire
Hull type: Star Destroyer
Ship Class: Venator -class Frigate
Manufacturer: Kuat Drive Yards and Allanteen Six Shipywards
Hyperdrive: Class 1 (Backup Class 15)
Navcomp: Equipped
Sensor Range: Long
Ship's Complement: 7,400 officers, pilots, and enlisted crew
Starfighter Complement*: 192 V-Wing or Torrent Fighters; 192 ETA-2 Actic Interceptors; 36 ARC-170 Fighters
Vehicle Complement: 40 LAAT/I gunships, various military walkers and shuttles.
Encumbrance Capacity: 9,000
Passenger Capacity: 2000 troops with associated equipment
Consumables: 1 month
Cost/Rarity: Not Available For Sale (estimated at 59 million credits/7 ®)
Customization Hard Points: 2
Silhouette: 8
Speed: 3
Handling: -2
Defense: 2/1/1/2
Armor: 8
Hull Threshold: 105
System Threshold: 45
Weapons:

4 Starboard and Port Dorsal Mounted Heavy Turbolaser Turrets ( Fire Arc Dorsal Port/Starboard Turret; Damage 11; Critical 3; Range [Medium]; Breach 4; Slow-Firing 1)

4 Forward Firing Heavy Proton Torpedo Tubes ( Fire Arc Forward; Damage 9; Critical 2; Range [short]; Breach 6, Blast 6, Guided 2, Limited Ammo 16, Slow-Firing 1)

1 Port and Starboard “Side” Mounted Medium Turbolaser Turrets ( Fire Arc Port/Starboard Turret; Damage 10; Critical 3; Range [Long]; Breach 3; Slow-Firing 1)

1 Port, Starboard and Forward Dorsal Mounted Tractor Beam Projectors (Fire Arc Dorsal Forward, Port, or Starboard; Range [Close]; Tractor 4)

1 Port, Starboard and Forward Ventral Mounted Tractor Beam Projectors (Fire Arc Dorsal Forward, Port, or Starboard; Range [Close]; Tractor 4)

10 Port, 10 Starboard Ventral-Mounted Point Defense Cannons ( Fire Arc Ventral Port/Starboard Turret; Damage 5; Critical 3; Range [Close])

10 Port, 10 Starboard Dorsal-Mounted Point Defense Cannons (Fire Arc Dorsal Port/Starboard Turret; Damage 5; Critical 3; Range [Close])

Massive 2

Special : The Venator was set with two specialized, and optional, “tracking modes” with regards to its weaponry. While in “long tracking mode,” gain a boost die when hitting targets at Long range or beyond, but add a setback die to targets any target at Short or Close range. When in “fast tracking mode,” grant a boost die to striking at ships at Close and Short range, but add a setback to targets at Medium or beyond.

*: The Venator class was built with a specific starfighter complement in mind. It is possible to store a number of other ships inside, but that may take some modification and fewer ships in the end, as many of these ships were smaller than most of the non-TIE vessels used during the Rebellion. (NOTE: This is entirely statter speculation!)

Notes : Some elements of the battleships are toned down in this game. I’m not saying it’s a bad thing (makes running these ship battles as a GM SO much easier than when 20+ rolls had to be made per turn), but it does add a new challenge for statting things.
As per usual, Encumbrance was always a challenge. Silhouette 7 ships seem to be pretty close to their respective tonnage, while Silhouette 8 are just under ½, thus the estimate here.
As for Silhouette: the ship is longer than a Victory Class and was built as a carrier with substantial firepower, so making it an 8 seemed to make sense, especially with how many ships it is carrying.

Really, I just tried to make this a cross between the ISD, Victory-class and the newly statted Secutor -class, but on a lower end as it is older and more versatile than the others.

Edited by EldritchFire

Thanks, whatever I don't find converted here I will try to start converting monday. Do you think the Super Battle Droid would just be a slightly beefed up Battle Droid from EotE or would you go so far as to make it a Rival?

Honestly I would not be surprised if the Venator did appear in F&D. If they don't just copy and paste the capital ships from EOE and AOR appearances of the ones well known as being used by Jedi seem safe bets. AOR and EOE already have a number of smaller craft from the PT as well.

Thanks, whatever I don't find converted here I will try to start converting monday. Do you think the Super Battle Droid would just be a slightly beefed up Battle Droid from EotE or would you go so far as to make it a Rival?

I'd make a Super Battle Droid a minion still. They are slaughtered in droves, right? Give 'em +1 Brawn, +1 Agility, and a linked blaster rifle should be fine.

-EF

Edited by EldritchFire

Honestly I would not be surprised if the Venator did appear in F&D. If they don't just copy and paste the capital ships from EOE and AOR appearances of the ones well known as being used by Jedi seem safe bets. AOR and EOE already have a number of smaller craft from the PT as well.

It's not in the beta book, and for EotE and AoR I don't believe they added anymore ships. So I doubt it.

-EF

And I'm sure you've seen the discussion for AT-TE stats , yes?

-EF

Honestly I would not be surprised if the Venator did appear in F&D. If they don't just copy and paste the capital ships from EOE and AOR appearances of the ones well known as being used by Jedi seem safe bets. AOR and EOE already have a number of smaller craft from the PT as well.

It's not in the beta book, and for EotE and AoR I don't believe they added anymore ships. So I doubt it.

-EF

Never got the betas but I thought they did add some to the EOE and AOR Cores from what I read on the fourms. Even if they aren't in the core they could easily appear in the Jedi pilot book or some other book from one of the systems.

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

Edit: Removed link pending edit...

Edited by Oden Gebhac

Honestly I would not be surprised if the Venator did appear in F&D. If they don't just copy and paste the capital ships from EOE and AOR appearances of the ones well known as being used by Jedi seem safe bets. AOR and EOE already have a number of smaller craft from the PT as well.

It's not in the beta book, and for EotE and AoR I don't believe they added anymore ships. So I doubt it.

-EF

I think they'll add at least one capital-sized ship to F&D since it was pointed out the Starfighter Ace spec has a talent that helps against the Massive trait, yet there aren't any ships listed in the beta with said trait. If the game 3 lines are meant to be fully functional individually they'll need to add one to the final core or some players will be upset about picking up a talent they'll have to wait a while before getting any use out of.

How should I handle large droids? like the Dwarf Spider or Crab droid?

Wouldn't the dwarf spider droid just be another adversary? IIRC they were used in anti-infantry roles, so they have a character-scale profile and everything.

I'm not that familiar with the crab droids, so I can't comment on them.

-EF

Crabs are weird since they come in all different sizes, but since we don't see them deployed in large numbers, they could be statted as Rivals to break up the adversary profiles.

Dwarf spiders too, stat them as rivals with a single heavy gun and deploy them as a fire support element to augment groups of B1s and B2.

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

The link: https://www.dropbox.com/s/ap4avr699sdqbgu/CISBattleDroids.pdf?dl=0

Not a fan of the droideka you have, to be honest. A round is roughly 1 minute long, more than enough time to curl up, roll out, and redeploy. If anything, I'd give it the ability to take a second move maneuver without suffering strain if the shields are shut down until the end of it's next turn. That way, they can move faster than other rivals at a cost.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

I would consider their weapons to be a heavy blaster rifle and call it a day. Since there are 4 barrels, and we don't see jedi using improved deflection that often, I'd give it Accurate 2. Likely to hit with enough advantage to trigger a second hit or a crit, and heavily shielded means it's going to be scary.

-EF

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

The link: https://www.dropbox.com/s/ap4avr699sdqbgu/CISBattleDroids.pdf?dl=0

Not a fan of the droideka you have, to be honest. A round is roughly 1 minute long, more than enough time to curl up, roll out, and redeploy. If anything, I'd give it the ability to take a second move maneuver without suffering strain if the shields are shut down until the end of it's next turn. That way, they can move faster than other rivals at a cost.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

I would consider their weapons to be a heavy blaster rifle and call it a day. Since there are 4 barrels, and we don't see jedi using improved deflection that often, I'd give it Accurate 2. Likely to hit with enough advantage to trigger a second hit or a crit, and heavily shielded means it's going to be scary.

-EF

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

The link: https://www.dropbox.com/s/ap4avr699sdqbgu/CISBattleDroids.pdf?dl=0

Not a fan of the droideka you have, to be honest. A round is roughly 1 minute long, more than enough time to curl up, roll out, and redeploy. If anything, I'd give it the ability to take a second move maneuver without suffering strain if the shields are shut down until the end of it's next turn. That way, they can move faster than other rivals at a cost.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

I would consider their weapons to be a heavy blaster rifle and call it a day. Since there are 4 barrels, and we don't see jedi using improved deflection that often, I'd give it Accurate 2. Likely to hit with enough advantage to trigger a second hit or a crit, and heavily shielded means it's going to be scary.

-EF

Yeah, I think he's got some special effects and House rules he's failed to mention.

Soak 6 or better on everything?

Blast 2?

Just feels like he's left something out...

How should I handle large droids? like the Dwarf Spider or Crab droid?

Make them vehicles?

Yeah I couldnt decide between vehicles or droids. I think I will wait for official stats. I have Super Battle Droids and destroyers now, that should work if I decide to use anything from then.

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

The link: https://www.dropbox.com/s/ap4avr699sdqbgu/CISBattleDroids.pdf?dl=0

Not a fan of the droideka you have, to be honest. A round is roughly 1 minute long, more than enough time to curl up, roll out, and redeploy. If anything, I'd give it the ability to take a second move maneuver without suffering strain if the shields are shut down until the end of it's next turn. That way, they can move faster than other rivals at a cost.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

I would consider their weapons to be a heavy blaster rifle and call it a day. Since there are 4 barrels, and we don't see jedi using improved deflection that often, I'd give it Accurate 2. Likely to hit with enough advantage to trigger a second hit or a crit, and heavily shielded means it's going to be scary.

-EF

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

The link: https://www.dropbox.com/s/ap4avr699sdqbgu/CISBattleDroids.pdf?dl=0

Not a fan of the droideka you have, to be honest. A round is roughly 1 minute long, more than enough time to curl up, roll out, and redeploy. If anything, I'd give it the ability to take a second move maneuver without suffering strain if the shields are shut down until the end of it's next turn. That way, they can move faster than other rivals at a cost.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

I would consider their weapons to be a heavy blaster rifle and call it a day. Since there are 4 barrels, and we don't see jedi using improved deflection that often, I'd give it Accurate 2. Likely to hit with enough advantage to trigger a second hit or a crit, and heavily shielded means it's going to be scary.

-EF

Yeah, I think he's got some special effects and House rules he's failed to mention.

Soak 6 or better on everything?

Blast 2?

Just feels like he's left something out...

ughh... shows that I shouldn't post anything after working 12 hour stretch on the busiest day of the year... so far..

So.. I reference the EU quite a bit in my campaigns and my Players and I got into the discussion about why the weapons used in the Clone Wars were so different than the ones used in the OT. The answer is... prop design :ph34r:

Other than that, I had some thoughts:

  • the blue discharges from Clone weapons, specifically the DC-series blasters.
  • Some Wookiepedia reading indicated to me that the DC-series were probably more powerful than the weapons used in OT
  • Battle droids are made of metal, metal that could be more blaster resistant and plated thicker than your typical laminate armor worn by Clonetroopers and Stormtroopers

So I did the following:

  • Battle Droids have soak 6 to make them more resistant to weapons found in the sourcebooks
  • I created a table of DC-series weapons and gave them Pierce 2 to make them effective against the battle droids higher soak (thus super effective against everything else), upped the cost and rarity and gave them Restricted status
  • I wanted the droidekas to be a bit scary to deal with, the Blast 2 was probably my inner child being incredibly... mean. The twin blasters are based on the blaster carbine IIRC

To be honest I wrote these up and sent them to a couple of people but everybody is busy so we haven't had time to play-test everything.

EF had some good suggestions so I'll edit the document with those.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

Mine requires a weapon with the Breach quality to pierce the shield, otherwise if they're mobile they have Soak 3 and WT 10...IOW, fragile. They aren't something my PCs expect to take on face to face, unless they have the proper gear.

I interpreted the blue coloration - which reminds me both of the blue coloring of ion cannon blasts in TIE Fighter and X-Wing and the blue coloring of stun blasts - as meaning that the blasters were designed to function as miniature ion cannon. The clones' chief enemies are, afterall, droids - and they carry grenades designed specifically for anti-droid work. This seems to be borne out by the fact that, in Revenge of the Sith , even when the clones have the drop on a Jedi, they don't just shoot them once in the head (although I suppose doing so would have cost LucasFilm the movie's PG-13 rating). With Aayla Secura in particular, the clones riddle her with blaster bolts after she has hit the ground (either the clones really didn't like her, she was really blaster resistant, or the blasters were more effective against droids than organics).

Of course, then you have The Clone Wars where the clones seem to fight organics about as often as droids and their blasters appear no to suffer a loss of effectiveness. It will be interesting to see if the clones' blasters are still shooting blue bolts in season two of Rebels.

i'll never understand the MPAA..

My reasoning is similar to the ion cannon bit but also physics based. Red light is considered a weak form of light where green is stronger and blue is stronger than green. Red blasters are very common, effective against most organic targets. Green appear to be rare, as observed from Naboo weapons, and probably could be more powerful. And so on.

I seem to remember reading that the choice of coloring for the blaster and laser blasts was based on tracers in Vietnam: The US (and SEATO and NATO) used red, PAVN (and the USSR and Warsaw Pact, aka the 'Evil Empire') used green. And then it seemed to be a natural progression going into The Phantom Menace that green was basically chosen as the color for governmental forces (in this case, the government of Naboo) while red was for civilians. Thus, in the original trilogy, the Empire uses green (because government - and because it was once the Republic) and the rebellion uses red (because repurposed civilian/non-governmental military ships, just as the CIS before them also used red).

Not that it offers an explanation for why all blasters shoot red bolts in the original trilogy or why Nubian blasters shoot green bolts and clone/GAR blasters shoot blue.

I don't think that the explanation that blue>green>red fits particularly well, either, though, given that the laser cannon on the X-Wing (and other rebel craft) were supposed to be pretty powerful, but fired red bolts, while TIE fighters fire green bolts. (All rebel craft fired red laser and turbolaser bolts, including the Mon Calamari cruisers that are pretty definitely military enough to justify packing guns on par with the green bolt-firing turbolasers of the Imperials. And all other Imperial vessels used lasers and turbolasers that fire green bolts.)

It also wouldn't explain why heavy blaster pistols shoot red bolts instead of green or blue (if we were still going with the blue>green>red power theory).

The films don't make a distinction between heavy blaster pistols and regular blaster pistols. Leia's little civvie self-defense blaster penetrated stormtrooper armor. So does Han's DL-44 Heavy Blaster Pistol. And the E-11 Blaster Rifles also penetrate stormtrooper armor, just like the first two examples.

Also the films get lasers wrong from the get-go. They travel slower than lightspeed (allowing one to lead a target), they fire in discrete pulses(pulse lasers and beam lasers have no visible difference), and an X-wing's laser cannon is nearly the length of the entire ship where the TIE fighters have two itty bitty stubs for cannons. Y-Wings also have rather short cannons.

The colors of blaster bolts are purely arbitrary and help distinguish between Good Guys and Bad Guys but there is some logic in Blue>Green>Red. Blue light has more energy than green light has which has more energy than red light. My physics instructor liked to say that a 4 watt red laser didn't do much to human skin while a 4 watt green laser would burn the skin. A 4 watt blue laser would just melt a hole in you. (Disclaimer: 4 watt is example only, meant to show the differences between the three lasers.)

I think it's important to remember they aren't lasers. They are blasters.

Color in blasters is as important as the color of the lightsabers, in my opinion. There may not be any technical difference other then personel preference (simple choice of crystal/gas causing color X). Perhaps we will see a young Leia on Rebels using a blaster shooting pink blaster bolts?

Edited by Sturn