Clone Wars Material

By JinFaram, in Star Wars: Age of Rebellion RPG

I remember seeing or hearing somewhere that the reason why Clones fired blue bolts was because their ammunition acted in a way similar to ion cannons, being more effective at taking down droids and mechanical targets while still being relatively lethal to organic targets too, although a little less so than the traditional red lasers. I feel like they mentioned it in the clone wars tv show at some point, but I could be totally wrong. In any case, that's always the explanation I've gone with.

I remember seeing or hearing somewhere that the reason why Clones fired blue bolts was because their ammunition acted in a way similar to ion cannons, being more effective at taking down droids and mechanical targets while still being relatively lethal to organic targets too, although a little less so than the traditional red lasers. I feel like they mentioned it in the clone wars tv show at some point, but I could be totally wrong. In any case, that's always the explanation I've gone with.

Nah, they are blue for the same reason some blasters are green, because George wanted them to be "laser colors." Even the early drafts of The Star Wars had blasters shooting all different colors. The whole "Oh yeah it's like ion cannons or something" was an EU Derp some author added to try and legitimize his book...

I think it's important to remember they aren't lasers. They are blasters.

Color in blasters is as important as the color of the lightsabers, in my opinion. There may not be any technical difference other then personel preference (simple choice of crystal/gas causing color X). Perhaps we will see a young Leia on Rebels using a blaster shooting pink blaster bolts?

They are lasers and described as such in multiple sources. But I do agree with you, they are all blasters which essentially are projected plasma weapons.

In the announced F&D adventure book, Gatekeeper something, there will be stats for Droidekas. So just a little bit of wait (GenCon probably) and you'll have THAT at least in official terms.

I wrote up some battle droid stats a while ago.. I think they're ok but if anyone has any suggestions I'll make edits if they're reasonable..

The link: https://www.dropbox.com/s/ap4avr699sdqbgu/CISBattleDroids.pdf?dl=0

Not a fan of the droideka you have, to be honest. A round is roughly 1 minute long, more than enough time to curl up, roll out, and redeploy. If anything, I'd give it the ability to take a second move maneuver without suffering strain if the shields are shut down until the end of it's next turn. That way, they can move faster than other rivals at a cost.

Also, they should have Defense 2, since that's the personal deflector shield armour from the book. Even though I'd probably make it Defense 3 or 4, since they're supposed to be heavily shielded.

I would consider their weapons to be a heavy blaster rifle and call it a day. Since there are 4 barrels, and we don't see jedi using improved deflection that often, I'd give it Accurate 2. Likely to hit with enough advantage to trigger a second hit or a crit, and heavily shielded means it's going to be scary.

-EF

So you consider the weapons of the droideka as 1 blaster rifle or each hand has having one blaster rifle? I'm updating the stat sheet and looking for clarification on that.

Both arms are considered one heavy blaster rifle. With accurate and auto fire, there is no reason for two separate weapons. However, if you want it to be super-scary, make it a blaster rifle [linked 3]. At least with auto fire there is the upgrade for the attack roll, linked is a normal attack roll with no difficulty adjustment.

If you go with linked instead of auto fire, I'd remove the Accurate 2 idea.

-EF

Got it. Thanks for your input EF, it's been very helpful. As promised, an updated Battledroid Adversaries list and the reason for the unreal high Soak, the DC-Series Weapons list

CIS Battledroids

DC-Series Weapons

These were created as possibilities. I may use them in the campaign I'm running, I may not. Feel free to comment, make suggestions..

Edited by Oden Gebhac

I'd say go with the auto-fire option to allow the droid the option to spray several PCs. That' gives you a high threat feel without the probability of a linked hit KOing a PC in a single turn.