Once again hey !
The other night we played TMH and we got into a bit of a heated discussion which ended up in a die toss to let the game carry on
So the first thing we got stuck on (yes the game had not even started yet )
Its important to know we got :
- a necro with a familiar.
- OL has barghest and merriod
In the reinforcements it clearly says " The OL cannot place a monster that does not fit on the entrance"
So us 3 came with a great plan to screw the OL out of reinforcements.
If we put the familiar and Fredrick (the pve unit we got for that map) diagonal (/) on the entrance leaving only spots of 1 field open the OL would not be able to spawn his monsters considering they take 4 fields and 2 fields to enter. (We didnt end up playing it this way cause the OL didnt think it was fair.)
Thats the reinforces question.
Second question we have is about the second part of the map.
So after a hard struggle we barely managed to pull off a win so the glyphs of transport where now avaible to us.
We finished that second map in less then 30 seconds so I think something went a bit wrong here.
It states that nor enemy nor friendly block LOS of the glyphs, how ever no where it says that units standing on the GoT block the teleport. (Its only stated for the archer reinforcements).
Can the OL put his monsters on the GoT and block the transport or not?
We had the luck that the trueshot token was in the armory and had a fast mover with a lot of fatigue picking it up ending the map allmost instantly.
We are unsure if we played this wrong or not please advise us on this matter.