I want to run more interesting non-combat encounters! Combat is both fun and easy to handle, but I want alternatives.
Negotiation, chases, espionage, survival, exploring, hunting, racing.. I don`t know. Whatever type of cool or fun encounter you can come up with that isn`t directly combat. How would you run it, both narratively and mechanically?
I am very interested in running fun social encounters and I want to know how to run a cool chase scene.
How would you do it narratively and mechanically? Would you mix rp and dice rolling in a social encounter or would you focus more on oe or the other?
Edited by RodianClone