The X-wing works fine.
But only in a limited set of builds. An XXXZZZ list, for example, makes the best use of the x-wing's limited talents.
Unfortunately the number of lists where an x-wing of any variety is better than another ship is quite small. You need to build around an x-wing, but by doing that you tend to create an inherently weaker list than if you hadn't.
Damned if I know how to fix it though...
All this does is add numbers by adding extra Z-95s. By not taking any named pilots, you essentially are playing a numbers advantage, which is common through all ship builds and not just the X-wing. This is the reason no one bothers to take XXXXZ, you lose two Z's and have 12 less shields than the closest comparison, BBBBZ. I don't believe that just playing to the low PS generic rebel swarm meta is innovative and I am starting to seriously reconsider the second and third order effects that the Phantom nerf is having on the game as a whole, even after being a huge proponent of nerfing the Phantom in the exact way it functions now.
you can reconsider the nerf after we stop seeing nothing but two ship fatties at regionals ![]()
after all, Luke does considerably well against generics, especially against 2 dice zs and ties (it's really not fair, for them)
Edited by ficklegreendice