Building the Ultimate Firespray

By devotedknight, in X-Wing

I'm trying to build a hammer with a mini swam,

I start with Kath Scarlet (38),Marksmanship (3), Mangler Cannon (4), Mercenary Copilot (2), Experimental Interface (3).

I have to keep the cost under 52 point (4 Tie's), do you think that this is a good build.

When Kath need's it, she can have a TL and use the Marksmanship. She can use the Marksmanship Mercenary Copilot in her rear arc

.

...do you think that this is a good build.

No. The Firespray isn't a terribly mobile ship to start with, and the stress from Experimental Interface locks your movement down even further. You're going to be a sitting duck against the current metagame. You'll get similarly effective results from something like Kath Scarlet + Calculation, with far less investment.

Also, can I suggest the Squad Lists sub-forum for future topics like this one?

I'm in the camp of always putting a engine upgrade on a big ship if you can. Especially on the spray with the 180 it helps you keeping in arch. Also I recommend keeping the spray down to 46 and turning an academy into how lie to make the mini swarm more efficient.

FIRESPRAY-31: · Kath Scarlet (38)

"Mangler" Cannon (4)

Engine Upgrade (4)

TIE FIGHTER: · "Howlrunner" (18)

TIE FIGHTER: Academy Pilot (12)

TIE FIGHTER: Academy Pilot (12)

TIE FIGHTER: Academy Pilot (12)

or

FIRESPRAY-31: · Kath Scarlet (38)

· Lone Wolf (2)

Engine Upgrade (4)

Mercenary Copilot (2)

TIE FIGHTER: · "Howlrunner" (18)

TIE FIGHTER: Academy Pilot (12)

TIE FIGHTER: Academy Pilot (12)

TIE FIGHTER: Academy Pilot (12)

I'm in the camp of always putting a engine upgrade on a big ship if you can.

It doesn't have as much value on the cheaper Firesprays, because the advantage of boost or barrel roll scales up as your PS gets higher and higher. But yeah, it's a very nice upgrade for someone like Kath.

(lists)

I'd avoid Lone Wolf here, because Kath is going to have trouble staying out of range of four TIEs. It would help her in the end game, but I don't think she's likely to get there in this list--she's pretty obvious as the priority target.

Your first list is pretty good, though, and might work for what the OP wants to do.

Personally, I don't like that build at all. You have 12 points of upgrades, that really don't do much besides change stuff to <kabooms>. Specifically, you have 6 points to give yourself a stress and convert <booms> to <kabooms> (because you could just replace that with PTL and F+TL at any time, so it's not really converting <eye> to <kaboom>, it's converting <boom> to <kaboom>). And then another 2 for <boom> to <kaboom> conditionally. Oh yeah, and then another 4 points converting <booms> to <kabooms> in the front arc only. Ideally, you never want Kath's ability to go off, since that means damage isn't getting through. A better way to stress people is either tactician or rebel captive. And if you want the action stacking, go with PTL.

Not to completely throw everything out the window, but Kath would be much more effective COMPLETELY changed. Engine Upgrade is great on a Firespray, especially if you're adding PTL. PTL is better than marksmanship since it allows you to F+E, Boost+F, or F+TL, plus it's only 3 points not 6 like you currently have for Marks + EI. But I'm not even saying PTL is the best option (since there are plenty of things that stress, which completely shuts down PTL). I would honestly go for Predator, Calculation, or Veteran Instincts.

So, 3 points for RC, 4 points for EU leaves you with 7 more points. You could go PTL or Predator, which leaves you with 4 more. At which point, I might honestly consider a Proximity Mine, though you could do the Andrasta title and put two seismic charges on as well. Now you have a way to get those pesky ships that just love to stay to Kath's side.

I would honestly go for Predator, Calculation, or Veteran Instincts.

Yeah. One of my favorite builds for both Imperial Kath and Imperial Fett is VI + Rebel Captive + Engine Upgrade, which leaves you occasionally rolling naked dice, but you're mobile and have very nice protection against smaller lists.

On Kath that leaves you just enough room to have Howlrunner lead the mini-swarm. That leaves you without an initiative bid, but you could also run Backstabber + 3x Academy, which gives you enough room to run Predator instead of VI.

I tried this out last night and liked it:

Scum Kath with PTL, EU, K4, Prox, Dampeners

4 x Binayre Pirates

I lost to a Whisper + Fel + Doom Shuttle. Punching through 3+ agility with 2 dice attacks is hard, but I did get Fel down to 1 hull and stripped Whisper's shields. And I maintain that time would've been called when I had only lost 12 pts, and had killed the doom shuttle (24pts). :P

I've always had trouble flying Firesprays...

If Firespray's are so vulnerable to stress why put PTL on them?

scum kath needs predator, engine, rec spec to be happy. Boba can be even leaner; rec spec engine. he can mitigate a LOT of damage when getting shot at range 1 by multiple targets wearing two focus tokens.

The ptl, k4, engine combo is also great. focus evade targeltlock every turn and a boost when you need it. I just find them a bit too easy to bump to really like ptl on them. I've been beaten by that build, though. My friend flys it all the time, and if i ant get my bumps in they are just brutal.

If Firespray's are so vulnerable to stress why put PTL on them?

I don't.

If Firespray's are so vulnerable to stress why put PTL on them?

K4 Security Droid.

FIRESPRAY-31: · Kath Scarlet (38)

Calculation (1)

Recon Specialist (3)

Engine Upgrade (4)

TIE FIGHTER: · "Howlrunner" (18)

TIE FIGHTER: Academy Pilot (12)

TIE FIGHTER: Academy Pilot (12)

TIE FIGHTER: Academy Pilot (12)

FTFY

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, and K4, but that's pricier.

Played that first one in that video. Not a perfect game and some audio issues, but Scum Kath is dirty and I loved the engine upgrade.

Edited by Engine25

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, Engine Upgrade, and K4, but that's pricier.

I think you mean Push the Limit, not Expose + Experimental Interface.

Edited by ObiWonka

Kath Mangler Gunner Predator

-tie fighter x4

98 points can add a seismic or upgrade two acads to obsidians

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, Engine Upgrade, and K4, but that's pricier.

I think you mean Push the Limit, not Experimental Interface.
Edited by Engine25

I prefer Krasis to Kath. Let him have a cannon and roll in slow behind something else.

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, Engine Upgrade, and K4, but that's pricier.

I think you mean Push the Limit, not Experimental Interface.
For that particular build, definitely EI. Green maneuver, acquire free lock. Focus or boost, based on situation, then EI to expose. 5 dice all the time, always locked, six art R1 and occasionally locked AND focused. I haven't played that one but watched it and is punishing.

Nope. Friends don't let friends use Expose.

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, Engine Upgrade, and K4, but that's pricier.

I think you mean Push the Limit, not Experimental Interface.
For that particular build, definitely EI. Green maneuver, acquire free lock. Focus or boost, based on situation, then EI to expose. 5 dice all the time, always locked, six art R1 and occasionally locked AND focused. I haven't played that one but watched it and is punishing.

That's great and all, but both Engine Upgrade and Experimental Interface are Modifications. ;)

i like rebel captive on imp kath/boba but tactician is also rather good.

the issue i have is when ur firespray is right around half ur squad points its now a huge target and doesnt really have the agility or mobility to avoid taking damage. sure you can boost about and play the hit them from my rear arc game but while u r boosting u arre not focusing or evading, both imp for improving ur survivability.

i like expert handling and tactician on my name firesprays but rebel captive is very solid too. some ppl swear by recon specialist and i can see how ur survivability would be improved over the course of a game with double focus option for multiple attackers as well as a nice boost to offense when the situation dictates focus fire.

Kath Scarlet + Mangler Cannon + Predator + EU + Rebel Captive would be perhaps my ideal loadout, but rebel captive could be switched to tactician or recon specialist and i could see that working well too.

Yeah, survivability is the issue with Firesprays. If I'm running a few-ship list with a Firespray I'll always try to find a way to give it Lone Wolf and either Rec Spec or the K4.

I like imp Kath with calculation mangler recon and EU even 50 points fly with 4 academy ties

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, Engine Upgrade, and K4, but that's pricier.

I think you mean Push the Limit, not Experimental Interface.
For that particular build, definitely EI. Green maneuver, acquire free lock. Focus or boost, based on situation, then EI to expose. 5 dice all the time, always locked, six art R1 and occasionally locked AND focused. I haven't played that one but watched it and is punishing.

That's great and all, but both Engine Upgrade and Experimental Interface are Modifications. ;)
Edited by Engine25

Did well the other day with Scum Kath, VI, Engine Upgrade, and K4. Also seen it with expose, Exp Interface, Engine Upgrade, and K4, but that's pricier.

I think you mean Push the Limit, not Experimental Interface.
For that particular build, definitely EI. Green maneuver, acquire free lock. Focus or boost, based on situation, then EI to expose. 5 dice all the time, always locked, six art R1 and occasionally locked AND focused. I haven't played that one but watched it and is punishing.

Nope. Friends don't let friends use Expose.

So put her next to Palob and use opportunist :-D THEN you can also have EU. Might have been opportunist anyway... my memory is terrible.

If Firespray's are so vulnerable to stress why put PTL on them?

K4 Security Droid.

Without a doubt.

Been trying Scum Boba and Kath both with Outmanouver, EU, K4 Security Droid and Inertial Dampeners. Inertial Dampeners used at the right time is priceless and K4's target locks free you up for evades or focus. Sadly you cant use Inertial Dampeners on an Imperial Kath as its an Illicit.