Overlap multiple ships

By FamedPunnisher, in Star Wars: Armada Rules Questions

So this came up tonight. An AssaultFfrigate going speed three couldn't maneuver to not over lap JUST a Gladiator in its final move. Now per the rule his speed was reduced by one and repeated and landed on top of a Nebulon. So again repeated and moving makes a clean landing now as I interpreted it the Frigate took two damage cards from through repeat of process on two ships and each other ship took one. Is this correct if not please clarify as well I'm running a wave 1 tourney in two weeks and need to test my metal lol.

Only the ship closest to the starting point is "struck" and both only take one damage each. The moving ship doesn't bounce off everyone, it never makes it past the first.

Nagash is right. The Frigate and the Nebulon take 1 card each.

But ships if they have enough movement can move through each other I understand the Gladiator and Assault Frigate would take one.

That is incorrect. Per the rules if in the course of a maneuver and subsequent reductions in speed as you attempt to complete the only ship you are considered to have actually overlapped is the one closest to you when you end up where you end up

What they said, only the first ship it hits and itself, takes the 1 damage each.

Edited by MaverickNZ

So what happens if 2 ships have rammed the front of your ship, and you're unable to move without overlapping both of them? Ram them both, take 2, deal 1 each?

So what happens if 2 ships have rammed the front of your ship, and you're unable to move without overlapping both of them? Ram them both, take 2, deal 1 each?

You only will ever deal overlap damage to one ship. And it will be whatever ship you've overlapped tgat is now closest to you.

What they said, only the first ship it hits and itself, takes the 1 damage each.

First ship it hits implies the ship furthest away. It is actually the last ship you overlap.

So what happens if 2 ships have rammed the front of your ship, and you're unable to move without overlapping both of them? Ram them both, take 2, deal 1 each?

According to the rules, only the closest one is rammed.

what if they are equal distance

aka

you have 2 ships side by side (your best ships has only 1 hull point left)

I ram you dead split between them

which of your 2 ships takes damage as they are both the closest ship overlapped (you obviously do not want to blow up your best ship)

Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped.

the way I interpet the rules both your ships (and my ship) would take damage as both your ships are the closest ship and overlapped both at the same time

and yes this did happen

I don't belive you will ever get two ships truly equaly close. Equal enough to not be able to tell which is closer is an other mater. In that case I would just flip a coin or something to randomly select one of them to be "the closest".

I don't belive you will ever get two ships truly equaly close. Equal enough to not be able to tell which is closer is an other mater. In that case I would just flip a coin or something to randomly select one of them to be "the closest".

Two ships ram 1 ship in its front arc. They are both equally close and if the ship is only moving at speed 1, it will be unable to maneuver without overlapping both. I can't find anything in the rules to support the idea that you would only be ramming one of them.

As I said, they are most likley not equaly close, just close enough to equal that you can not determine which one is closer. Since we can not measure down to the atom level (and things at that level are rearly still enough to measure any way) we might as well just choose one ship at random and declare it to be "closest".

The rule doens't say the closest ship s . They specificaly refere the closest ship, singular.

But I suppose an FAQ entry for "equaly close" ships wouldn't hurt.

Two ships ram 1 ship in its front arc. They are both equally close and if the ship is only moving at speed 1, it will be unable to maneuver without overlapping both. I can't find anything in the rules to support the idea that you would only be ramming one of them.

Two ships ram 1 in the front arc. They are, to do so, moved the minimal possible distance with the measuring tool - or they aren't moved at all. Thus, it is extremly unlikely (or difficult if inentionally) to have two ships exatly in the same distance to a third one. But if this happens, (careful, now follows just an opinion), I'd allow the player of the moving third one to decide, which of the two gets rammed - it is his move.

As I said, they are most likley not equaly close, just close enough to equal that you can not determine which one is closer. Since we can not measure down to the atom level (and things at that level are rearly still enough to measure any way) we might as well just choose one ship at random and declare it to be "closest".

The rule doens't say the closest ship s . They specificaly refere the closest ship, singular.

But I suppose an FAQ entry for "equaly close" ships wouldn't hurt.

Yea remember lines and boxes simple math stuff

It is extremely easy to set this up

I am solidly in the "everyone takes a damage card" camp until we get something clear from FFG