After far too many core set only games I have reached two conclusions about Star Wars:Armada. I can't stand small squishy rebel ships, and I have no interest in flying clunky forward focused Star Destroyers. Enter the Assault Frigate MKII. Fast with a broadside focus and not given to falling apart the moment the enemy brings its guns to bear my Wave One purchase plan became incredibly simple, 2 Assault Frigate MKII's. Now I just have to begin the task of shaping them into a battle worthy squadron.
At the moment I have 2 ideas on where to begin with this. The rather simple Thranta Squadron using only cards from the core and 2 Assault Frigates which I hope to get some game in with this weekend, and the slightly more advanced Aiwha Squadron which may require some proxying as it has the more exciting cards like Intelligence Agent,X-17 Turbo Lasers and Flight Controllers.
+++ Thranta Squadron (299pts) +++
++ Rebel Alliance (Standard) (299pts) ++
+ Squadrons (52pts) +
X-Wing Squadron (13pts)
X-Wing Squadron (13pts)
X-Wing Squadron (13pts)
X-Wing Squadron (13pts)
+ Assault Frigate MkII (247pts) +
Assault Frigate Mark IIA† (110pts) [Electronic Countermeasures, Enhanced Armament, Gunnery Team, •Paragon†]
Assault Frigate Mark IIB† (137pts) [Electronic Countermeasures, Enhanced Armament, Expanded Hangar Bay, Gunnery Team, Weapons Liaison, •Gallant Haven†, •Garm Bel Iblis†]
++ Rebel Alliance (Standard) ++
+ Objectives +
Assault Objective [Advanced Gunnery]
Defense Objective [Fleet Ambush]
Navigation Objective [superior Positions]
Created with BattleScribe
Garm Bel Iblis is the commander on both of my fleets as I feel the poor mans Tarkin is incredibly worthwhile when all your ships have a command value of 3. Both Assault Frigates go for the basic build of ECM,Enhanced Armament and Gunnery Team. ECM I feel is key to stop defensive tokens being shut down by Accuracy results, which is particularly dangerous to a ship with only one of each token type. Enhanced Armament and Gunnery Team go together to maximise the broadside potential. I know a lot of players have been talking up the "Ackbar Slash" but I feel it is much more likely that I'll wind up flanking and only being able to shoot from one side against a competent opponent. The 4 X-Wings are in the list to fly CAP for the frigates, with the 2B and its weapons Liason able to get them into the fight at the right moment.
+++ Aiwha (297pts) +++
++ Rebel Alliance (Standard) (297pts) ++
+ Objectives +
Assault Objective [Advanced Gunnery]
Defense Objective [Fleet Ambush]
Navigation Objective [superior Positions]
+ Squadrons (52pts) +
X-Wing Squadron (13pts)
X-Wing Squadron (13pts)
X-Wing Squadron (13pts)
X-Wing Squadron (13pts)
+ Assault Frigate MkII (245pts) +
Assault Frigate Mark IIA† (113pts) [Electronic Countermeasures, Gunnery Team, Intel Officer†, X17 Turbolasers†, •Paragon†]
Assault Frigate Mark IIB† (132pts) [Electronic Countermeasures, Expanded Hangar Bay, Flight Controllers, Weapons Liaison, X17 Turbolasers†, •Gallant Haven†, •Garm Bel Iblis†]
Created with BattleScribe
This is more of a fleet where I tried to fit in the cards that have been being talked up on the forums into a fleet. The 2A Gets an Intel Officer to raise the stakes on the opponents defensive game and X-17's to neuter re-directs on those pesky star destroyers. The 2B gets Flight Controllers to turn its X-Wings even more murderous and the X-17's to complete the list's capacity to focus fire on a single hull zone.
Both Fleets share the same sets of missions Advanced Gunnery(To tempt imperial players.),Fleet Ambush(The Assault Frigates are happy in combat from turn one, this should help.),Superior Positions(Their rear is where I'm aiming for in the first place.). As the lists stand at 299 and 297 I'd imagine a large portion of the time my opponent will get the decision of first or second player so I don't know how often that means I'll get to play my missions in the emerging meta.
Comments,Criticisms and all Feedback are more than welcome as I plan on taking a list in this style to my first tournament at the end of June.My mains areas of concern are: are the missions I have chosen optimal choices, and does anyone have ideas on how to improve on the Assault Frigate configurations?