My psyker got up to 12 levels of fatigue. Funny story about multiple perils of the warp, and critical damage ...
But after the 'pass out' option what's supposed to be the downside to the fatigue? and at what point do stims stop being effective way to wake someone up? I had him awake but pretty useless at 6 fatigue (TB of 3). If he could be stimed awake at 12 he could just use dull pain to be back to no fatigue in a minute, that doesnt seem like fatigue is that damaging then.