Because of all of this it makes sense to augment a type of maneuver, banks or turns. From there we look at either green banks, which help every ship, aren't op, and add fixes to ships that need help without just making their dial bland and without unique drawbacks. The other option is white turns. This is because green turns would be broken as hell; do you want to fight a ptl interceptor which can 1 hard to clear stress? White turns is possible, but really not an interesting design or very good since it doesn't do anything for most ties, and the ones it does help it barely improves by simply removing an interesting movement limitation, rather than actually improving problems with stress management.
I was going to reply that green banks would help TIE Fighters and TIE Interceptors, which arguably don't need the help, which is why I'd prefer white hard turns.
But then I noticed that it really only give them 1 extra green maneuver (3 bank), and give 2 or 3 extra green maneuvers to TIE Bombers, Defenders, Advanceds, and (presumably) Punishers.
So, both options (green banks and white turns) seem to buff the same ships... but I still think I'd prefer it if it made hard turns white, because that would help the Defender more than the others - and it's probably the ship that needs it the most!

