Partial Point scoring from X-Wing League.

By VanorDM, in X-Wing

In the last thread about this, I offered to start keeping track of my X-Wing leagues score and look at both full partial and half points. I'm not going to make any comment about the partial scoring methods, I'm just reporting the data.

Wednesday 5-13 4 games all ended before time was called.

Full MoV

Game 1

Player 1 scores 100 points, player 5 scores 50. Player 1 full win 150-50

Game 2

Player 3 scores 100 points, player 2 scores 12. Player 3 full win 188-12

Game 3

Player 3 scores 100 points, player 1 scores 36. Player 3 full win 164-36

Game 4

Player 5 scores 100 points, player 2 scores 62. Player 5 full win 138-62

Half HP - If a ship is missing half or more of its total HP it's worth half its total points

Player 1 scores 100 points, player 5 scores 63. Player 1 full win 137-63

Game 2

Player 3 scores 100 points, player 2 scores 24. Player 3 full win 176-24

Game 3

Player 3 scores 100 points, player 1 scores 36. Player 3 full win 138-42

Game 4

Player 5 scores 100 points, player 2 scores 62. Player 5 full win 138-62 - This game the last ship player 5 had was a defender missing 1 shield, so no points were scored for it.

Full Partial points - I took the ship's total HP / Total points, and awarded that per HP lost.

Player 1 scores 100 points, player 5 scores 67. Player 1 full win 133-67

Game 2

Player 3 scores 100 points, player 2 scores 34. Player 3 full win 166-34

Game 3

Player 3 scores 100 points, player 1 scores 36. Player 3 full win 155-45

Game 4

Player 5 scores 100 points, player 2 scores 62. Player 5 full win 132-68

Live ship stats, since each game won with the loser being tabled, I'll just list the live ships.

Game 1

B-Wing 26 points 3 hull remaining

Game 2

Chewie 52 points 1 shield removed,

Z95 2 hull remaining 12 points

Z95 1 shield remaining 12 points

Z95 1 hull remaining 12 points

Game 3

Chewie undamaged 52 points

Z95 1 hull remaining 12 points

Game 4

Defender 1 shield removed 37 points

Here's the basic lists based on what I remembered.

Player 1 BBYY

Player 2 Defender, Defender, named bomber.

Player 3 2 Named B's, Y-Wing

Player 5 Fat Chewie, 4 Bandits.

Edited by VanorDM

This is probably asking a lot, but any chance of getting the lists/final states in addition to the scoring breakdown? Thanks for doing this.

Also, I highly recommend making several "reserved" posts ASAP and reserving spots to Edit in future results.

Edited by GiraffeandZebra

This is probably asking a lot, but any chance of getting the lists/final states in addition to the scoring breakdown? Thanks for doing this.

Also, I highly recommend making several "reserved" posts ASAP and reserving spots to Edit in future results.

I second that knowing the lists is pertinent here, for sure.

You can always edit the original thread, although if it becomes too long then it won't fit in one post. (Happened to me during 2014 Regionals tracking).

Was just going to edit the top post, but I'll reserve some to be safe.

I didn't track the lists, but I did track what was left alive and how much damage each ship had. I'll edit my above post to add that.

This isn't a Tournament, so I don't have people turn in lists, and we actually let people change lists for the 2nd game if they want. So I won't be tracking lists, just live ships for hp left and total points.

Edit 2: If someone wants to see the spreadsheet i'm tracking everything on, send me a PM and I'll send you a link.

Edited by VanorDM

Game 1

Player 3 scores 100 points, player 1 scores 0. Player 3 full win 200-0

Game 2

Player 5 scores 48 points, player 4 scores 29. Player 5 partial win 119-81

Game 3

Player 4 scores 67 points, player 1 scores 64. Player 4 partial win 103-97

Game 4

Player 5 scores 100 points, player 3 scores 66. Player 5 full win 134-66

Half HP - If a ship is missing half or more of its total HP it's worth half its total points

Player 3 scores 100 points, player 1 scores 32. Player 3 full win 168-32

Game 2

Player 4 scores 63 points, player 5 scores 60. Player 4 partial win 103-97

Game 3

Player 1 scores 82 points, player 4 scores 67. Player 1 partial win 115-85

Game 4

Player 5 scores 100 points, player 3 scores 66. Player 5 full win 134-86

Full Partial points - I took the ship's total HP / Total points, and awarded that per HP lost.

Player 3 scores 100 points, player 1 scores 32. Player 3 full win 168-32

Game 2

Player 4 scores 80 points, player 5 scores 79. Player 4 partial win 101-99

Game 3

Player 1 scores 84 points, player 4 scores 67. Player 1 partial win 117-83

Game 4

Player 5 scores 100 points, player 3 scores 95. Player 5 full win 105-95

Live ships at end of game.

Game 1

Player 3 VT-49 8 hull damage, 1 Tie Fighter 2 hull damage

Game 2

Player 4 Shuttle 1 shield 0 hull, 2 Tie Fighters 2 hull damage each

Player 5 B Wing 2 hull, E Wing no shields no hull damage

Game 3

Player 1 Tie Interceptor 0 hull damage

Player 4 2 Tie Fighters 2 hull damage, 1 Tie Fighter 1 hull damage

Game 4

Player 5 B Wing 2 hull damage

Quick lists.

Player 1 2x Tie Interceptor, Tie Advanced

Player 3 VT-49, 2 Tie Fighters, 1 Phantom

Player 4 Shuttle, 4 Tie Fighters

Player 5 X-Wing, E-Wing, B-wing

Final scores for the night.

Full MoV

Player 1 97, Player 3 268, Player 4 184 player 5 251

Half Hull

Player 1 147, Player 3 263, Player 4, 169, Player 5 202

Partial Points

Player 1 149, Player 3, 267, Player 4 168, Player 5 180

Things to take away.

Using half hull and partial points, 2 games had different winners then with full MoV. Player 4 lost game 2 with Mov and Player 1ost game 3 but both would of won using a partial points system.

Edited by VanorDM

Reserved - Night 5

Edited by VanorDM

Reserved - Night 6

Edited by VanorDM

I'd be interested in this. I'm sort of opposed to partial point scoring because it hurts lambdas and B wings and y wings and the generic turrets like ORS and wild space fringer in addition to point fortress ships, but if it doesn't severely hurt those ships I'd change my mind.

I just don't want builds like BB+HWK to get punished by partial MoV. Those kind of builds rely a lot on keeping a low health ship alive just for an extra turn or two in order to get some more damage out.

Nice! This is my plan that I submitted for implementation of partial scoring, good to see it in action.

:)

I'd be interested in this. I'm sort of opposed to partial point scoring because it hurts lambdas and B wings and y wings and the generic turrets like ORS and wild space fringer in addition to point fortress ships, but if it doesn't severely hurt those ships I'd change my mind.

I just don't want builds like BB+HWK to get punished by partial MoV. Those kind of builds rely a lot on keeping a low health ship alive just for an extra turn or two in order to get some more damage out.

Except it doesn't hurt those ships. They lose HP more easily but each hit point is worth much less. Those ships are worth exactly the same as they were before.

I'd be interested in this. I'm sort of opposed to partial point scoring because it hurts lambdas and B wings and y wings and the generic turrets like ORS and wild space fringer in addition to point fortress ships, but if it doesn't severely hurt those ships I'd change my mind.

I just don't want builds like BB+HWK to get punished by partial MoV. Those kind of builds rely a lot on keeping a low health ship alive just for an extra turn or two in order to get some more damage out.

Except it doesn't hurt those ships. They lose HP more easily but each hit point is worth much less. Those ships are worth exactly the same as they were before.

The prior thread couldn't have been any more clearer on the points you're covering here, so I wouldn't worry about reiterating the general versions here. ParaGoombaSlayer is clearly a performance artist with a highly unusual sense of aesthetics, and can be safely ignored.

Full MoV

Game 1

Player 1 150 - Player 5 50

Game 2

Player 3 188 - Player 2 12

Game 3

Player 3 164 - Player 1 36

Game 4

Player 5 138 - Player 2 62

Feature / reporting request.

Rather than reporting the net MoV, could you report the individual scores on each side? It is more informative if the game does go to time, and less mental gymnastics for completed games too.

I.e.

  • Player 5 scores 100 points, Player 2 scores 62 points. Player 5 FULL WIN, 138-62.
Edited by MajorJuggler

Based purely on one nights four games.

It seems that partial points effectively closes the gap in MoV between the winner and loser. Generally speaking the Winners MoV goes down and the Losers MoV goes up.

The biggest swing I think was game 2

Game 2

Full MoV Player 3 188 - Player 2 12 vs Full Partial Player 3 166 - Player 2 34

The loser in that game seemed to have problems killing anything and spread the fire out, so all the live Z95's had taken some damage. That meant his MoV was 22 points higher under partial points.

Game 1 was close with the loser gaining 17 points from a fairly damaged B-Wing.

Rather than reporting the net MoV, could you report the individual scores on each side?

Sure I should be able to do that for this game. Since none went to time, it's easy. I'll make note of keeping track of full scores for the next two nights.

It seems that partial points effectively closes the gap in MoV between the winner and loser. Generally speaking the Winners MoV goes down and the Losers MoV goes up.

Yes, with partial points it becomes a mathematical certainty that the winner will score less points on a game that completes, unless you manage to take zero damage on surviving ships in the process. The scale would become compressed, so something like 150-50 would become like the old 200-0. That is OK because it is purely a relative measurement and effects everyone equally. You would have to change the value of a "bye" to correspond with the compressed scale. But that is a separate discussion.

Edited by MajorJuggler

updated the first post per MajorJugglers request. I'll keep track of the actual scores for any games that do go to time as well.

Typically I'd say most games don't in the 60 minute rounds we play, maybe 15% of them go to time.

Oh and FWIW... The reason I'm tracking half HP, is because Vorpal asked me too, and so we can see how much difference there is between half HP vs full partial points.

Half HP is easier to do the math for and track, so if the difference is minor it may be the better option.

Edited by VanorDM

Half HP is easier to do the math for and track, so if the difference is minor it may be the better option.

It depends on the match, there are some scenarios that even with half points you will get a distorted answer, particularly when you have to Fat Ships of slightly different point values facing off against each other. A larger sample size would eventually point to some examples.

Also, I'll see about finally getting around to dusting off and publishing my Partial Points Scoring Tournament sheet.

I'm looking at that original post and getting VERY confused by a number of things. The case in point is that you seem to show Player 3 tabling Player 2 in Game 2 but then go on to say Player 2 Full Win each time.

When I look at these four games I see player 3 at 2-0, player 2 at 0-2, and players 1 and 5 at 1-1 each. Now 1 beats 5 in head to head but this is the place that MoV would be important for breaking ties at the end.

I'm looking at that original post and getting VERY confused by a number of things.

I'll look at it again, it's possible I have some typos in it. I fixed it.

When I look at these four games I see player 3 at 2-0, player 2 at 0-2, and players 1 and 5 at 1-1 each.

Yeah that's how it ended up.

Edited by VanorDM

See the fixes so thanks.

At the end of everything what are the total MoV for each using final scores listed:

Full: P1 = 186, P2 = 74, P3 = 352, P5 = 188

Half: ???? Points aren't add to 200 per game.

Partial: P1 = 178, P2 = 86. P3 = 321, P5= 199

What's interesting here is the relationship between P1 and P5. In HtH P1 defeated P5. Using Full Points MoV P5 just edges out P1 188 to 186. Using Partial Point MoV P5 soundly defeats P1 with 199 to 178.

At the end of everything what are the total MoV for each using final scores listed:

I didn't think about including the totals. For the league I actually use the avg of MoV over 12 games. I use an avg because then if someone misses a night or two, they aren't out of the running for prizes.

But starting with night 4 I'll include the totals.

That is just over 2 games, correct? The third game would determine the winner of that middle two pairing.

Interesting results. I would like to know more about what the lists were.

Jacob

That is just over 2 games, correct?

Yes, but again this isn't a tournament, it's a league so the way the winner is decided is quite different.

I would like to know more about what the lists were.

I listed the basics of each list, but that's the most I'm going to do. I don't get lists turned in and don't have time to copy down the list that everyone is playing.

At the end of everything what are the total MoV for each using final scores listed:

I didn't think about including the totals. For the league I actually use the avg of MoV over 12 games. I use an avg because then if someone misses a night or two, they aren't out of the running for prizes.

But starting with night 4 I'll include the totals.

Finding the "average MoV" still requires knowing the total MoV and then dividing that by the number of games included in it.

Assuming the same number of games get played each night you could take the average of N1 and use the ave of N2 to find a composite ave that is accurate for two nights. However if you carry that N1+2 ave into N3 and then take the ave N3 to NC to find a new composite you've completely thrown off the actual average and greatly increased the weight of the last day played. To put it another way two perfect nights followed by a complete failure on the third night would yield the same average of two complete failures on the first two nights followed by perfection on night 3.

I'm not saying that using an average MoV is wrong but actually getting an average MoV still requires knowing the total MoV and how many games go into it.

I'm not saying that using an average MoV is wrong but actually getting an average MoV still requires knowing the total MoV and how many games go into it.

I have a spreadsheet set up and use my tablet to enter the scores on. So I let excel do the math for me.