Partial Point scoring from X-Wing League.

By VanorDM, in X-Wing

If all this does is raise the losers score and decreases the winners score then I say it's a bad system. I'm probably going to sound harsh but this honestly just sounds like a system to make people feel a little better about there losses. Maybe there's just something I'm clearly missing here to see the vision.

If all this does is raise the losers score and decreases the winners score then I say it's a bad system. I'm probably going to sound harsh but this honestly just sounds like a system to make people feel a little better about there losses. Maybe there's just something I'm clearly missing here to see the vision.

You are. Partial scoring will almost always lower the winners score if the game completes, since his opponent will get points for damage, but the winner has already secured the maximum he is able. But it doesn't necessarily "close the gap" and lower the MOV, depending on the damage done if the game goes to time.

For example, a B-Wing with 1 damage vs. a TIE/F with 2 damage goes to time. Full MOV would score this 88-78. 110 MOV for the B-Wing, 90 MOV for the TIE/F, a modified win for the B with a difference between winner and loser being 20 points MOV.

In full partial scoring, the B-Wing would get an additional 8 points for his damage against the TIE, and the TIE would get an additional 2 pts for his damage against the B. This would score 96-80. 116 MOV for the B, 84 MOV for the TIE. A full win for the B with a difference between winner and loser now being 32 MOV. Note that in this case, the B has won by MORE with partial scoring, and actually secured a full win.

In this example, we've actually made the winner "win more" and haven't spared the loser any hurt feelings. The winner secured an additional 6 MOV and a full win instead of a modified win. The loser gets the same loss, but also loses 6 MOV compared to the current system.

But let's not let this thread devolve into a discussion of the merits or failings of partial points. There have already been several threads for that, so let's keep this one just for the experiment.

Edited by GiraffeandZebra

^ very good response but I guess I'm still getting hung up on the why? Why do this? I doubt it would change the outcome of any tournament, the best players are still going to win. It seems like it's trying to fix a problem that either isn't there or isn't that serious. What we have now is simple and easy.

^ very good response but I guess I'm still getting hung up on the why? Why do this? I doubt it would change the outcome of any tournament, the best players are still going to win. It seems like it's trying to fix a problem that either isn't there or isn't that serious. What we have now is simple and easy.

https://community.fantasyflightgames.com/index.php?/topic/174648-i-dont-like-partial-point-scoring-even-though-i-hate-turretwing-and-the-nuanceless-2-ship-meta-as-a-whole/

We can carry on the conversation there if you like, but I think all the major ground is already covered within, so if you aren't convinced to one side or the other after reading it, we won't get there by discussing it here or there.

Edited by GiraffeandZebra

A quick summary is basically that Partial points may help against FAT lists that try to kill enough points to win, and not lose their Fatty by the time limit on matches. It will make winning players who "always" finish before time is called win by less, but it can let players who get multiple ships near death win a match even if they "kill" less points.

Even though I would have won 3 matches that I lost in my local Store Championship if I had partial points, the TO in me doesn't look forward to the possibility of this kind of scoring system.

One thing about it that I haven't seen mentioned is the most cost effective ships (points per hull/shield for lowest PS & no ugrades) are the following:

  1. Shuttle at 2.1 pts
  2. Y-Wing at 2.25 pts
  3. TIE/Punisher at 2.33 pts
  4. K-Wing at somewhere between 2.22 & 2.56 pts
  5. VT-49 at 2.5 pts
  6. VY-666 at somewhere between 2.5 & 2.67 pts
  7. TIE/Bomber at 2.67 pts
  8. YT-1300 at 2.7 pts
  9. B-Wing at 2.75 pts

All other ships range from 3 pts to 6.25 pts (TIE/Phantom).

Edited by MechGumbi

^ very good response but I guess I'm still getting hung up on the why? Why do this? I doubt it would change the outcome of any tournament, the best players are still going to win. It seems like it's trying to fix a problem that either isn't there or isn't that serious. What we have now is simple and easy.

Actually, it could change the outcome of tournaments. It could be even more pronounced if people build with the more complex point calculations in mind.

Upthread I used the small sample presented and looked at the total MoV given the various scoring methods. Using the standard full point system Player 5 outscored player Player 1 by 2 points although P1 won the HtH matchup. Using the partial points where each lost HP (is this Hull Point or something else?) grants points the difference swelled to 21 points. It's very conceivable that P1 could have 'earned' an extra 3 points under full points and 'won' yet with the partial points would still get buried by 18 points.

It may be interesting to look at data from large tournament to see how some of these partial points systems would mess with the squadrons currently used. Of course the problems with them are the many different partial points could be introduced alters how scores would turn out. The other thing is that if partial points are used that would undoubtedly shift how the game is played especially if you believe that people now play purely to take advantage of the current scoring system.

I guess it can also be pointed out that all of initial samples here were completed games so one side always lost 100 points allowing a clear winner. Partial points could potentially turn a full win here into a partial win but if a game is called for time before completion partial points could change the winner of a given game.

yeah, what about Half HP scoring? If you take more than 1/2 of the hp off a large ship it pretends that half is crippled in MOV scoring?

Honestly, its the large ships that need this. Bs? Just take it out.

Updated the post for night 4.

The interesting thing is that two games would of been won under partial points, but were lost under standard MoV.

Here's the final scores for anyone who wants to cut to the chase...

Full MoV

Player 1 97, Player 3 268, Player 4 184 player 5 251

Half Hull

Player 1 147, Player 3 263, Player 4, 169, Player 5 202

Partial Points

Player 1 149, Player 3, 267, Player 4 168, Player 5 180

The interesting thing is that two games would of been won under partial points, but were lost under standard MoV.

Out of how many games? Still having trouble interpreting the results.

Out of how many games? Still having trouble interpreting the results.

Out of 4. There were 4 people there last night and we each played 2 games.

In game Player 5 wins 48 to 29, this gives Player 5 a partial win under standard MoV points.

But if you factor in the amount of damage both players did, Player 4 would of actually won because he would scored 3 more points under a half hull/half points system. The score would of been 63 to 60.

Under partial points player 1 would of eked out a win 80 to 79.

For game 3, player 4 won 67 to 64 under full MoV but with half hull player 1 would of won 82 to 67, because player 1's last ship had no damage but player 4's ships were all damaged. For full partial points the score would of been 84 to 67.

For the final scores, I just added the MoV for both games that night for for all players, as if it was a one off event.

If you have other questions about the data let me know.

I'll try, but I'm trying to get 2 games in and keep score in a 3 hour window so I don't have a lot of time for extra book keeping. :)

I'll try, but I'm trying to get 2 games in and keep score in a 3 hour window so I don't have a lot of time for extra book keeping. :)

Sure, no worries. That scoring sheet is intended to be used as the "only" scoring method by the players, as a replacement for the current scoring. You seem like you are primarily scoring with the existing method, then writing down the remaining hit points and going back later to post-calculate half and partial points.