I think all Imperial fleets will end up looking vaguely similar, choosing from a selection of workable builds. This is mine...
EMPIRE FLEET (300 points)
The Bomber Wing
- Mauler'' Mithel (15)
- Soontir Fel (18)
- TIE Bomber Squadron (9)
- Major Rhymer (16)
- Darth Vader (21)
A nice simple Major Rhymer flying circus. Possibly a touch under powered but still lobs plenty of black dice.
The Carrier
- Victory II-class Star Destroyer - Admiral Screed - Wulff Yularen - Expanded Hangar Bay - Warlord (131)
Wulff to allow me to only need to convert one squadron dial into a token at the start of the game (Plus Screed & Wulff are less than Tarkin). Warlord name to increase hit damage and I couldn't squeeze Dominator in. Maybe drop Warlord for Gunnery Team or Flight Controllers.
The Wild Charge
- Gladiator I-class Star Destroyer - Veteran Captain - Engine Techs - Expanded Launchers - Demolisher (90)
The usual Gladiator build. Veteran Captain for the late game if I need a quick fix, but can easily be dropped in favour of initiative bid or something else fun. This unit is there to shift focus from the rest of the fleet - this ship needs to die or my opponent will be sadface.