*possible spoilers*
Im on my first campaign as rebels and ive tried both the han solo and luke skywalker side missions and im literally stunned at how difficult they are, and their reward.
For example, In luke's homecoming mission *spoilers obviously* i did the math.. and if you moved as far as you could every turn you wont even REACH the terminal until turn 4. that leaves only 2 turns to complete the mission with all the spawns on the map. And good luck doing that in such a way the imp player cant auto focus luke the whole time. You better pray your dice rolls on top notch to be clearing out imperials on the way because if you arent killing 1-2 imps a round you aren't going to make it. The imp player had 2 groups of stormtroopers, a trandoshin grp and probe at the start. I see how this mission could maybe be a 50/50 win rate (coming down to dice rolls only) and i could forgive that if the reward was at ALL worth it but its not. You have to perform in this EXTREMELY difficult mission, only to get a reward that rewards the imperial player if you ever use it? is that a JOKE?!
So if I use luke after finally winning him on some extremely difficult mission, he's completely negated by the 10 threat the imp player gets to use, to spawn groups that could kill luke all by themselves with extras left over actually increasing difficulty of the mission.
What in the hell is the point in ever using the allies? lol.
Edited by PinkTaco