This is my first list I am looking to try out for Wave 1.
Any comments or constructive criticism is welcome!
Gladiator II (Primary job is to snipe at long range and support squadrons, this strategy might help with survivability.)
Flagship- Admiral Screed
Gladiator II (A mobile finisher, that could potentially take out two ships in a round)
Demolisher
Expanded Launchers
Engine Tech
Gladiator II (Primarily a backstabbing ship designed to move quickly behind the enemy to take advantage of black dice at medium range)
Insidious
Engine Techs
Tie Interceptor x4 (I don't really plan to Activate Squadrons much, because of my Engine Techs, so having Counter 2 could be vital, also the speed should help keep up with my fast moving capitals. Of course, the extra AA is nice too.)
Total Points- 298
Edited by Daner0023