With Extra Munitions comming out Munitions are looking much more appealing. However, my primary issue with munitions apart from their cost, which Extra Munitions is intended to mitigate, it their requirement to spend a TL to fire them. We all know how useful having both a Focus and a TL can be. If I am not mistaken it increases the chance to get at least a hit result on each die rolled to about 93.75%. Even just having either a Focus or a TL grants a 75% chance of at least a hit result on each die rolled. However without either modification each die only has a 50-50 chance of rolling a hit or better. It can be tricky to get both, but if you have to spend one to even perform the attack... Well doesn't that rather neuter the attack? By that point you might in some cases be better off doing a Primary Weapon attack and using the TL to boost it than using your Torpedo or Missile. This is particularly true on ships with decent attack power on their Primary like B-wings or X-wings.
So how can we mitigate this? How can we go about ensuring we get sufficient boosts to make the shot worth taking? I have some ideas, but given the sheer number of options out there I am sure others can chime in with more.
One option I have considered for ships with both an Elite Talent and Crew slot is Recon Specialist + Deadeye. This way you get two Focus tokens and may spend one to initiate the attack and the other to modify it. Leaving you just one TL away from really packing a punch. Works great with Nera Dantels.
If you are using X-wings the Torpedo slot is often useless, but but you do have some options here to make it more appealing. Throw Dutch in the Squad and you can use the TL he gives you to pay for the attack while the attacker uses a Focus action to get the Focus token to modify the roll. Throw Deadeye on there and you can use the TL to boost the roll instead (beneficial as TL and Focus both offer the same hit chance, but TL offers a slightly higher critical chance). Though Deadeye might be a waste here as you could only use it's ability once on an X-wing.
The Tie Bomber looks like it will see a lot of benefit from Extra Munitions and I am considering giving them a try because of it, but I am not sure how best to go about trying to boost their rolls. I know Deadeye may prove useful on them, but I don't play Imperials much so I don't know much about the options there.
There is something else to consider here too. If you have a combo that can give you both a TL and Focus to modify your roll with your Torpedo or Missile then what Torpedo or missile would you most want to use with it? Obviously something like Cluster Missiles wouldn't get the most benefit from it as you could only spend them on one of the two attacks unless you split them up and used one for each attack.
Also lastly there are some additional abilities which mitigate the need for one token or the other. If I am not mistaken Horton's ability is like this in that it allows him to reroll blank results thus all you need to put on him is a Focus token which he can use to modify the roll further.
Note: I don't have the cards in front of me ant the moment and am going from memory so if I have misrepresented an ability on a card let me know.