300 Point Rebels - 4 Ships

By SpaceDingo, in Star Wars: Armada Fleet Builds

Can't wait to start playing 300 point games with Wave 1.

CR90A w/Dodonna, Jaina's Light

CR90A w/Leia

CR90B w/Dodonna's Pride

MKIIA w/ Raymus, Enhanced Armament

4x A-Wings

Objectives:

Opening Salvo

Hyperspace Assault

Superior Positions

I've found Dodonna to be awesome pre wave 1. He's cheap and the critical can be absolutely devastating.

Leia is a great insurance policy to make sure the MKIIA has the right command.

Dodonna's Pride is awesome with Dodonna (of course).

MKIIA is a beast that can reliably throw 5 dice at long range with a re-roll.

A-Wings fly top cover and can get some reliable damage on ships (75% with the black die)

With only four A-wings, I wouldn't be counting too much on them getting too many chances to attack capital ships. I would expect you're going to have to rely on your ships for fighting their ships, which is fine as long as you feel good about these four being able to bring down VSDs.

With only four A-wings, I wouldn't be counting too much on them getting too many chances to attack capital ships. I would expect you're going to have to rely on your ships for fighting their ships, which is fine as long as you feel good about these four being able to bring down VSDs.

Any damage the A-Wing do is just gravy. they really are mostly just for CAP duties. So far I haven't had too much trouble bringing down VSDs at 300 prior to Wave 1 (ran 2 Nebs, 3 Corvettes, and 3 Xwings). It was just a matter of being willing to sacrifice the corvettes and ram at the right time.

If anyone hasn't tried it before I wholeheartedly suggest people try Opening Salvo if you outnumber Imps almost two to one in ships. For example the list above can put out 35 dice in one turn just from the ships if you get the arcs and range right (8 per corvette, 11 from the MKII), most of which happen at long range.