I built and flew this last night.
After regionals I want a fun squad to play around with. This sufficed for the fun element, but I wonder if anyone has suggestions to make it more competitive, or simply to point out the fatal flaw that highlights why it will never work.
I'm not looking to sweep a regional with this, but I want a squad that can at least give the meta-builds a good run, has a theme and is fun to play.
PRINCE AMONG THIEVES
100 points
PILOTS
Prince Xizor (39)
StarViper (31), Veteran Instincts (1), Virago (1), Autothrusters (2), Advanced Sensors (3), Inertial Dampeners (1)
Palob Godalhi (32)
HWK-290 (20), Veteran Instincts (1), Blaster Turret (4), Recon Specialist (3), Inertial Dampeners (1), Moldy Crow (3)
Kaa’to Leeachos (17)
Z-95 Headhunter (15), Bodyguard (2)
Binayre Pirate (12)
The idea is simple get: Xizor to the endgame, but do it with flavor.
As for the build in it's current state:
Kaa'to is essentially a very cheap Biggs with some potential for survivability through focus rolls. He is a softer target that a guarded Hawk, and will often be prioritized in order to soften up the Hawk. Best case scenario, he takes two or three shots to kill, which all increase the Crow's lifespan, and discourages early shots at Xizor.
Neither his ability or Body Guard need actions, so he can be stressed and still make Palob roll more green. He needs Palob to function, or at least another Moldy Crow pilot. A cheaper EPT alternative here could be calculation which still takes advantage of his ability.
Palob is a jerk. He fuels Kaa'to to keep himself in green, strips targets of tokens, has a decent attack, and sometimes forces an opponent to take less than optimal actions to avoid having the tokens stolen. He won't be very survivable under concentrated fire though, he is extremely vulnerable to crits, and will go down quickly if Kaa'to cannot support him.
The title, ability, and Recon specialist all mean the Crow should be well fueled with focus by the time combat happens.
It would be nice to get opportunist on him, or at least in the squad. The problem is he needs Veteran Instincts to receive the Body Guard bonus.
Inertial Damps is a point dump, but might be useful. It also could be sacrificed for a PS bid or to upgrade another ship.
Xizor is an endgame beast. He causes nearly as many planning phase headaches as a tooled up Whisper. Lack of action economy and reliance on Advance Sensors for movement shenanigans means that he can come up short in the damage department. In most cases he is going to reliably make it to the endgame in this list, but can he actually finish off the opponents?
Autothrusters seems an auto include because of the turret meta, but other durable modifications may have merit as well. Stealth device could be nice here as it's likely that Xizor won't be shot at until late in the game and could synergize with Kaa'to's ability.
Some options for his EPT that are attractive are PTL, Predator, or maybe opportunist. Veteran Instincts seems needed, but is it really? I don't know yet as I have only flown it once so far. It was key in the game I played so far since I was moving after Fel and Whisper.
Binayre Pirate is an efficient use of 12 points, a decent blocker, another soft target to go for, and a damage dump for Xizor. This guys could be upgrade for the other ships instead though; and that could be a better choice overall. The BP is also just an easy 12 for an opponent.
Since I like the theme and functionality of the list I think that I'd like to keep Palob, Kaa'to, and Xizor. Plus I like the name of the squad. I could see this evolving into a different Crow pilot though and that would alter the support options.
This is the first time I've thrown up an early build or my thought process for building it on the FFG forums and I appreciate any criticism, observations, or input. I intend to update this thread as I test it out and tweak it.
The first outing was versus Soontir Fel+PTL+AT, Whisper with FCS, intel, ACD, VI, and a Sigma with intel and SPA. There may have been more upgrades. My opponent is an excellent player and it was a good test of Xizor in the endgame where I had to dog Whisper and the Sigma with Xizor alone. I managed some R1 shots and minimized incoming fire, but the shots didn't connect and I eventually lost Xizor after stressing him the turn after a Sloop.
Edited by JFunk