nebulon b worth getting just for upgrades?

By Dragoonsonic, in Star Wars: Armada

I bought 2 assault frigates , 1 corvette and 2 squadron packs and i skipped another nebulon b because i dont like it much. Should i still buy it for upgrades? Am i wrong about nebulon b is worth fielding more then 1 ?

The Nebulon has some fantastic uses. It's titles are phenomenal and it's not as vulnerable as people claim. It just cannot get close.

So yes. Buy one. But no more.

Agree with Aminar... The only other thing that immediately comes to mind is the XI7 Turbolasers... Am I incorrect in thinking that the Neb-B expansion is currently the only place to get this? ...And there is only a single copy? I don't think I am the only one who was hoping for more than one in there. :)

Apart from the x17 anti redirect lasers, the biggest upgrades are the neb titles (which seem amazing)

So prolly not unless you want to use nebs

No box is worth the price if all you want from it are 2 pieces of paper.

Neb box has 8 cards, 4 of them are good: both titles usable with Neb only, X17 Turbolasers and Engine Techs. None of those are necessary to be a successful Rebel player.

Don't buy things you don't like, duh.

IMO the X17 isn't worth the price of a Neb B. It may be nice, but it's also 6 points and situational. It doesn't rise to the level of say a PtL in a A-Wing anyway.

It's worth buying, about 4 times over... Unless you have more than one starter, then probably only 3 times over. It's the best ship the rebels have right now.

Never, was it you who was talking about running 5 Nebulon-Bs shoulder to shoulder? I'm fascinated to hear how that handles.

Unless you really need the extra upgrades for a build, I would say no. Unless it's a regulation tournament you can proxy cards you need. And, it shouldn't be long before people start selling/trading specific upgrades. Also some of those upgrades may show up with ships in wave 2.

Never, was it you who was talking about running 5 Nebulon-Bs shoulder to shoulder? I'm fascinated to hear how that handles.

****, if that's the case he's going to succeed just for having a list that's more awesome than the opponent's (by default)

I like my neb (soon to be nebs) but I don't think I'd run 5 :P Need room for the new squadrons too :D

Well, if you don't like it (for whatever reason), then probably no.

I'm not getting it because I am not planning to do rebels, and it doesn't have any unique cards that I'm excessively interested in. As VanorDM pointed out, the only upgrade that's unique to that expansion is the X17 Turbolaser. If FFG holds to what they did with X-Wing, we'll probably see that upgrade in another expansion in Wave 2.

Never, was it you who was talking about running 5 Nebulon-Bs shoulder to shoulder? I'm fascinated to hear how that handles.

I'm not sure if I'll run shoulder to shoulder or not, but I'll need to keep them pretty close so they can all hit the same target.

Never, was it you who was talking about running 5 Nebulon-Bs shoulder to shoulder? I'm fascinated to hear how that handles.

I haven't gotten to run it yet, because of lack of ships, but I have 2 from starters, and my LGS just got their stock in today, so I hope to be able to give it a try on Friday. I don't have the cards in front of me, but off the top of my head the list is 5x Neb-B, salvation (or which ever title gives you double crit hits), xi7 x2 (I wish I could afford more) and Garam.

I'm not sure if I'll run shoulder to shoulder or not, but I'll need to keep them pretty close so they can all hit the same target.

I just posted a Neb-heavy list on the list subforum...sounds like it might be a lot of fun! I'm worried about fighters, though - I downgraded one Neb to a corvette, and upgraded two Nebs to Escort Frigates for the increased ack-ack. :)

Never, was it you who was talking about running 5 Nebulon-Bs shoulder to shoulder? I'm fascinated to hear how that handles.

I haven't gotten to run it yet, because of lack of ships, but I have 2 from starters, and my LGS just got their stock in today, so I hope to be able to give it a try on Friday. I don't have the cards in front of me, but off the top of my head the list is 5x Neb-B, salvation (or which ever title gives you double crit hits), xi7 x2 (I wish I could afford more) and Garam.

I'm not sure if I'll run shoulder to shoulder or not, but I'll need to keep them pretty close so they can all hit the same target.

I just posted a Neb-heavy list on the list subforum...sounds like it might be a lot of fun! I'm worried about fighters, though - I downgraded one Neb to a corvette, and upgraded two Nebs to Escort Frigates for the increased ack-ack. :)

I see the Nebulon B as a ship that just kinda chills around the rest of the fleet... and that's what mine is going to be.

Probably a AF2 & NebulonB (Not sure on the NebulonB title ship I"ll use... even the repair one is pretty hand) and use it for anti squad fire, as well as possibly blocking shots as much as possible to my AF2 when facing those stupid I shoot you from 10 miles away lists (Gladiators with Nav Officers + Demolisher or Rhymer + Lots of bombers)

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I definitely disagree.

The Neb is the most cost-effective way for the Rebs to get Squadron Commands on the table (until we get the Quasar Fire). For the Rebs, that's key: 3 of their 4 squadrons have Bomber. With the new titles for the Nebs, squadrons will become an even more important aspect of damage dealing for the Rebels. The Neb's raw output may be small, and it's a bit fragile, but your opponent should be more worried about the mass of dice you're going to be unloading on their ship (and once the squads are in position, for the most part, the won't need the squadron commands, and can sit on the bow of your opponent unloading on them).

Another thing I like about this is it minimizes the effectiveness of defense tokens. I'd rather have 8 dice spread over 6 attacks than 10 dice spread over 2.

Regardless, the power of the Neb isn't its dice or armor, it's those squadron commands/tokens.

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I disagree. Nebulon roll is not a jouster, it is an ass-biter. Put your fleet on a side and the Nebulon with 1-2 fighter on the other side. When opponent turn toward the rest of the fleet (because they will, else they turn their back to most of your fleet), Nebulon come take some bites of the rear of the opponent fleet.

Edited by Wildhorn

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I definitely disagree.

The Neb is the most cost-effective way for the Rebs to get Squadron Commands on the table (until we get the Quasar Fire). For the Rebs, that's key: 3 of their 4 squadrons have Bomber. With the new titles for the Nebs, squadrons will become an even more important aspect of damage dealing for the Rebels. The Neb's raw output may be small, and it's a bit fragile, but your opponent should be more worried about the mass of dice you're going to be unloading on their ship (and once the squads are in position, for the most part, the won't need the squadron commands, and can sit on the bow of your opponent unloading on them).

Another thing I like about this is it minimizes the effectiveness of defense tokens. I'd rather have 8 dice spread over 6 attacks than 10 dice spread over 2.

Regardless, the power of the Neb isn't its dice or armor, it's those squadron commands/tokens.

For far less than the cost of a 2 Neb B's, you can get an assault frigate with expanded hanger bays. On top of that, it actually has the ability to take more than 1 hit to the side.

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I disagree. Nebulon roll is not a jouster, it is an ass-biter. Put your fleet on a side and the Nebulon with 1-2 fighter on the other side. When opponent turn toward the rest of the fleet (because they will, else they turn their back to most of your fleet), Nebulon come take some bites of the rear of the opponent fleet.

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I disagree. Nebulon roll is not a jouster, it is an ass-biter. Put your fleet on a side and the Nebulon with 1-2 fighter on the other side. When opponent turn toward the rest of the fleet (because they will, else they turn their back to most of your fleet), Nebulon come take some bites of the rear of the opponent fleet.
That's every ships goal. Every ship wants to get behind the others. But that's not going to happen all that often.

But the Nebulon does it remarkly well.

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I disagree. Nebulon roll is not a jouster, it is an ass-biter. Put your fleet on a side and the Nebulon with 1-2 fighter on the other side. When opponent turn toward the rest of the fleet (because they will, else they turn their back to most of your fleet), Nebulon come take some bites of the rear of the opponent fleet.
That's every ships goal. Every ship wants to get behind the others. But that's not going to happen all that often.

But the Nebulon does it remarkly well.

The Nebulon's somewhat solid rear arc makes it good at jouting as well because it can blitz over a foe and have a solid chance of ignoring their rear arc shots.

If you are going squadron heavy, the Yarvis is worth getting as well.

Otherwise, Nebulon B's lack a real role in the rebel fleet. Jousting is not the way to win. Yes, a Nebulon B gets one turn at long range where it is better at jousting. 3 Red dice doesn't kill anything. The next turn a Victory will eat it. If you are going for firepower it is much better to just use the assault frigate, or the CR-90

I disagree. Nebulon roll is not a jouster, it is an ass-biter. Put your fleet on a side and the Nebulon with 1-2 fighter on the other side. When opponent turn toward the rest of the fleet (because they will, else they turn their back to most of your fleet), Nebulon come take some bites of the rear of the opponent fleet.

Why not just take 2 CR-90s A's with Enhanced armament? The do a better job of it, and are more maneuverable so are more likely to actually get there.

NEBs are cooler and support squadrons better that's why :P

Jack of all trades, baby! (Except being poked in the sides)

NEBs are cooler and support squadrons better that's why :P

Jack of all trades, baby! (Except being poked in the sides)

Those big, big, big sides.