I'll preface this session report by saying that I went very light on the rules for this. I ran it as more of a story engine than a mechanical RPG, even more so than RAW. Negative dice were plentiful enough in terms of failures, but I would dole out stress based on the situation more than the dice. I played with five PCs only one of which had played an RPG before. Everyone enjoyed themselves and wants to continue, and I told them we'll start to get a little more mechanical/consistent on the stress and damage tracking on players and enemies (though they rolled a lot of doubles...) anyway here it is in the form I sent to them. I'll edit in some context, since you aren't all familiar with my neighborhood/town. Also, we are in the south so guns are readily available. I changed the place names to generics. Many of us work or have worked at the local hospital. The players and relationships are below as well. I escalated the disaster pretty quickly. About 2-3 hours passed in game and at the table.
Me
K - My Wife
C - Old Coworker/Friend
J - Old Coworker/Friend
M - Old Coworker/Friend
C2 - Sister
S - Brother In-Law
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So after dinner, you guys all but witness a nasty car accident and go to investigate. A truck hit someone in the road and lost control flipping end over end into one of the nearby yards. Someone else was clearly ejected from the vehicle. EMS and Fire Dept first responders showed up within minutes. They cover the person in the road almost immediately. They start working on the driver and the ejected passenger while local residents gather around to see what is happening at a safe distance. They soon cover the person in the yard as well.
* My house in a very small town with clear blocks and EMS/Fire Dept are only a block away. I played it as them clearly hearing and responding themselves.