Tired of the 100 point game

By Crabbok, in X-Wing

Maybe it has something to do with the fact that I've been playing so much Armada lately, but I really think X-Wing would be so much more fun to just line up a TON of ships and do 300, 400, even 500 point battles with the only rule being that you should try to play quickly.

I'm sure once the Raider hits it will allow alot more fun types of epic play, but to me, I'm really gravitating more towards huge battles lately and less towards a small 100 point battles. I mean dang, I've got 2-4 of every ship they've ever released... why not field them ALL!?!?! Anyone else feel similar?

Nope. That's just not really the experience I'm looking for out of X-wing. The occasional game of Epic or a big scenarios is fun, but I just feel like X-wing doesn't scale up well generally in terms of game size, especially when you don't have a Huge ship eating 1/3rd of the typical list. More power to people who are really into it but it's not for me, at least not as the default play mode.

Hehe ... I already thought about a big base with up to 4 small-based ships on it, representing a 'close formation' ...

but I'm not sure about the rules yet.

Just be sure to scale the size of the board in proportion to the increase in points.

This would take some time, though ...

I'll have to find a photo of the ships n the base for you...

I like other games than 100 pt death matches. I like scenarios and epic. I like a lot of different stuff. It makes the game more fun that way. Trench Run is good. Three way fights are good. When you add in objectives, it can really change the game. Ships that you wouldn't consider for "normal" X-wing become really good.

Crabbok, I too am looking for more out of X wing these days than just the standard 100 point death match. Don't get me wrong, I still like it, and I like playing it against quality players and having to think through my moves. But when I'm just playing with the guys at the game store, I want something a bit different. To fulfill that, I created my own campaign.

RIWXwing.Weebly.com

We're starting it tomorrow after running a few beta tests last month. I'm hoping it's going to be a blast!

Just sending it up to 150 massively changes up the game.

100/6 deathmatch is my least favourite way of playing the game

I like either 300+ point epic battles where ships most people write off actually find a niche (we recently played 600 points a side with the only huge ship being a rebel transport!)

I also like scenarios

Most of all though i'm enjoying our campaign, while the basic element of it is a 100 point game we've modified the rules so that if you're doing badly it makes sense to disengage rather than fight to the death as you have resource management for repair and re-arming. But also table scenery is more random... might be one asteroid, might be a ruined ship etc etc and also while you do pick 100 points out of your 'pool' of 200 (or more if lucky) to play with you could elect to take less if th mission required you get in there, scan an objective and get out again.

Bigger games means more scope to use ships you'd normally perhaps leave on the shelf. Its more tempting to take ordnance as their are more targets so you have more chance to be locked on and in arc than you do if you're fighting say 3 a wings.

I dont hate 100 point deathmatch, i do get tired of the 'tounament super list' emphasis on this forum at times though.

I imagine the emphasis on that sort of 'points efficency' play is because this forum has a lot of passionate xwing fans on it, a few people like myself enjoy the game and come here to talk about it but a lot want to see what the most effective ship/card combo is.

I think the majority of people who play with mates dont even bother with this forum so the 'talk' is skewed artificially towards making it look like 'ultra efficient competition' is the norm.

As i've said before, i probably have about 30 mates i play xwing against. Only one or two of them use this forum nd most of my group of players are into more narative play

Since I've kind of backed away from getting any more X-wing pre-S&V, my games have absolutely deviated from the 100 point standard... And not necessarily in terms of being massive, because I don't think X-wing lends itself well to super high ship counts.

I currently tend to play either thematic games (Such as Wedge, Wes and 3 Red Squadron Pilots - when is the last time anyone has seen them?), scenarios that put a side at a disadvantage but use the reinforcement rule from a lot of FFG's missions, or point limits with a build limitation. There are two point formats that have been fun... a 125 point "Aces" game where generics are not allowed and the ship count per side is capped at 5, and a more thematic 150 point game where generics are allowed - but only two per named pilot that must match that named pilot's ship to serve as wingmen. So you could take Keyan and a pair of Blues to be a 73 point backbone of your list and then either load up on more Aces or possibly simply a second Ace with two more wingmen.

An Endor "campaign" with Lando is also in the works. We're working on rules to keep the Falcon durable enough to last through "waves" of Imperials while still being a challenge. It is a bit cumbersome right now, as we have scenarios for Red, Gold, Green and Blue Squadrons with Lando and an HWK-290 as the main "player" characters choosing how to support the fighter screen. As Armada and Imperial Assault get more fleshed out (particularly IA... lookin' for you, Leia...) the goal is a large roleplay experience where the whole Battle of Endor can go a different direction. So even not buying into X-wing anymore, it has near limitless potential outside of 100 points!

Armada's Maneuver tool and simple squadron rules lend themselves to larger games

Xwing's dials and boatload of maneuver templates make epic an amazibg but taxing experience

I wonder how great a jump in pointvlimit would be but I'd never want to face 3 fatties over the 2 that already plague us

Xwing's dials and boatload of maneuver templates make epic an amazibg but taxing experience

Taxing is probably the perfect word for it. Playing Epic on the Imperial side was an... exhausting experience. So... many... dials...

Only epic I played was team epic.

My scrubby teammates was running a fate two phantoms and soontir.

"What an amateur," I thought as I unloaded a tie swarm And the jonus brothers

Maybe it has something to do with the fact that I've been playing so much Armada lately, but I really think X-Wing would be so much more fun to just line up a TON of ships and do 300, 400, even 500 point battles with the only rule being that you should try to play quickly.

I'm sure once the Raider hits it will allow alot more fun types of epic play, but to me, I'm really gravitating more towards huge battles lately and less towards a small 100 point battles. I mean dang, I've got 2-4 of every ship they've ever released... why not field them ALL!?!?! Anyone else feel similar?

.....and who says you can't just dump all your ships on the table and play? There is no rule limiting you to 100pts minus going to events set at that point limit. On the kitchen Table you can do what ever you like.

I feel like I should start an X-wing podcast based on non-competitive play. You know, casual games, 3 player games, epics, and scenarios. I could probably pull it off...except I don't have the time to record/edit it!

Man, I wish I played enough X-wing to be able to get "sick" of it.

I'm not saying I don't want to play in bigger games.

If you want to speed a game up you could give a single dial, move, action and attack to a group of three fighters.

Something like this.

Squadron rules

Each squadron consist of one leader and 2 wing men.

All three ships be the same ship type.

Only the leader can be a unique pilot or have unique upgrades.

If any ship has a movement related upgrade all ships must have it (even if they normally are not allowed to take it)

All movement, line of sight and measurement are drawn from the lead ship.

Movement -

Move the lead ship as normal. All rules for normal movement apply.

Then place wing men close to and behind the lead ship. Fell free to move them around to keep game play easy and fast.

If there is a possibility for damage during the movement (example mines or asteroids) roll for all ships in the squadron.

All stress effects are on the squadron as a whole rather than on individual ships.

(The whole squadron basically takes a single movement.)

Actions -

All ships in the squadron take the same action. If the action is a movement action, just have the wingmen, follow the leader

Shooting -

all ships fire on the leader PS.

all ships must fire on the same enemy squadron.

Damage is done to wing men, concentrating on one wing man until it is dead. Extra damage done done after a ship is destroyed from a single attack is lost just like normal, it does not carry over to the next ship even though they are in the same squadron.

Large based ships do not squadron, they fly as normal.

I think you could get some fun game and really speed things up.

The key to getting enjoyable 300+ point games in my experience is to follow some general guidelines:

1) Fly casual. Bumping is going to happen no matter how careful you are, so don't stress about what may be out of arc by .000013 MM or worry about whether or not that base just touches range 3. Once you are down to a few fighters, you may want to tighten things up, but at least in the early going it just isn't worth it. If you can't determine if your desired target is in arc with a cursory glance, they aren't.

2) Limit the ship types. We play squadron rules, which means no more than 5 ships of any type (a 4 pilot squad + 1 leader). Swarms take too long in epic games. Howlrunner plus 12 Academy pilots just makes you want to kill yourself. Howlrunner + Mauler Mithel + Backstabber + Nightbeast + Dark Curse is incredibly cool and deadly in epic.

3) Be careful with the upgrades (and sometimes pilots!) you choose. Some upgrades that lend themselves well to 100 point deathmatches are just not as well-suited for epic play. Weapons Engineer and Bodyguard come to mind. Even something like Swarm Tactics can be a pain to keep track of in the early going. Try to avoid these, or at least limit them.

4) Play a Star Wars sound track, this is epic play after all.

5) Refresh the upcoming page every 30 minutes or so to see if the Raider has shipped.

There's quite a few scenarios to play if you want something other than 100 pt battles. Mission Control is hard to navigate, but I put together a list of well-written mission at the end of my 'guide to mission control', and I've put in a lot of work myself building my own library of scenarios on Mission Control. Some of the more popular missions are Raid on Fondor, Attack Run, and Gamma Base, but I have about 20 or so missions up at this point.

I almost never play 100.

Campaign, mission and 200-epic is where it's at.

Ever since I found Gadge and UrbanCannnibal's campaign rules, 100/6 has been considerably less interesting to me. I'll play it, but I'd much rather have that narrative and the persistence of things, battle to battle.

I all but stopped playing the 100 point game about two years ago... yessh.

:rolleyes::huh::lol:

BORE'ING!

;)

Edited by Joe Boss Red Seven

Epic's fairly taxing when you spam filler generics. If you're liberal with Large ships, Huge ships and 30pt range upgraded small ships it cuts the dialling down while maintaining the epicness though.

Epic's fairly taxing when you spam filler generics. If you're liberal with Large ships, Huge ships and 30pt range upgraded small ships it cuts the dialling down while maintaining the epicness though.

but then it's not epic :(