some "expansion" ideas....

By rapatpamp, in Chaos in the Old World

Keggy said:

I'd like to see some different upgrades. Not new units, just something like a different path your cultists could take.

This is a interesting idea. But still they could be new nations/forces to control like Skaven or Vampire Counts.

For me this is not just a good stand alone game but a great one for the players to get a better feel of the Old World. Besides a great title fog all WFRP GM's. Wuth this title You can have a better view of the Old World.

I think the best thing for this game would be a card expansion of a new set of alternate upgrades for the deities, new chaos cards, or alternate chaos decks, and new old world cards. Without new figures or a new board it would be very affordable and adding a fifth player could disrupt the excellent balance between the four players that makes this game so excellent. Some ideas for new upgrades cards that I've thought of could be, an upgrade for horrors that allow them to attack adjacent regions, and upgrade for daemonettes or the keeper of secrets that forces enemy figures to attack them before others, an upgrade that allows Khorne that allows him to place corruption tokens for every X kills in a region, an upgrade card for tzeentch that advances his dial one click, maybe even one that adds extra domination points for kills, letting units be placed in any region. The possibilities are pretty endless the big issue would just be a long period of play testing to make sure it's still balanced. Although if they did pull off an expansion with a fifth army, I'm all for a vampire or tomb kings invasion =)