Rarity Modifiers and Contribution Rank Rewards

By Dakkar98, in Star Wars: Age of Rebellion RPG

So, my group is about to hit Contribution Rank 1.

They are probably going to be selecting equipment for their rewards.

My question is should I just use the Rarity listed in the equipment lists to determine what they can choose, or should I allow their location to effect the rarity.

If they complete their rank and are on an outer rim world, is the rarity of all items increased by 2. If they complete it on Corellia, is the rarity of all items reduced by 2.

Thoughts anyone?

Edited by Dakkar98

I wouldn't bother with location. The organization they work for can be as resourceful as you need them to be.

Edited by kaosoe

You can do multiple things to limit the gear. You can set a credit limit based on the base price, set a rarity limit, or even limit the selections to a certain type (useful for weapons).

Let me clarify just a little.

Everyone but one is essentially an EotE character. Everyone else pitched in and helped out with the one AoR character went on a rebellion mission. Since they are going to be hitting Contribution Rank 1, in the vicinity of Corellia, I was thinking that if the pilot of the group wanted to get a reinforced shield generator for the group's transport as her equipment reward, that being near Corellia could reduce the rarity from a 5 to a 3, thus fitting into their rarity 4 limit.

I don't necessarily want to be too generous and just hand them stuff, but I also don't want to screw them over if their request was reasonable based on their location.

That sounds pretty reasonable. I think you'll be safe either way.

Generally speaking, the Rarity level used is the default for the item when it comes to Contribution Rank rewards. The modifiers in equipment chapter are intended more as modifiers in determining the difficulty for the Negotiation/Streetwise checks to to find said item when the PC is looking to purchase it.

That said, if you're fine with letting the PC pick up an item with a Rarity that's above what they'd normally be allowed, then go for it.

Although most of your group are EotE players, if you've not done so already, I'd suggest going ahead and letting them take a Duty for their part of assisting the Rebellion. Even Han (who didn't officially "sign up" until RotJ) probably had a Duty value right alongside Luke and Leia.

Although most of your group are EotE players, if you've not done so already, I'd suggest going ahead and letting them take a Duty for their part of assisting the Rebellion. Even Han (who didn't officially "sign up" until RotJ) probably had a Duty value right alongside Luke and Leia.

Yeah, I had each of them select a Duty of their choice. Two of them took the Recruit Universal Specialization, so I allowed each of them to pick 2 Duties.

Edited by Dakkar98