The sergeant player in my game warned me to not let him take Peer(Imperial Guard), especially multiple levels of it because it will make his social/leader character completely overpowered.
Peer(Imperial Guard)(X) says it will give a 10 * X bonus to Fellowship tests with the chosen group. A surface reading of the rules make it seem that then any Command test (Fellowship based) will start to get this bonus. Quickly, using Terrify, the squad becomes immune to Fear, orders always pass, Battlefield Maneuvers tests always pass, etc.
Digging down, I'd start to think that it wouldn't really affect Command checks, but more like Charm/Deceive/Inquiry type tests with Guard, and then I'd even start to reduce the benefit the farther the character gets from interacting with his own squad/platoon/etc.
Any thoughts or experience with this so far?