Yeah. I misinterpreted the point defense. It is not an auto-hit, just a 93,75% chance - still good (or bad) enough.
Link to the PDR and concerning rules: Point defense reroute
That's too high. It can't top 75% given that blue dice have two accuracy signs to go with their 2 crits.
It's statistics. You have to roll two consecutive critical hits for it to miss, so 25%*25%=6.25% probability of consecutive crits. Never tell me the odds!
Who wants SPOILERS???
Point-defense Reroute and Flight Controllers look so good I want to invite them out for dinner and drinks.
Not super happy with the Veteran Captain, but I guess that's a side effect of having Tarkin. It's definitely useful for Rebels (ironic that it's clearly an imperial dude)
Warlord plus H9 Turbolasers is the combo you're looking for, I believe. Rotate a crit to an accuracy, and then rotate the accuracy to a hit. Cute that it guarantees damage on squadrons, but costs 16 points. Does give you a great deal of control over your attacks though.
Warlord plus H9 Turbolasers is the combo you're looking for, I believe. Rotate a crit to an accuracy, and then rotate the accuracy to a hit. Cute that it guarantees damage on squadrons, but costs 16 points. Does give you a great deal of control over your attacks though.
it costs you 16 points on a VSD that's wasting its time
*
while I love guarantees, the poor VSD is putputting out a single measly die against squadrons. The bombers among them will have at least four health which is why I don't believe it will be particularly effective.
So, agreed. Cute ![]()
Leading Shots. The language of the card follows the same pattern as Keyan Farlander (X-Wing). A permissive action even if you don't have one of the conditions set in the action (Keyan may still remove the Stress even if he does not have any Focus rolls to turn into Hits).
It would be interesting to see if FFG interprets this to mean you MUST have a Blue dice in your pool to spend on rerolls (sorry VSD1, you lose) Or you get to do the rerolls and IF you have any Blue Dice you then remove one of them from the pool.
(EDIT) I'm inclined to the former; you have to have a Blue in your pool to use for rerolls...but then I was also on the wrong side of the Keyan FAQ too.
Edited by kell5536.25 plus 25% for the accuracy faces is 31.25. So just over a 2/3rds chance of hitting. Not bad.Yeah. I misinterpreted the point defense. It is not an auto-hit, just a 93,75% chance - still good (or bad) enough.
Link to the PDR and concerning rules: Point defense reroute
That's too high. It can't top 75% given that blue dice have two accuracy signs to go with their 2 crits.
It's statistics. You have to roll two consecutive critical hits for it to miss, so 25%*25%=6.25% probability of consecutive crits. Never tell me the odds!
And you can change the accuracies to hits, which is why you don't need to add that calculation.
Having seen the close up of the space guppy, I'm more convinced than ever before that you guys are all playing a trick on me when you talk about how good it looks. It's that Julia Roberts thing all over again.
6.25 plus 25% for the accuracy faces is 31.25. So just over a 2/3rds chance of hitting. Not bad.Yeah. I misinterpreted the point defense. It is not an auto-hit, just a 93,75% chance - still good (or bad) enough.
Link to the PDR and concerning rules: Point defense reroute
That's too high. It can't top 75% given that blue dice have two accuracy signs to go with their 2 crits.
It's statistics. You have to roll two consecutive critical hits for it to miss, so 25%*25%=6.25% probability of consecutive crits. Never tell me the odds!
And you can change the accuracies to hits, which is why you don't need to add that calculation.
And the ability to change accuracies to hits is pretty worthless. Accuracies are important, and anti-fighter dice are not worth the poi ts for modification.
But I see what you mean.
Mediocre combo is mediocre.
Leading Shots. The language of the card follows the same pattern as Keyan Farlander (X-Wing). A permissive action even if you don't have one of the conditions set in the action (Keyan may still remove the Stress even if he does not have any Focus rolls to turn into Hits).
It would be interesting to see if FFG interprets this to mean you MUST have a Blue dice in your pool to spend on rerolls (sorry VSD1, you lose) Or you get to do the rerolls and IF you have any Blue Dice you then remove one of them from the pool.
(EDIT) I'm inclined to the former; you have to have a Blue in your pool to use for rerolls...but then I was also on the wrong side of the Keyan FAQ too.
This isn't really a good comparison; both abilities require you to spend something to accomplish something else. In both cases, you need to have the thing you are required to spend. Saying that FFG might say you can reroll with leading shots even with no Blue dice would be like saying you could rotate your focuses to hits, even without having a stress to spend (which is not what the FAQ says).
X-Wing Keyan can spend his stress to alter dice that don't exist in the same way that Leading Shots will let you spend a Blue die to reroll your pool, even if it's the only die in your pool. That's the more accurate comparison.
Warlord is bad, it costs too many points for what it does and is useless on the VSDI.
Point-defense Reroute and Flight Controllers look so good I want to invite them out for dinner and drinks.
Not super happy with the Veteran Captain, but I guess that's a side effect of having Tarkin. It's definitely useful for Rebels (ironic that it's clearly an imperial dude)
Not really useful for Rebels given that it's 3 points and there's already better officers. If it was 2 points it'd be a nice filler, but 3 points gets you Leia.
Game is looking heavily Imperial slanted until Wave 2, given that squadrons were supposed to be the strong point of Rebels but all the strong squadron combos are Imperial only. Making Flight Controllers a weapon team instead of a support was one last kick in the crotch to people hoping to get some use from the Nebulon-B.
Meanwhile, Leading Shots is an overpriced joke on CR90s but devastating on VSDIIs, the Gladiator I is cheaper than a Neb-B Escort for more shields, more firepower, more card slots, and no idiotic side arc of suicide, and a Motti Gladiator fleet can almost outswarm a full list of CR90s and definitely outhulls them.

I'm assuming this means only during activation, so an activated squadron of A-wings or Squints wouldn't get to throw an additional die when utilizing the counter keyword ability upon attack?
Yeah it says 'untill the end of it's activation' so I'd say afterwards (in the squadron phase for example) you are back to normal dice.
Warlord is bad, it costs too many points for what it does and is useless on the VSDI.
Duh... red dice have accuracy icon that you can turn into 2 hits. Far from being useless.
Warlord is bad, it costs too many points for what it does and is useless on the VSDI.
Duh... red dice have accuracy icon that you can turn into 2 hits. Far from being useless.
not on black dice, but you'll never get to use em anyway
*
warlord sounds like a good way to outsnipe some rebels, or if that character squadron just HAS to die
Edited by ficklegreendicePoint-defense Reroute and Flight Controllers look so good I want to invite them out for dinner and drinks.
Not super happy with the Veteran Captain, but I guess that's a side effect of having Tarkin. It's definitely useful for Rebels (ironic that it's clearly an imperial dude)
Not really useful for Rebels given that it's 3 points and there's already better officers. If it was 2 points it'd be a nice filler, but 3 points gets you Leia.
Game is looking heavily Imperial slanted until Wave 2, given that squadrons were supposed to be the strong point of Rebels but all the strong squadron combos are Imperial only. Making Flight Controllers a weapon team instead of a support was one last kick in the crotch to people hoping to get some use from the Nebulon-B.
Meanwhile, Leading Shots is an overpriced joke on CR90s but devastating on VSDIIs, the Gladiator I is cheaper than a Neb-B Escort for more shields, more firepower, more card slots, and no idiotic side arc of suicide, and a Motti Gladiator fleet can almost outswarm a full list of CR90s and definitely outhulls them.
Leading shots is better for imperials. But it's good for everyone.
Everything else is comparing apples to oranges. Nebulons fill an entirely different role from gladiators. They have better range. They have better support titles. They're a perfectly usable ship.
Rebels have plenty of usefullness.
They just fight in a less straightforward manner.
A ship that can only use Black dice has a severe weakness. The Gladiator is good. But just like the Nebulon it has a distinct weakness. It can never manage more than 3 clicks if turn and that requires a command. It corners like a brick. So like the other Imperial ship it is eminantly flankable.
Warlord is bad, it costs too many points for what it does and is useless on the VSDI.
Duh... red dice have accuracy icon that you can turn into 2 hits. Far from being useless.
Which everything except the VSD will then evade ![]()
Warlord is bad, it costs too many points for what it does and is useless on the VSDI.
Duh... red dice have accuracy icon that you can turn into 2 hits. Far from being useless.
Which everything except the VSD will then evade
not if they evaded already ![]()
or intelligence officer w.e
I finally figured out what the Assault Frigate reminds me of. ....a Zendtradi battle cruiser from Robotech.
After seeing those Y-Wings did anyone else think to themselves "Crap, I'm going to have to drill out all those engine housings... bet I'll have to do the A-Wings too"
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Big thank you to everyone who posted spoilers ![]()
I finally figured out what the Assault Frigate reminds me of. ....a Zendtradi battle cruiser from Robotech.
I love robotech. . .
As for what's going on. The Assault Frigate can use Flight Controllers I believe. 5 dice for X-Wings is amazing
Point-defense Reroute and Flight Controllers look so good I want to invite them out for dinner and drinks.
Not super happy with the Veteran Captain, but I guess that's a side effect of having Tarkin. It's definitely useful for Rebels (ironic that it's clearly an imperial dude)
Not really useful for Rebels given that it's 3 points and there's already better officers. If it was 2 points it'd be a nice filler, but 3 points gets you Leia.
Game is looking heavily Imperial slanted until Wave 2, given that squadrons were supposed to be the strong point of Rebels but all the strong squadron combos are Imperial only. Making Flight Controllers a weapon team instead of a support was one last kick in the crotch to people hoping to get some use from the Nebulon-B.
Meanwhile, Leading Shots is an overpriced joke on CR90s but devastating on VSDIIs, the Gladiator I is cheaper than a Neb-B Escort for more shields, more firepower, more card slots, and no idiotic side arc of suicide, and a Motti Gladiator fleet can almost outswarm a full list of CR90s and definitely outhulls them.
Leading shots may be used on your AF, which side arcs outclass any non-Dominator VSD. It sure is not that useful on your CR90, simply because the CR90 is not playing in the same league! The Glad I is 1pt cheaper than a Neb-B Escort because it lacks the anti-squadron armament, and more shields? Yeah, one more shield in total, not sure if that is doing the trick for me. Both ships have way different purposes ingame, and I am not sure a glad will be that more happy to cross all that superior long range firepower rebells are bringing, to drop rockets on something at close..and flight controllers, sure its a nice weapon team, yet it compeeds with two other nice ones. If you like it that much, bring your AF with expanded hangars and command the exact same amount of squadrons a maxed out VSD could. If it would have been a support team, the Yavaris-flight controllers-Raymus Combo would have been OP, and guaranteed to be seen in any game.
Getting to motti, thats the only mood thing here to me. I really hoped they drop his ability for something more.. elegant, as I dont understand how a ship is getting a better hull integrity from a commander, then suddenly losing hull integrity once the guy is gone.. its the least explainable ability of all commanders to me, its boring and does not allow any new tactic.
The space guppy looks like a dil-
I'll stop there....
Hesekiel that can be easily explained in thinks like fighting better with an under manned crew.
When a ship takes hits, beings die, when that happens it means that there are less beings able to respond/do their jobs. A gpod commander trains his people to work harder in those situations.
