I'd like to see more Titles released by FFG

By Sparklelord, in X-Wing

Titles are great.

Having choices of which title to equip is the best, though.

Currently, the only standard play multi-title ship is the Firespray.

Which is cool. Taking Andrasta means you can't take Extra Munitions. Taking Slave I means you could take EM, or something like Flechette Torpedoes.

For most Firespray pilots, the choice of which title to pick doesn't make much difference.

But to a number of other ships, it sure could.

The TIE Interceptor loves having two modifications.

But does it love having two modifications so much that it would pass up on...

181st Squadron Pilot

TIE Interceptor only. Title.

You may treat all 1 speed maneuvers as green.

3 points.

Many people have proposed an X-Wing fix via a title, and I don't intend to step into that territory, but we can also look at the other ships that have needed some love with this.

HWK-2000

HWK-290 only. Title.

Increase your primary weapon value by 2.

2 points.

ST-007

Lambda-class Shuttle only. Title.

Your upgrade bar gains the [elite pilot talent] upgrade icon, or two [torpedo] and one [missile] upgrade icons.

2 points.

And perhaps the most powerful aspect of titles is that they can single-handedly give a ship a completely new style of play.

Instead of the hard-to-kill annoyingly fat turret ship that is our current YT-1300, you could give players incentive to trim the fat by offering a powerful control/support option in its stead. (Maybe the ORS would see some play)

Lazy Katarn

YT-1300 only. Title.

Your upgrade bar loses 2 [crew] icons. Twice per round at any point during the Activation phase, you may move 1 stress token from a ship at range 1-3 to another ship at range 1-3.

2 points.

Or perhaps instead of the YT-2400 being a choice of cannons turning into turrets, you could try some novel flavors on for size.

Scarlet Star

YT-2400 only. Title.

You may equip upgrade cards to your ship that would otherwise be prohibited by the headings "Rebel only", "Imperial only", or "Scum only".

3 points.

I think that titles present the best and most exciting new areas for expanding the game's design space for FFG to explore. What I find greatest about the game are those moments in list-building when there are multiple good options to employ-- when there is no clear-cut "here is the best way to outfit this ship". Titles are a uniquely powerful way by which the game can be pushed in that direction. I'm not trying to answer the question of how to release them. I'm just saying that this is something I'd like to see more of. Do you agree? Disagree? Hate my title suggestions? Have some of your own?

I agree that more titles would be awesome, but jeepers most of those proposed title seem nutso broken.

2 points to give Hwk a 3-dice primary might be a bit much. On opportunist Palob? Yikes! That's a 5-dice primary from a ship that just stole your tokens.

Rest looks pretty good.

Edited by TasteTheRainbow

2 points to give Hwk a 3-dice primary might be a bit much. On opportunist Palob? Yikes!

Rest looks pretty good.

I'm also terrified of the 'I move stress from myself to your ship after it reveals a red' title and the 'Darth Vader rides the falcon' title.

I like that 181st Title.

Titles are less a matter of buffs to choose from (with a few exceptions like the Huge Ships) and more a matter of adding additional rules text to ships.

HWK +1 atk primary for 3pts

YT1300 gain defensive range bonus at range 2 - 1pt( its cool, along the same lines as its original, and works well with the game)

ENRAGED TARKIN

Lambda - you may execute a hard 1 white turn instead of your selected maneuver.. immediately flip this card over 2pts (its everything I love about the empire, executing an insane maneuver while the Commander is enraged and confident)

We Were Just Joking About The Price

TIE Bomber Only

You may reduce the cost of of the most expensive Torpedo, Bomb, or Missile upgrade you equip by 4 (minimum of 0). You cannot equip this upgrade if your pilot skill is "6" or lower.

Edited by WWHSD

3sj0qk.jpg

Okay joking senseless memes aside sure we would like more diversity. As of now most ships only have 1 title and often times titles become auto-include in all list, especially with 0 cost titles like Royal Guard Pilot. However having more options doesn't always mean better or more variation with builds. Take a look at the firespray titles is probably the perfect example of the complications. The Andrastia title has completely eclipse the mediocre Slave-1 title. It is not until extra munitions breathed new life into it that now the slave-1 title is viable again when choosing it over the Andrastia title.

So sure every ship class should eventually have a title and it would be great if every ship class has more than just a single options for titles. But I think this will eventually come.

I'd like some more titles, too, especially for ships with variants we haven't seen in the game yet.

-A4 Longprobe

Lose the Turret, gain Sensor and/or crew slot.

Black Squadron Tie

TIE Fighter only. Title.

"....................."

(something wicked goes here, because Black Squadron Pilots are handpicked by Vader himself and they are DANGEROUS and BLOODTHIRSTY and HIGHLY TRAINED - but it seems that I am quite uncreative now. I don't have the right ideas. Maybe later...)

0 Points

Black Squadron Tie

TIE Fighter only. Title.

"....................."

(something wicked goes here, because Black Squadron Pilots are handpicked by Vader himself and they are DANGEROUS and BLOODTHIRSTY and HIGHLY TRAINED - but it seems that I am quite uncreative now. I don't have the right ideas. Maybe later...)

0 Points

Seems to beg for a second EPT a'la A-wing.

Or may attack twice because dakkadakkadakka?

I always thought Fel's Wrath's ability would have been better as an upgrade. On one ship...meh, but on a whole bunch of Academy Pilots? Now you're talking! That would be a decent Black Squadron Title...or Black 8 Squadron? I'm not sure what the difference is.

I want to see more titles as well. I was replaying Rebel Assault II (the game with the TIE Phantom) and there is a YT-1300 named the Corellia Star. For some reason, I really want to pack as much as possible from that game into this game.

Titles are great.

Having choices of which title to equip is the best, though.

Currently, the only standard play multi-title ship is the Firespray.

Which is cool. Taking Andrasta means you can't take Extra Munitions. Taking Slave I means you could take EM, or something like Flechette Torpedoes.

For most Firespray pilots, the choice of which title to pick doesn't make much difference.

But to a number of other ships, it sure could.

The TIE Interceptor loves having two modifications.

But does it love having two modifications so much that it would pass up on...

181st Squadron Pilot

TIE Interceptor only. Title.

You may treat all 1 speed maneuvers as green.

3 points.

Many people have proposed an X-Wing fix via a title, and I don't intend to step into that territory, but we can also look at the other ships that have needed some love with this.

HWK-2000

HWK-290 only. Title.

Increase your primary weapon value by 2.

2 points.

ST-007

Lambda-class Shuttle only. Title.

Your upgrade bar gains the [elite pilot talent] upgrade icon, or two [torpedo] and one [missile] upgrade icons.

2 points.

And perhaps the most powerful aspect of titles is that they can single-handedly give a ship a completely new style of play.

Instead of the hard-to-kill annoyingly fat turret ship that is our current YT-1300, you could give players incentive to trim the fat by offering a powerful control/support option in its stead. (Maybe the ORS would see some play)

Lazy Katarn

YT-1300 only. Title.

Your upgrade bar loses 2 [crew] icons. Twice per round at any point during the Activation phase, you may move 1 stress token from a ship at range 1-3 to another ship at range 1-3.

2 points.

Or perhaps instead of the YT-2400 being a choice of cannons turning into turrets, you could try some novel flavors on for size.

Scarlet Star

YT-2400 only. Title.

You may equip upgrade cards to your ship that would otherwise be prohibited by the headings "Rebel only", "Imperial only", or "Scum only".

3 points.

I think that titles present the best and most exciting new areas for expanding the game's design space for FFG to explore. What I find greatest about the game are those moments in list-building when there are multiple good options to employ-- when there is no clear-cut "here is the best way to outfit this ship". Titles are a uniquely powerful way by which the game can be pushed in that direction. I'm not trying to answer the question of how to release them. I'm just saying that this is something I'd like to see more of. Do you agree? Disagree? Hate my title suggestions? Have some of your own?

I think the Interceptor one is the only one here that doesn't break the game, seriously reevaluate your designs.

On a lighter note, I love titles and unique ships, specially for ships that are totally unplayed....TITLES FOR ALL THE SHIPS!

I don't think the YT1300 needs any titles at the moment as it seems to be dominating current meta. I think titles are a good way to give ships a little boost if needed.

I really like the Y-Wing title in that it isn't an auto include like the Chaardran Refit. It gives a great benefit to the ship, but at a small price. I'd like to see similar treatment to ships which aren't seeing much table time; Xwing, Defender, HWK, etc

Titles are great.

Having choices of which title to equip is the best, though.

Currently, the only standard play multi-title ship is the Firespray.

Which is cool. Taking Andrasta means you can't take Extra Munitions. Taking Slave I means you could take EM, or something like Flechette Torpedoes.

For most Firespray pilots, the choice of which title to pick doesn't make much difference.

But to a number of other ships, it sure could.

The TIE Interceptor loves having two modifications.

But does it love having two modifications so much that it would pass up on...

181st Squadron Pilot

TIE Interceptor only. Title.

You may treat all 1 speed maneuvers as green.

3 points.

Many people have proposed an X-Wing fix via a title, and I don't intend to step into that territory, but we can also look at the other ships that have needed some love with this.

HWK-2000

HWK-290 only. Title.

Increase your primary weapon value by 2.

2 points.

ST-007

Lambda-class Shuttle only. Title.

Your upgrade bar gains the [elite pilot talent] upgrade icon, or two [torpedo] and one [missile] upgrade icons.

2 points.

And perhaps the most powerful aspect of titles is that they can single-handedly give a ship a completely new style of play.

Instead of the hard-to-kill annoyingly fat turret ship that is our current YT-1300, you could give players incentive to trim the fat by offering a powerful control/support option in its stead. (Maybe the ORS would see some play)

Lazy Katarn

YT-1300 only. Title.

Your upgrade bar loses 2 [crew] icons. Twice per round at any point during the Activation phase, you may move 1 stress token from a ship at range 1-3 to another ship at range 1-3.

2 points.

Or perhaps instead of the YT-2400 being a choice of cannons turning into turrets, you could try some novel flavors on for size.

Scarlet Star

YT-2400 only. Title.

You may equip upgrade cards to your ship that would otherwise be prohibited by the headings "Rebel only", "Imperial only", or "Scum only".

3 points.

I think that titles present the best and most exciting new areas for expanding the game's design space for FFG to explore. What I find greatest about the game are those moments in list-building when there are multiple good options to employ-- when there is no clear-cut "here is the best way to outfit this ship". Titles are a uniquely powerful way by which the game can be pushed in that direction. I'm not trying to answer the question of how to release them. I'm just saying that this is something I'd like to see more of. Do you agree? Disagree? Hate my title suggestions? Have some of your own?

TIE-Interceptor, not sure anyone would take this, at least at this cost. I'm not a huge interceptor pilot, but I would much rather have a second mod than pay 3 points for green 1 turns, but that's just me.

HWK, hmmm, I like, but definitely OP. I'm thinking +1 primary for that cost. If you want more than that, use the turret slot.

YT-1300, I see what you're getting at, but giving a (slightly) OP ship another title won't in any way hurt the 'fat' meta.

YT-2400, whoa, just no. Vader should never be on anything non-imperial.

I think a new title for the Y-wing would be cool, BTL-A4 is cool, but situational, and you'll rarely take a Y without it, so an alternate title like this would be cool.

BTL-S3

Title. Y-Wing only

Add 1 [crew] icon.

1 point.

I love to see a Red Star 1 (SW Galaxies) title for the Defender. The Red Star 1 was basically a modified Defender, if you can imagine that.

Red Star 1. Title. Unique.

Your PS must be PS 5 or higher to use this title.

Increase your shield value by one. Your upgrade bar gains the System upgrade Icon an your action bar gains the Boost action icon. 6 points

Basically you get a free System slot upgrade, and a 1 point discount on a shield upgrade and engine upgrade. It would make both named Defender pilots fairly powerful, but also over 40 points without equipping an EPT, Cannon, or system upgrade.

Edited by Jo Jo

I really hope FFG gives us both Wraith and Rogue Squadron titles.

I'm also very curious what happens when 2 ships have access to a title.

I think Titles were invented to let players have the Falcon, while keeping it away from the ORS. And for a long time we only saw titles on Large ships, and Ships That FFG thought would be Large When They Were Designed But Lucas Said Otherwise.

Then FFG wanted to do something interesting for Squints, and realized that there were no customization options for it. Except the Modification slot and the Title slot. *lightbulb* "what if we use a non unique title?!"

Since then they've created a bunch more titles. In fact: every scum ship (except the Z-95) has at least 1 title. I honestly expect the Kazakhstan fighter to have a title. It seems titles are a way to add text to a ship class, without cluttering the card itself. I dig it.

Edited by Punning Pundit

In fact: every scum ship has at least 1 title.

Z-95s have a title?

Edited by imprezagoatee

In fact: every scum ship has at least 1 title.

Z-95s have a title?

Secretly yes: feedback array

In fact: every scum ship has at least 1 title.

Z-95s have a title?

Oops! I knew I forgot one.

In fact: every scum ship has at least 1 title.

Z-95s have a title?

Oops! I knew I forgot one.

Well, ALL the rest (so far) have one, so I guess I'll forgive you. :P

Now you have me thinking through, a Z-95 title would be awesome. What would they need though? A barrel roll would be nice, for low PS blocking shenanigans, 1 point maybe? Maaaybe 2? I like 12 point Z-95s, but I've always felt they gave up too much vs 12 point TIEs (bug zappers excepted, but I don't have those yet).

TIE-Interceptor, not sure anyone would take this, at least at this cost. I'm not a huge interceptor pilot, but I would much rather have a second mod than pay 3 points for green 1 turns, but that's just me.

2 points to give Hwk a 3-dice primary might be a bit much. On opportunist Palob? Yikes! That's a 5-dice primary from a ship that just stole your tokens.

Rest looks pretty good.

I didn't feel a 3 point primary was out of the question on a ship that usually just wants a turret, and that can't maneuver for anything, and that is defensively slightly worse than the X-Wing.

I felt it mainly gave the Rebel HWKs a reason to live once their supported pieces are gone, and Scum HWKs a little more authority than the blaster turret, which basically needs Moldy Crow to operate anyways.

TIE-Interceptor, not sure anyone would take this, at least at this cost. I'm not a huge interceptor pilot, but I would much rather have a second mod than pay 3 points for green 1 turns, but that's just me.

Even if it immunizes TIE Interceptors to the deadly stress/ion tactic? As it would make the ion maneuver green, too.

Actually no, the Ion movement is always white, regardless of the dial. But yeah, if it did then 3 points might be worth it. Again not a huge interceptor pilot, so maybe it's better than I'm thinking.