R2 Astromech with Daredevil

By Cabae, in X-Wing Rules Questions

One weird edge case I can see:

If Tycho has Daredevil, a pile of stress tokens, and a Damaged Engine crit...

Can Tycho use Daredevil?

Or does Damaged Engine make the 1 turn maneuver red, and is therefore illegal when stressed?

RAW (rules as written) it is a red maneuver. Stress prohibits that.

Actually, wouldn't the RAW be that the opponent then gets to set your dial, but since your not executing the maneuver on your dial anymore that doesn't actually do anything? (Unless you are DDing with advanced sensors)

There are 2 bits from the rules that are relevant here:

"While a ship has at least one stress token, it cannot execute red maneuvers"

This means the RAW red maneuver from Daredevil would not be allowed.

"If a ship already has a stress token assigned to it and it reveals a red maneuver during the Activation phase, the opposing player chooses any non-red maneuver on that ship’s dial for the ship to execute."

This never applies in Daredevil's case, since you didn't reveal a maneuver.

One weird edge case I can see:

If Tycho has Daredevil, a pile of stress tokens, and a Damaged Engine crit...

Can Tycho use Daredevil?

Or does Damaged Engine make the 1 turn maneuver red, and is therefore illegal when stressed?

RAW (rules as written) it is a red maneuver. Stress prohibits that.

I asked FFG:

Damaged Engine does not make the Daredevil maneuver red, so stressed Tycho can still make use of it.

Cheers,

Alex Davy

That may be RAI (rules as intended). They'd better put that rule change into the next FAQ.

They really need to get a lot better at matching the RAW to the RAI pre-release. We'll be challenging MTG for Errata before long at this rate.

One weird edge case I can see:

If Tycho has Daredevil, a pile of stress tokens, and a Damaged Engine crit...

Can Tycho use Daredevil?

Or does Damaged Engine make the 1 turn maneuver red, and is therefore illegal when stressed?

RAW (rules as written) it is a red maneuver. Stress prohibits that.

I asked FFG:

Damaged Engine does not make the Daredevil maneuver red, so stressed Tycho can still make use of it.

Cheers,

Alex Davy

That may be RAI (rules as intended). They'd better put that rule change into the next FAQ.

They really need to get a lot better at matching the RAW to the RAI pre-release. We'll be challenging MTG for Errata before long at this rate.

Take a deep breath.

Hold it, while you scan through the Attack Wing FAQ Rulings That Contradict The Original Rules And Card Text Document.

Come up for air a few times, then go back again until you've reached the bottom.

Don't lose that breath laughing, your lungs can only hold so much.

Realize not a bit of it made any sense, and then come back to the sanity of X-Wing.

---

Edit: I'm not saying that excuses anything, just that it could be a LOT worse.

Edited by jjayers99

Hold it, while you scan through the Attack Wing FAQ Rulings That Contradict The Original Rules And Card Text Document.

...

Edit: I'm not saying that excuses anything, just that it could be a LOT worse.

How do they stack up once you normalize for the content in each game? A quick online look shows me that Attack Wing has released 75 or so ships, compared to 21 (24 if you count all the Most Wanted as separate ships) for X-wing. With three times the context, you'd expect there to be more FAQ entry, so not sure FFG comes out all that much better than the mess from WizKids.

What bugs me so much about this one is that there's absolutely no reason for it. As Klutz originally pointed out it's a pretty extreme corner case that's not going to affect Tycho much at all. Nobody is ever going to say "Well, I was going to run Tycho, but that chance for an Engine Damage to screw my Daredevil ruins him, so back to Wedge!"

The actual game effect is trivial, at best. If you've got to make a ruling that will seriously impact the playability of some ship, and the rules just don't handle it, fine. If you have to get creative in some fuzzy interpretation, fine. But a ruling like this that blatantly contradicts rules in really obvious ways for effectively zero benefit? That's disturbing, because it shows not only a complete lack of regard for the rules they print, but a lack of understanding (or at least appreciation) for the impact these contradictions have.

And these are not trivial impacts. Damaged Engine apparently doesn't change the color of Daredevil's maneuver. What about a SLAM maneuver?

Daredevil says execute a red [<1] or [>1] maneuver, it does not say "perform only step 3 of the activation phase, do not set a template, check for stress or clean up"

The execute maneuver step tells you to move your ship from one end of the template to the other, and check for collisions. Without step 2 there is no template. So how do you move a daredevil ship without a template set? I suspect you set a template like everyone else does.

After setting the template and moving your ship do you skip step 5, and just leave the template there? If you perform steps 2, 3 and 5, why do you skip step 4? Under additional rules on page 17 it says red maneuvers cause stress, and green maneuvers remove stress. Under quick reference on the back cover it says red maneuvers cause stress, and green maneuvers remove stress. Why do you ignore these rules?

It is a fundamental mechanic of the game that red maneuvers cause stress, and green maneuvers remove stress. If they intended Daredevil to give stress hence made it red, then why didn't they simply clarify that executing maneuvers always involves steps 2-5? That would solve the issue without having to reprint every copy of Daredevil, and screwing over x-wings with R2's. Tough luck for Tycho, but Daredevil was released with TIE interceptors, not A-wings.

It would also open design space for future abilities to perform red or green maneuvers, with stress/stress removal already built in.

Why would daredevil be red if you didn't check for stress? to stop Tycho using it while stressed? that seems unusually specific hate for one pilot. Red maneuvers have 2 rules. 1, You cannot perform red maneuvers while stressed (and hand your revealed dial to your opponent to prevent you not moving) 2. Red maneuvers cause stress. As there is no dial reveal, and stressed ships cannot perform actions, the first rule only stops Tycho from daredevilling while stressed. If the second rule doesn't apply because of semantics, then they intended Daredevil to only stop Tycho using it while stressed, which doesn't explain the change, which helps Tycho, and stresses R2 equipped X-wings.

Daredevil has nothing to do with Tycho, it was released with the TIE Interceptors. A-wings just happen to also have boost and avoid the damage. Both ships have a white 1 turn, so could under your interpretation 1 turn and daredevil every turn without stress? Now they have to perform a green maneuver to remove stress to daredevil again. Except Tycho who can daredevil after a 1 turn all day ignoring the stress.

With the change, Tycho can daredevil with stress at will, while X-wings with R2 Astromechs now take stress despite performing a green maneuver (which is counterintuitive).

Do damaged engine daredevils take 2 stress? under the original red daredevil, no, but now? We are still back at square one, what is a maneuver? Saying "execute a maneuver as normal" in the daredevil FAQ doesn't mean anything if you don't clarify what a maneuver IS. Is it steps 2-5, or only step 3? only step 3 is impossible as there is no template to move with.

From the last page in the FAQ:

Q: If two or more game effects that change the difficulty of a maneuver conflict, which effect takes priority?

A: An effect that increases the difficulty of a maneuver takes priority over an effect that decreases the difficulty. For example, if a ship equipped with R2 Astromech is dealt the Damaged Engine Damage card, all of the ship’s turn maneuvers are treated as red maneuvers, including the 1-speed and 2-speed turn maneuvers.

So when an effect makes maneuvers harder, and another effect makes them easier, the harder one takes priority.

In that case, that contradicts the answer from FFG saying that Damaged Engine doesn't turn Daredevil's white turn into red.

What about then R2 and Daredevil. Daredevil sets the difficulty to white, and R2 sets it to green. Then in that case Daredevil has priority because it is a game effect, and it sets the difficulty harder than R2. Am I right?

From the last page in the FAQ:

Q: If two or more game effects that change the difficulty of a maneuver conflict, which effect takes priority?

A: An effect that increases the difficulty of a maneuver takes priority over an effect that decreases the difficulty. For example, if a ship equipped with R2 Astromech is dealt the Damaged Engine Damage card, all of the ship’s turn maneuvers are treated as red maneuvers, including the 1-speed and 2-speed turn maneuvers.

So when an effect makes maneuvers harder, and another effect makes them easier, the harder one takes priority.

In that case, that contradicts the answer from FFG saying that Damaged Engine doesn't turn Daredevil's white turn into red.

What about then R2 and Daredevil. Daredevil sets the difficulty to white, and R2 sets it to green. Then in that case Daredevil has priority because it is a game effect, and it sets the difficulty harder than R2. Am I right?

The FAQ entry talks about things that change the difficulty. Daredevil changes nothing, it just tells ju to perform a specific maneuver. R2 changes it, there is no conflict.

@Ruskettle: You're not wrong on (most) of that. Unfortunately, FFG disagreed, and it's not likely to change any time soon. We just have to live with it.

1. Do your action before revealing a dial (daredevil and R2 turns it green), receive stress.

2. Then execute maneuver on your dial, note that this cannot be red as you now have a stress.

3. In the check pilot stress step you have done at least 1 green and so should clear the stress token.

just Edited by Quarrel