A large fraction of opponents you have beaten believe that their dice abandoned them. If they understood in detail how you pulled out the win then they wouldn't have put themselves into that position.
Plus you won.
I wouldn't be too upset about it.
A large fraction of opponents you have beaten believe that their dice abandoned them. If they understood in detail how you pulled out the win then they wouldn't have put themselves into that position.
Plus you won.
I wouldn't be too upset about it.
Thanks for another great episode fellas!
I've gotta say, I disagree with FCS on the new TIE advanced pilot, Lt. Colzet.
It sounds like a good synergy at first but I think accuracy corrector is the better choice. FCS helps his ability, but it ceases to operate like an FCS. You lose the target lock after each use. And if you're shooting at something with shields it doesn't matter anyway, so you don't use the ability. Then your re-rolls have you hit with 75% of your 2 attacks.
Or you can just hit with 100% of your attacks, and target lock whomever you need. Did Dash just arc-dodge you? Oh well, just TL him and shoot perfectly and whatever else you can see. Then it's a free crit for later.
I haven't run accuracy corrector numbers yet, will do that shortly.
The problem with accuracy corrector and then taking TL every turn is you have zero focus or evade for defense. I'll have to run durability numbers for that case.
I am mentioned approximatley 6:40 into the Podcast.
The summary in this podcast about my matchup in round 3 really boiled down to "I am swimming in the ocean and couldn't hit water" and something about Chewbacca being able to evade 2 damage every turn. I would not say these were main points of the match up. I hate when loses against competent players are blamed on dice, so I would like to elaborate on what happened. Part of the reason I won, against my "counter-list", was that I was able to drag my opponent through debris to prevent his K-Turn, create a botched engagement and forcing him to split his forces.
By bringing in the E-Wing and YT-1300 from opposite sides, I was able to force commitment towards one of the targets, and once my opponent had decided which target was his priority I was able to get him to chase that target through debris and then get it out of there before losing said ship. During this cat and mouse game, I was also able to whittle down his fire power, one b-wing at the time. His engagement was completley botched, he was never able to point all of his guns at a single target to really take advantage of his lists strengths.
Also, dice did not determine the match up at all, the rolls were compleltey average for both sides.
Obviously unless there was a neutral party who observed this match in its entirety it's just going to be one word against the other but I have to say I'm inclined to believe Dhars. To be honest Sean's batrep just sounds like sour grapes for the most part. It's hard for me to imagine landing only 1 hit with 28+ red dice at a 0 agility ship. The odds of that happening are absolutely astronomical even if Chir was at range 3 of all 5 ships and had an obstacle obstructing that still seems insanely unlikely to me. Dhars on the other hand actually gives an account of how the game went and why he was successful, that's what these recounts should be, not just blatant dice blaming. Yes you can lose 1 or 2 games to dice but it's really hard for me to imagine a player losing 3 games in a row to outright bad luck, I've played hundreds of games of X-Wing in my life and can't ever recount a time where I lost 3 in a row solely because of dice.
I'm a fan of the show but I feel like the integrity has been compromised a bit with this. If I had done well in a tournament and came on here to find a person I thought I had defeated fairly named me specifically and said I had won solely by luck then I'd be upset too, I think that's kind of bush league. Again, maybe Sean is telling the truth but from hearing his and Dhar's account I'm more inclined to believe the dice were closer to even and Dhars just played better.
I haven't run accuracy corrector numbers yet, will do that shortly.
The problem with accuracy corrector and then taking TL every turn is you have zero focus or evade for defense. I'll have to run durability numbers for that case.
I don't know why, but this just made me think of an Accuracy corrector tempest - that grabs a target lock for Vessery, and then never uses its target lock..
I think we're taking this a bit far if we start saying the podcast "lost integrity" over this. It was a simple bat rep, given by a real person, who probably said something frivolous without giving it good thought, and while on the spot to describe an event from several days previous. He probably had some bad dice spells that day, and so that is what came to mind. It happens. Like I said in my previous post, it is only easy for people to see what they did wrong or their own dice rolls when they lose. It is often very difficult to recognize what your opponent has done successfully. This is part of the reason why all pro sports spend countless hours reviewing tape - it isn't always apparent what your opponent has done until you look at it from an outside perspective. We rarely have a chance to do this in X-Wing.
So let's cut a little slack. These aren't paid professionals we should be holding to high journalistic standards. Sean wasn't "lying". Just a normal dude who remembered what he remembered. And it is just a group of guys spitballing about X-Wing. A "yeah, my bad for blaming the dice" would probably be prudent, but let's not turn this into some sort of witch hunt against the only reliably published X-Wing podcast and generally a fine service to the community.
Edited by GiraffeandZebraYou know, you are right, total fail. I completely mentally swapped that for R7.
I figured. It's not a big deal. You know, though, to make it up you could run the numbers on R4-B11! It would be cool to compare the effects of the green re-roll compared to spending the TL on your own dice (when it starts making sense to hold the TL to modify greens instead of reds). A special calculation for super-stress-stacking Drea Renthal (Target Lock action -> use Target Lock to fire Proton Torpedoes -> get it back for a stress -> use Target Lock for red re-rolls -> get it back for a stress -> use Target Lock for green re-rolls -> get it back for a stress for next turn, repeat next turn) would be cool. As long as there's someone to Target Lock, you can stack stress indefinitely!
I agree with you about typically we are biased when we look at our own dice and yes this is a free program put on by volunteers who are recounting to the best of their knowledge. These guys are not put on the spot though, they have lots of time to prepare for what they're going to talk about and probably have some kind of an idea going into a tournament whether or not they think they'll discuss it on the next show. I'm not calling Sean a liar per say but clearly there is some misinformation in his recounting and that is a slippery slope when you start throwing around people's names and saying things that aren't accurate about them. I'm not trying to insult anyone and I don't think this is really a big deal, I don't want it to be a big witch hunt, I'm just saying as a fan of the show this is something I think could be better. It's not really not doing the X-Wing community a service to name names like this and say this and this person only won via luck and not give them any credit for flying well, that's really doing it a disservice I feel like. Again, big fan of the show and I don't want the discussion to be all about this one small portion I disagreed with but I think most people would feel disrespected in Dhars' position as well so I think we should acknowledge that.
I haven't run accuracy corrector numbers yet, will do that shortly.
The problem with accuracy corrector and then taking TL every turn is you have zero focus or evade for defense. I'll have to run durability numbers for that case.
True, I just think his ability is somewhat ancillary to what he is. Don't build him specifically to take advantage of a very specific matchup, but to be more generally useful.
The FCS combo is really good at critting low agility, shieldless, low PS types--which isn't a long list. 2 attack with likely a focus (if it hasn't been used) won't reliably hit high-agility ships, shields counter his ability completely, and at PS 3 he's too easily arc-dodged to maintain that sustained fire that combo requires.
With accuracy corrector you're free to target lock whomever on those turns where focus/evade serve no purpose and just use it whenever is convenient. From there just take evades every turn and hit whatever you shoot with perfect aim. Reset the target lock whenever it gets used.
Anyway, it's easy for me to say, from the comfort of my armchair. We'll see how it all shakes out.
The thing I would love to see most is a falcon regenerating shields with R2-D2 get minor explosion twice in a row!