NOVA Squadron Radio – Episode 24 “Wave 6 – Most Wanted Part 1!”

By EvilEd209, in X-Wing

NOVA Squadron Radio – Episode 24 “Wave 6 – Most Wanted Part 1!”

Welcome to NOVA Squadron Radio! This week we please to be joined by Richard Hsu! Regionals have started and we are talking about them, new TIE Advanced pilots were previewed, and in the main topic, we break down the Y’s and Z’s of Most Wanted! All of that and a lot more!

NOVA Squadron Radio is:

Ed Horne – Host
Kris Soehnlin – Co-Host and NOVA Squadron founding member
Ronald Brannan – Co-Host and NOVA Squadron founding member
Chad Brown – Co-Host/Editor
Sean Dorcy – Co-host

Bob Randall – Co-host
Kris Sherriff – Co-host
Richard Hsu – Very Special Guest!

Here are the show notes from Episode 23:


[0:00 – 1:35] Show Opening


[1:35 – 28:29] The Flightdeck:
What we have been flying lately and local tournament talk

[28:29 –50:23] The News:
-NOVA Open 2015 Registration: http://www.novaopen.com/
-Wargames Con 2015 http://www.wargamescon.com/
The Academy’s Finest https://www.fantasyflightgames.com/en/news/2015/5/4/the-academys-finest/

[50:23 – 1:34:16] Main Topic 1: Most Wanted Part 1!

[1:34:16 – 1:38:07] Show Closing!


Musical Credits go out to the band ‘Insane Ride’ and their songs ‘Sound of Rock and Roll’ and ‘Wrong or Right’ found on the Free Music Archive at http://freemusicarchive.org/

Thanks for listening, and talk to you again in two weeks!

Here is the direct link: http://novasquadronradio.com/wp-content/uploads/2015/05/NOVA_Squadron_Radio_Episode_24_final.mp3


www.novasquadronradio.com

Everything this happens, my work productivity for the day is shot

Can't wait to listen!

Why you keep calling Chiraneau "Chirpy" all the time?

It isn't that hard to spell it. Try it!

Love these podcasts, keep up the good work!

Chirpy is his stage name! Lol, it's the name for him that most players call him. Mostly because it's shorter I assume.

Americans are a funny breed.

If they have troubles to pronounce anything, they just invent a funny name to replace the original one.

You should at least try it!

I think Chiraneau sound like a french cream cheese. And thats how I am calling him. The according german term of curse. :lol:

I'm American and can't stand chirpy. It's not a hard CH sound at the beginning but more of a sh. Sure on O

The gallant journey to my home world greatly welcomes the dealings of this fine ongoing transmission!!

My drive home from work is an hour long, radio sucks, your show doesnt***

You guys should have Richard on regularly. Short, insightful commentary. Plus he's apparently sampling the regional meta for the entire Western Hemisphere.

Good show as always!

One thing I do with Kaato, is take Palob Hawk with Moldly and Recon, then let Kaato steal the extra focus. Kinda mimic Kyles ability. In some cases if I have a lot of z's nearby i give him Squad leader too, that way I give up my action, but still get a focus.

It's not perfected, but it's a good action list. Still working on it, but it's fun in friendly games.

Edited by eagletsi111

Can't believe none of you guys realized the best thing about Genius. You can drop a proton bomb after a K turn. You can blanket crit an entire tie swarm before any of them even shoot!

Of course the best thing about this is actually just telling your opponent ahead of time and watching them take these wonky haphazard approaches. Even if you never use it it still has an effect. Just make sure you are taking a lot of time to check range from this particular Y wing the turn before. They'll scatter.

You guys should have Richard on regularly. Short, insightful commentary. Plus he's apparently sampling the regional meta for the entire Western Hemisphere.

Definitely. I met him a while ago at a local tournament he had driven 4 hours to attend, a week or two after attending one 500+ miles away.

I am mentioned approximatley 6:40 into the Podcast.

The summary in this podcast about my matchup in round 3 really boiled down to "I am swimming in the ocean and couldn't hit water" and something about Chewbacca being able to evade 2 damage every turn. I would not say these were main points of the match up. I hate when loses against competent players are blamed on dice, so I would like to elaborate on what happened. Part of the reason I won, against my "counter-list", was that I was able to drag my opponent through debris to prevent his K-Turn, create a botched engagement and forcing him to split his forces.

By bringing in the E-Wing and YT-1300 from opposite sides, I was able to force commitment towards one of the targets, and once my opponent had decided which target was his priority I was able to get him to chase that target through debris and then get it out of there before losing said ship. During this cat and mouse game, I was also able to whittle down his fire power, one b-wing at the time. His engagement was completley botched, he was never able to point all of his guns at a single target to really take advantage of his lists strengths.

Also, dice did not determine the match up at all, the rolls were compleltey average for both sides.

Edited by dhars

I hate to blame my games on dice too, but I do have a few that have boiled down to crazy dice rolls.

I hate to blame my games on dice too, but I do have a few that have boiled down to crazy dice rolls.

It certainly happens, there is no question about it. But it is hard to blame going 2:3 on dice.

this statement was completely wrong

Edited by Bloodstripe Baron

When your looking at the tie advanced pilot- strom.

You didn't mention that it effects anyone on the board regardless of range. Any attack at range 1 vs any of your ships don't get the bonus

This isn't correct. Enemy ships only lose the R1 bonus when they are within R1 of Strom. The phrase "Enemy ships at Range 1 cannot x" is the same on both Carnor Jax and Zertik Strom and both abilities should work the same way.

A few thoughts on your analysis of Juno Eclipse: I generally agree with you, and I think the Vader comparison is a tough one. There are two ways around it that I see. One is to make her cheaper, principally by dropping Engine Upgrade on the typical Vader loadout, and using her ability as kind of a budget EU. Her ability to go slow is unique among Imperial fighters, so it sort of makes her a better close-in fighter than Vader. The second way I see her is along-side Vader. You could put VI on her to get a PS10 pilot to hunt Fel and his ilk and send Vader as your heavier damage dealer off after another target.

Vader, ATC, Engine Upgrade, Predator = 37

Juno, VI, ATC = 30

Maarek, Predator, ATC = 31

Juno is your knife-fighter and counter-arc dodger, Maarek helps waste big ships, and Vader is good at everything. Seems low on damage, though, even with ATC. Maybe you scrounge some points to get a Proton Rocket somewhere.

This isn't correct. Enemy ships only lose the R1 bonus when they are within R1 of Strom. The phrase "Enemy ships at Range 1 cannot x" is the same on both Carnor Jax and Zertik Strom and both abilities should work the same way.

And in other news, im an idiot. Who get his news second hand through text while at work. And then doesn't read the article carefully later. I thought that ability seemed to powerful.

Ho hum.

Also, I don't think any of you understood R4-B11. It's an offensive ability to kill great green rolls. You put it on Drea Renthal and use your free target locks to jack with defense dice. It has no interaction with Han Solo, and doesn't really have anything to do with Tarn's interaction with R7.

Edited by Biophysical

You know, you are right, total fail. I completely mentally swapped that for R7.

Kaato Leeachos turns Recon spec into a stress free Fleet Officer.

Consider Leeachos + homing missile w a spice runner w rec spec and ion turret. You get a stress free double action Z. Or just Leeachos + vi and engine. I think he will get better with hounds tooth as a big ship multi crew place to work with, running k4 + outlaw tech.

P.S. Also, since you have a bazillion soontir a, can you send one to me here in Japan's?

Yea but you don't run fleet officer to buff 2 red or 2 green dice.

I am mentioned approximatley 6:40 into the Podcast.

The summary in this podcast about my matchup in round 3 really boiled down to "I am swimming in the ocean and couldn't hit water" and something about Chewbacca being able to evade 2 damage every turn. I would not say these were main points of the match up. I hate when loses against competent players are blamed on dice

Thanks for the rundown. It was interesting compared to what was presented on the podcast. A bit of a shame because your description is the type of thing I tune in hoping to hear, and not "I'm swimming in the ocean and couldn't hit water". Sometimes we get it, other times we don't.

Of course, I am also cognizant of the fact that it is often easy to determine when your own plan worked well and when your own plan worked poorly, as well as when your play was sub-par. But it is much more difficult to see when your opponent's plan worked to wreck your plan or create your sub-par play, because you don't know what their plan was. I think an interesting show segment would be for one member of the cast and another player break down their lists, each record a short thought on their strategy pre-game knowing the other's list, and then have a post-game discussion of what worked/went wrong. Or, barring that level of effort, once a show, pick a single interesting matchup they had and get their opponent's thoughts on the match for the show.

Edited by GiraffeandZebra

I'd have certainly appreciated that more than dice blaming in our match up, especially since it isn't true. Very frustrating to be talked about, by name, on a podium where I cannot defend myself on.