So, a couple of you may remember a post I made a while back asking for advice regarding my corrupted players. To quickly sum up, four of them have explosive collars around their neck while the fifth has the switch. (One was infected by a xenos virus and effecdtively became a vampire, one unwittingly and unwillingly birthed a genestealer broodling, one when native on a feral world and is currently toting a Tau Pulse Rifle she bartered for, and the last simply because she's the broodling mother's pupil.) They are under a puritan inquisitor who kept them alive for sheer need of manpower while she still operates undercover. The player who is holding the killswitch is a genuine battlefield hero because of some of his more public actions (the setting is a Crusade to retake Tyranid occupied worlds).
Though the xenos infected player was outright doomed once they came out from undercover, I did have a plan to get the other three out of their collars. Essentially the inquisitor would tell the xeno-vampire that she is free to leave, if she can kill her team mates and the inquisitor respectively. The others will be told to get their collar off, they must kill the xeno-vampire. This is what I planned for after their current adventure.
Well, the players are currently onboard a vessel that the crusade forces lost contact with. They get there and find out that the systems have been shut down and people are disappearing. Pressures built and snapped between the ship-board clergy and the security troopers. This led my players to a battle the broke out between some troopers and clerics. By this point, the players weren't entirely decided on who's the bad guys, so they start killing indescriminately. Then, one player decides rather forcully that the guards are the bad guys and points her rifle at everyone saying she'll fire if they continue to attack the priests. In the process, the battle hero accidentally strikes the nobleborn broodling mother. She promptly turns and stikes at him with a great saber with mono edge, using furious assault, lightning strike, and getting righteous fury, dealing 89 damage with 4 penetration for each strike.
The battle hero was gored, but burned a fate point to survive. The broodling mother claims that she didn't mean to kill him but knew he'd flick the switch if she just hit him once. Considering how lenient I made my puritan inquisitor be in an attempt to save the characters, I feel a little bit helpless in this situation because I feel it's pretty concrete now that the broodling mother will be joining the xeno-vampire in her last battle. The only other issue is that together, the two characters are incredibly strong (one was our tank, the other our sharpshooter.) Fortunately there are several senior acolyte NPCs for me to have there to even it out.
What do you guys think though. Do I have another course of action in this situation, or should I let events unfold and see where it goes?