Would Panic Attack be improved with BTL A4?

By ParaGoomba Slayer, in X-Wing

Since the stress bot is firing arc only, you might as well. Or do people leave it off as insurance against arc dodging? You can also double stress if you want with the BTL.

Stress hog is so good. Strips more tokens, does more damage.

I don't think so.

With Stress Droid, you are flying exactly one direction with the Y-Wing. Leaving the Ion Cannon as a turret allows the ship to contribute after initial contact.

Double stress means you are still participating for he next 2 rounds while you turn around with hard 2's. I wouldn't drop title on that thing in any list.

It's subjective. I'm pretty sure Paul Heaver ran a btl in his Biggs based panic attack. I was running panic attack but with Roark instead of the third B, I kept my y wing unlocked, I felt ot gave me a better chance against arc dodgers and joust heavy lists. Also it meant that for me it was never a question to use the turret, I could stack stress like Tycho and still know id get shots.

I wouldn't want to give up the out of arc shots from the ICT. I've just gotten too much use out of it.

It might increase the output damage of say R3-A2 as R3-A2 only works in arc anyways. However I wouldn't push for a double stress by taping R3 twice. Y-wings have crap for green, and you would want target lock to ensure you hit.

If I were to do a control build Y-wing with R3-A2 it would be Ion turret R3-A2 and 2x flechette torpedoes just to get some extra stress. I could double stress with flechette and R3 without taking double stress myself. Then I could ion as much as I want to keep stress on.

Edited by Marinealver

My opinion: abso-freaking-lutely. I don't care if the Y-wing never does another action if the same is true for the opposing Soontir, Chirpy, IG, Xizor, Han, etc, etc. I'd happily trade the whole ship for that, getting away with just losing actions is a bargain.

My opinion: abso-freaking-lutely. I don't care if the Y-wing never does another action if the same is true for the opposing Soontir, Chirpy, IG, Xizor, Han, etc, etc. I'd happily trade the whole ship for that, getting away with just losing actions is a bargain.

This. Ending a game with 10+ stress is fine. There aren't many lists that can deal with that kind of stress coming to them. And laying 2 stress on a target for multiple rounds is completely brutal. People will drive off the map, roll into asteroids and generally fall all over themselves trying to stay out of that arc.

Title is free and works until munitions failure. Flechettes are action-dependent, expensive and single-use.

it wouldn't be if there weren't so many fat **** flubbering around (and thruster soontir) not giving two ***** about your turret

title all the way

Edited by ficklegreendice

I would also agree that taking the title is the better choice here, if you can double stress and ion, or even just double stress any ship that is more expensive than 25 points, you win. Because even interceptors will need 3 turns to clear double stress plus ion at least and your Y-Wing does not really care for actions. It's cheap and if you keep hard 2 turning and get the trick done on any ship again, your Y-Wing has paid off!

yesterday I was 9 place from 24 at local tournament with this list:

Blue Squadron Pilot (22)
Ion Cannon (3)
Flechette Torpedoes (2)

Blue Squadron Pilot (22)
Ion Cannon (3)

Gold Squadron Pilot (18)
Ion Cannon Turret (5)
R3-A2 (2)
BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)
Ion Cannon Turret (5)

Total: 100

View in Yet Another Squad Builder

It was fine against Echo, Soontir, Vaider and so on.
Every of this ships ca do nothing if it double-stressed. Even one doubleshoot from stress-bot is enough to down most dangerous ship.

Edited by michigun

Yes. Use the BTL title on the Y-Wing with R3-A2!

My version of Panic attack is:

2x Blue Sqd. Pilot (E/2 + Tactician)

Blue Sqd. pilot (Ion Cannon)

Gold Sqd. pilot (Ion Cannon Turret + R3-A2 + BTL)

It deals a crap load of stress and the option to double ion a large base ship is scarry as hell. Get one Range 3 ion on the enemy in the first exchange and you narrow the large ship's movement alot as they don't want the B-Wing with Ion Cannon or the Y-Wing shooting them again in the wrong spot.

Edited by Veldrin

If the interpretations of the spoilers are accurate, just wait until the K-Wing arrives...

If the interpretations of the spoilers are accurate, just wait until the K-Wing arrives...

But the K-Wing can't take astromechs so only Tactician crew would be valid with the the Laser Turret (and still only in arc at range 2).

He means the turret that comes with the K wing. There's a chance that a 6 point turret on a Goldie with r3a2 will give you 3 stress at range 2-3.

It all depends on the exact turret wording.

He means the turret that comes with the K wing. There's a chance that a 6 point turret on a Goldie with r3a2 will give you 3 stress at range 2-3.

It all depends on the exact turret wording.

Ah, silly me. I was only thinking on the K-Wing.

Yes, if the new turret can go on a Gold it will be shenanigans time!

If the interpretations of the spoilers are accurate, just wait until the K-Wing arrives...

But the K-Wing can't take astromechs so only Tactician crew would be valid with the the Laser Turret (and still only in arc at range 2).

We need to wait how good the K-Wings dial is if it's okay then it might work and this would not even stress you. But on the other side it would not ion you, and it would be more expensive than a comparable Y-Wing. The Range 2 requirement doesn't help either...

The 6 point Twin Laser Turret upgrade from the K-wing is supposed to be range 2-3, 3 dice, and you can attack twice (with similar wording to ion/flechette cannon, where you cancel results and do only 1 damage if you hit).

Confirming this would be pretty nice for Horton, Drea Renthal and stressbot carriers... and maybe Kavil as well to a lesser extent. With Predator or similar upgrade he would be pretty reliable for two damage per turn, even capable of landing against Autothrusters. Give him a bomb of some sort to discourage anyone getting inside his range 1 arc.

My opinion: abso-freaking-lutely. I don't care if the Y-wing never does another action if the same is true for the opposing Soontir, Chirpy, IG, Xizor, Han, etc, etc. I'd happily trade the whole ship for that, getting away with just losing actions is a bargain.

This. Ending a game with 10+ stress is fine. There aren't many lists that can deal with that kind of stress coming to them. And laying 2 stress on a target for multiple rounds is completely brutal. People will drive off the map, roll into asteroids and generally fall all over themselves trying to stay out of that arc.

Title is free and works until munitions failure. Flechettes are action-dependent, expensive and single-use.

I do like me a BTL-A4 R3-A2 Y-wing and it's pretty effective. It's got three major caveats though (which in my mind serve to balance it.)

The first is the Y-wing dial: you're arced and you can't K-turn nor use the Y-wing's reds. You need to plan ahead with this thing and work with the rest of the squadron. The second is no actions ever.

The third is Console Fire.

it wouldn't be if there weren't so many fat **** flubbering around (and thruster soontir) not giving two ***** about your turret

title all the way

Im starting to think you just hate the popular meta lists. I can't wait for swarms and the like make a resurgence to see you bash them as well.

Take the title. Extra stress is always valuable. You can stop two people from K-turning the next turn and the ion damage will cause some serious complications to their movement.