So I know that one huge ships are not balanced very well and that Epic play is not competitive so jousting values for say a CR-90 is not that important. However with the Raider coming out we can expect some more epic play so trying to figure out the jousting value of the CR-90 could help in predicting the efficiency of the Imperial raider.
So what do we know.
CR-90 basic stats are 4 attack (range 3-5) 0 agility 8 hull (4 for, 4 aft) 8 shields (5 for, 3 aft) for a cost of 90 points.
Some other variables to consider for 1 energy (CR-90 has a capacity for 5) the firepower value goes up to 5. Also once the front is disabled (9 hit points) the firepower goes down to 2.
Things that probably cannot be calculated would be the instant death caused by collisions as that depends heavily on movement and positioning instead of simple dice statistics. Another thing not calculated is damage recovery options form actions such as recover and upgrades such as WED-15.
Now of course comparing it to a similar squadron of Tie Fighters say 4 academy 4 black will just close in at range 2 as the CR-90 cannot shoot that close without an upgrade (quad laser cannons) and at range 3 and beyond the tie fighters will have 4 agility. But that is one thing we can consider instead of just the range gap we can calculate that each shot will give the defender 1 extra evade dice.
Probably the best way is to break this off into 2 formulas. The full power and the crippled power.
CR-90 Full (50 points)
5 attack (adds 1 defense dice) 0 agility (1 defense dice at range 3) 4 hull 4 shields avg (5for 3 aft)
add value of CR-90 crippled (40 points)
2 attack (add 1 defense dice) 0 agility 4 hull and 4 shields)
for full value of the CR-90 in terms of relative jousting efficiency. Now where is the formula I can plug this all in to?