control options for scum?

By Scoundrel, in X-Wing

What can they really do in this department?

stress bot is not an option. i guess tactician goes with hawks and firesprays. ion is an option for scycks, sprays, ywings and hawks. anything good I'm missing?

Flechette Cannons? Though I'm not really a fan. They're cheap (at 2 pts.) but because you can't stack the stress, they seem quite situational.

Blocking control

7z with feedback array

I've had moderate success (given against non-top players) with running a flechette scyk along with an ion scyk. I've also run two pairs of that before rather successfully. They can control even without landing hits since some people too concerned about stress+ion to even PTL/K turn. Others are too afraid to be ionized that they eat the stress and damage (and then half the time get ionized anyways).

Plus, it's great against BBBBZ since you can lock down all 4 Bs with your cheaper ships (just get behind them, ionize two of them into straight 1s, and stress the other two to keep them from turning around). And that's only about half your list. I like to pair it with Guri, but really anything can go in there.

Edited by Khyros

nah, f cannon wont do. i need something solid and reliable with a decent damage output like panic attack. I was thinking two mandos with tacticians and an ion turret but it gets too expensive.

this is what i ended up with and its horribad:

100 points


PILOTS

Mandalorian Mercenary [Tactician] (37) x 2

Spice Runner [ion Cannon Turret, Tactician, Hull Upgrade] (26)

I think HWKs may be the best option for S&V right now.

But you might want to run them with a heavy to keep the heat off the control ships. The problem with that is that S&Vs heavies are all points-heavy as well.

Maybe the YV-666 will work when that's out.

The best control option for scum at the moment (and I'm surprised no one has mentioned it yet...) seems to be the warthog :

Syndicate Thug (Y-Wing) + Ion Cannon Turret + BTL-A4 Title for 23 points. And add in either an Unhinged Astromech (1pt) or R4 Agromech (2pt) for either more mobility, or my offense, respectively.

At the recent regionals in Sherbrooke, Canada, a player went 4-1 in prelims, and lost in Top 8 or Top 4 with Ion Cannon brobots (B+C I think).

I personally saw him ion Dash Rendar off the board, and supposedly he did that to a few large ships during the day.

maybe like this

100 points

PILOTS

Spice Runner [ion Cannon Turret, Tactician, Shield Upgrade] (27) x 2

Mandalorian Mercenary [seismic Charges, Tactician, Predator, Engine Upgrade] (46)

yeah. the warthogs are super good. i just find the list a bit clumsy and not very versatile. It doesn't fit me and my results with the list have been sub par after the initial chock back when my play test buddy didn't know how to fly against em.

Palob has some things in common with control. I think running him along with a pack of bug zappers would probably work like control on the table.

I know it would against a lot of the current meta lists.

I went 4-1 at the regionals down in St. Pete, FL with:

Syndicate Thug+Ion Turret+BTL-A4+ R4 x2

Syndicate Thug+Auto Blaster Turret+Engine Upgrade+Unhinged Astromech

Torkil Mux + Ion Turret+ Intelligence Agent.

I Call it Mugs Up. Missed top 8 by 17 points.

I've been consistently placing top 4 with this:

Syndicate Thug w/Ion/A4/R4 x3

Syndicate Thug w/Autoblaster/"Genius"/Proton Bomb

It loses to B-wings/Panic attack(people with better dice than mine might do better), but everything else is doable. You laugh at decimators and fat turrets in general and swarms are doable with a few lucky crits from "Genius" who virtually guarantees you get the bomb off.

IG-88B and C with ion cannons. Won 3 store championships with those and reached the semi-finals at the regionals with them (out of 46 players). Was quite happy with it :)

I've been consistently placing top 4 with this:

Syndicate Thug w/Ion/A4/R4 x3

Syndicate Thug w/Autoblaster/"Genius"/Proton Bomb

It loses to B-wings/Panic attack(people with better dice than mine might do better), but everything else is doable. You laugh at decimators and fat turrets in general and swarms are doable with a few lucky crits from "Genius" who virtually guarantees you get the bomb off.

Ion weapons are the natural predator of the B-Wing, who can't really evade it with a single defense dice and are useless if they get stuck going forward every turn. You might be doing something wrong.

You know that with the title you can split your normal attacks from your ion attacks right? So you use your ion weapons to ionize 3 B-Wings each turn while you focus fire your primary guns on a single ship.

I've been consistently placing top 4 with this:

Syndicate Thug w/Ion/A4/R4 x3

Syndicate Thug w/Autoblaster/"Genius"/Proton Bomb

It loses to B-wings/Panic attack(people with better dice than mine might do better), but everything else is doable. You laugh at decimators and fat turrets in general and swarms are doable with a few lucky crits from "Genius" who virtually guarantees you get the bomb off.

Ion weapons are the natural predator of the B-Wing, who can't really evade it with a single defense dice and are useless if they get stuck going forward every turn. You might be doing something wrong.

You know that with the title you can split your normal attacks from your ion attacks right? So you use your ion weapons to ionize 3 B-Wings each turn while you focus fire your primary guns on a single ship.

I love the fact that each attack can be against different targets, but the TL from the R4 has to be on the defender of the first attack.

Even though Ys only have 1 agility themselves it's so satisfying when you roll 2 hit s with the Ion turret against Agility 1 targets.

the incoming YV-666 has 3 crew slots and an 180 arc

tactician the **** out of it

until then, you just get ions or flechettes

Edited by ficklegreendice

I have had some success on playing 2 ion thugs , bonearm with ion K4, and then 20 points to play with. Big ships are not that great to play with it, but you can control other hogs or Bs pretty good with the option to ion 3 ships and one of those taking 2 hits off the ion. I'm not solid on it yet

There are a number of ships that can take Flechette Torpedoes in Scum (and Villainy). Y-wings and Starvipers can. Firespray can.

If you can only take missiles, you can go with Ion Pulse Missiles. Or the Scion (Ion Scyk) does great for that.

I've been consistently placing top 4 with this:

Syndicate Thug w/Ion/A4/R4 x3

Syndicate Thug w/Autoblaster/"Genius"/Proton Bomb

It loses to B-wings/Panic attack(people with better dice than mine might do better), but everything else is doable. You laugh at decimators and fat turrets in general and swarms are doable with a few lucky crits from "Genius" who virtually guarantees you get the bomb off.

Ion weapons are the natural predator of the B-Wing, who can't really evade it with a single defense dice and are useless if they get stuck going forward every turn. You might be doing something wrong.

You know that with the title you can split your normal attacks from your ion attacks right? So you use your ion weapons to ionize 3 B-Wings each turn while you focus fire your primary guns on a single ship.

I probably should have been more clear. I lose to b-wings, other people may do better.

As for ion being the natural predator to B's? Everything except fat turrets are the natural predator to A4 Y's. It doesn't really matter if they are ioned if your ships are stressed(panic attack) and can't K-turn to take advantage of it. BBBBz has 4 of the best jousters in the game, this list needs to joust, do the math. Ion doesn't stop the 3/4 dice attacks which hurt you more due to your 5 hull vs their 5 shields. You don't have the maneuverability to take advantage of the fact they are ioned. I've run this match up before, good BBBBz players simply throw more dice, and use their superior agility to attack on their terms. 12/14 TL'ed reds against 1/2 greens, you lose a ship in a joust, they don't especially if you're splitting your attacks. Losing a ship hurts you way more then them in this matchup and they rarely lose a ship in one round of shooting.

F***ing B-Wings man, what are you gonna do. You can't build a list that'll beat BBBBz, fat turrets, and high PS arc dodgers all, consistently. And "good flying" doesn't mean much to a Y-Wing, there isn't much you can do with the second worse dial in the game.

Edited by Teh HOBO

the incoming YV-666 has 3 crew slots and an 180 arc

tactician the **** out of it

until then, you just get ions or flechettes

The basic YV-666 with Tacticianx2 and Gunner could be good times. Estimating it as being around 42 pts with Engine, maybe less if Maneuvering Fins are really that good. Although Ion Projector or whatever could be a fun combo if you're adding multiple stress to a ship. Lots of questions about that ship and what it does, but I've been thinking for a while it could be their ideal control vessel.

the YV-666 represents, to me, the single most exciting thing about Wave 7

while I understood S&V was a limited release since the faction is just getting started, I was disappointed that the faction lacked both control and a good foundation for IA considering the focus on lower PS/

Well, not anymore :)

Edited by ficklegreendice

I've been consistently placing top 4 with this:

Syndicate Thug w/Ion/A4/R4 x3

Syndicate Thug w/Autoblaster/"Genius"/Proton Bomb

It loses to B-wings/Panic attack(people with better dice than mine might do better), but everything else is doable. You laugh at decimators and fat turrets in general and swarms are doable with a few lucky crits from "Genius" who virtually guarantees you get the bomb off.

Ion weapons are the natural predator of the B-Wing, who can't really evade it with a single defense dice and are useless if they get stuck going forward every turn. You might be doing something wrong.

You know that with the title you can split your normal attacks from your ion attacks right? So you use your ion weapons to ionize 3 B-Wings each turn while you focus fire your primary guns on a single ship.

I probably should have been more clear. I lose to b-wings, other people may do better.

As for ion being the natural predator to B's? Everything except fat turrets are the natural predator to A4 Y's. It doesn't really matter if they are ioned if your ships are stressed(panic attack) and can't K-turn to take advantage of it. BBBBz has 4 of the best jousters in the game, this list needs to joust, do the math. Ion doesn't stop the 3/4 dice attacks which hurt you more due to your 5 hull vs their 5 shields. You don't have the maneuverability to take advantage of the fact they are ioned. I've run this match up before, good BBBBz players simply throw more dice, and use their superior agility to attack on their terms. 12/14 TL'ed reds against 1/2 greens, you lose a ship in a joust, they don't especially if you're splitting your attacks. Losing a ship hurts you way more then them in this matchup and they rarely lose a ship in one round of shooting.

Have you tried the Unhinged Astromechs? I've heard they make Y-Wings a lot better at maneuvering. I don't doubt that Panic Attack is a hard match-up, they are doing the same thing you are but better.

As for BBBBZ throwing more dice, that's probably because of the random Autoblaster you've thrown into your list. Why? For Soontir? Any Soontir player that's bad enough to give you a range 1 shot with that is bad enough that you can beat him with 4 Warthogs via blocking. With 4 Ion Warthogs with Unhinged Astromechs, I can see BBBBZ outshooting you at range 3, but not at ranges 1 and 2. 4 Ion Warthogs has about the same firepower as an 8 TIE swarm with Ion as a bonus and more HP. Warthogs are just as good at jousting as BBBBZ at range 1-2 so long as you're not crippling one of them by giving it an Autoblaster.

I think the issues are with your list, not the match-up. I've tested the 4x Ion/Unhinged Ys vs BBBBZ and it favors the Ys as long as they can control range so that the first exchange is at range 2. Even if they kill 2 Y-Wings in the first 2 turns, as long as you kill 1 B-Wing on the first exchange and ion 2 more before you k-turn, you will win.

I've been consistently placing top 4 with this:

Syndicate Thug w/Ion/A4/R4 x3

Syndicate Thug w/Autoblaster/"Genius"/Proton Bomb

It loses to B-wings/Panic attack(people with better dice than mine might do better), but everything else is doable. You laugh at decimators and fat turrets in general and swarms are doable with a few lucky crits from "Genius" who virtually guarantees you get the bomb off.

Ion weapons are the natural predator of the B-Wing, who can't really evade it with a single defense dice and are useless if they get stuck going forward every turn. You might be doing something wrong.

You know that with the title you can split your normal attacks from your ion attacks right? So you use your ion weapons to ionize 3 B-Wings each turn while you focus fire your primary guns on a single ship.

I probably should have been more clear. I lose to b-wings, other people may do better.

As for ion being the natural predator to B's? Everything except fat turrets are the natural predator to A4 Y's. It doesn't really matter if they are ioned if your ships are stressed(panic attack) and can't K-turn to take advantage of it. BBBBz has 4 of the best jousters in the game, this list needs to joust, do the math. Ion doesn't stop the 3/4 dice attacks which hurt you more due to your 5 hull vs their 5 shields. You don't have the maneuverability to take advantage of the fact they are ioned. I've run this match up before, good BBBBz players simply throw more dice, and use their superior agility to attack on their terms. 12/14 TL'ed reds against 1/2 greens, you lose a ship in a joust, they don't especially if you're splitting your attacks. Losing a ship hurts you way more then them in this matchup and they rarely lose a ship in one round of shooting.

Have you tried the Unhinged Astromechs? I've heard they make Y-Wings a lot better at maneuvering. I don't doubt that Panic Attack is a hard match-up, they are doing the same thing you are but better.

As for BBBBZ throwing more dice, that's probably because of the random Autoblaster you've thrown into your list. Why? For Soontir? Any Soontir player that's bad enough to give you a range 1 shot with that is bad enough that you can beat him with 4 Warthogs via blocking. With 4 Ion Warthogs with Unhinged Astromechs, I can see BBBBZ outshooting you at range 3, but not at ranges 1 and 2. 4 Ion Warthogs has about the same firepower as an 8 TIE swarm with Ion as a bonus and more HP. Warthogs are just as good at jousting as BBBBZ at range 1-2 so long as you're not crippling one of them by giving it an Autoblaster.

I think the issues are with your list, not the match-up. I've tested the 4x Ion/Unhinged Ys vs BBBBZ and it favors the Ys as long as they can control range so that the first exchange is at range 2. Even if they kill 2 Y-Wings in the first 2 turns, as long as you kill 1 B-Wing on the first exchange and ion 2 more before you k-turn, you will win.

Unhinged makes the match up against Panic Attack better at the expense of every other match up. Fat turrets become a lot tougher.

Autoblaster is there because after the proton bomb, there's only 2 pts left. "Genius" has earned his place in this list, 4 warthogs get outmaneuvered too easily by all the Whispers and Sontiirs flying around here. "Genius" is a range 1 null zone that scares Ints and phantoms and often pushes arc dodgers into my arc. Against swarms he's solid gold.

And I think you're confused about the "throws more dice" thing. BBBBZ throws 15-19 potential hits your way, you only throw 12-16 potential hits their way(and ion). Their dial is better, they have more/better ships, they have barrel roll and so can dictate range better and their 5 shields laugh at crits while your 5 hull laps them up, ever get a munitions failure? GG for that ship. It's a bad match up against a good B-Wing player.