I have a quick query I wouldn't mind some feedback on regarding maneuevers:
* Dropping a weapon is an incidental.
* Stowing a weapon a maneuver.
* Drawing a weapon is a maneuver.
Could you conceivably spend a single maneuver to just SWAP weapons? No quickdraw talents or anything, just like you're slinging a rifle on your back but drawing a sidearm at the same time. Too much? Take strain? Average (lol) Coordination check? Perhaps a little more unrealtistically, a player has a Vibro-axe drawn but wants to switch to their bowcaster. It's not quite a sidearm, but mechanically speaking it's the same sort of action.
Normally if someone wanted to attain doing something like that, they'd be forced to simply drop whatever weapon they're currently holding instead of stowing it and then drawing the preferred one. They'd just spend a maneuver later to collect it or wait until after combat (unless the GM is an ******* and says "nope you've lost it forever tough turtles.")
I know it's largely up to the GM, but I'm genuinely curious what other people think about that.
That's what the quick draw talent is for. Like you said, it takes one maneuver to stow the weapon and one more to draw the new one. That's too maneuvers, no matter how you narrate it.
The smuggler's book, Fly Casual, has an improved quick draw talent that lets you use it twice per round.
The GM can, of course, change that. But it does heavily devalue the quick draw talent.
-EF