Hello Everyone,
I had this conversation with our GM last week after a particularly monstrous encounter with a cultist base that took hours to finish. It basically summed up that the rules as presented seem to fall apart when the game reaches higher levels (6-8). Some of the weapons you expect to see at this level are either grossly over or underpowered, as well as some characters advances not being up to the task of keeping them alive (access to either step aside/wall of steel for a second or third defensive reaction being a massive help). So much so that i have to conclude that FFG havent playtested a high level game before they released DH to the general public...
Also, when compared to the stats they have given on some of the monsters out there (which will rip through acolyte parties without breaking a sweat) It seems like game balance has been lost.
Does anyone else feel the same way? I think the lower level game is great, and very well balanced. The errata only fixed certain elements.
Opinions/thoughts? What needs to change to make things more balanced/make more sense?
S.K.