NOTE: The article has been edited with the correct images now.
About this: https://www.fantasyflightgames.com/en/news/2015/5/11/no-card-left-behind-part-one
The section about R5 Astromech:
1. R5 Astromech
The R5 Astromech is another frequently overlooked Droid that deserves more attention, especially now that theMost Wanted Expansion Pack has revamped the Y-wing with the Bomb Loadout and BTL-AR Y-wing Title upgrades. Y-wings, with their hull values of "5," are able to live through a number of hits once their shields have failed, and that makes them prone to critical hits. For just one solitary squad point, this Droid undoes the detrimental ongoing effects of any Ship crit you suffer. You don't even need to use an action to undo the damage; you can just flip it over.
That means that if you’ve been hit by Structural Damage , your agility can go back up, and that one defense die is sometimes all you need to live another turn. If you have a Console Fire , you can put it out without losing an action. If you have a Damaged Sensor Array , you don't need to miss a beat; you can keep on performing actions, which is especially helpful if you’ve got a Blaster Turret on your Y-wing. So long as it isn't the shot that destroys your ship, you can even flip a Direct Hit! facedown, effectively restoring a point of hull!
The image show I don't know what version of R5 Astromech, but the text should be:
During the End phase, you may choose 1 of your faceup Damage cards with the Ship trait and flip it facedown.
Else, the part in red makes no sense.
Also, Structural Damage link to Armada's Structural Damage card. Haha.
Some proof reading is needed I think.
Edited by Wildhorn
