First I felt some of the characters were unbalanced. But now I'm just getting the feeling that its the missions are more unbalanced. I'm not here to bash on the game. Just hoping that maybe these things will get adjusted and want to see if popular opinion supports mine or not.
The main mission I feel is way out of balance is Smuggled Goods. I played against someone who used a combo of Officers and some fast moving models to pick up the smuggled goods. And then he said he declared his move action before picking up the goods and got to move his full speed yet. This didn't sound right to me but there was nothing in the rules to say other wise. He was able to pick up the smuggled goods in the middle and from a corner and return them to the start area and pick up the 3rd behind the door in round one. He also manage to kill one of my units worth 5 points.
He had 35 points at the end of round 1 and there was no possible way to stop him from getting the 3rd smuggled goods back to his start zone. The sad thing is they basically won the game turn 1. Yes I understand that some missions will favor some builds. But this one seems way off. And they can even choose to not attack at all and win in one turn. And most builds wouldn't be able to do a dam thing about it.
Second mission I feel needs work is Lost Knowledge. Again similar situation as the first example. People using officers to push around people and pick up stuff for points and there really isn't much you can do about it. And then I've seen it with Vader and officers. Vader just prances around and takes almost no damage giving no cares you are there. Handing in 30 points while the rest of his buddies guard the terminal.
Third is Raiding Party. The Sand Raider are not worth enough points to force your opponent out of a corner. Twice now I've had people come out kill the closes Sand Raider try to snipe the one closes to me. Then retreat back into the corner. First time I made the mistake of splitting up my army. The second time someone did this they got a lucky range hit and used some cards to take out enough units to give them the lead. And the slow pace of the match we went to time before end of round 2.
I think the other 3 are fine. Smuggled goods and Lost Knowledge just gives out to many points I think for a mission. And the raiding party maybe not enough. Or maybe officers just need to cost more points. But I doubt at this point FFG would change the officer. They would be more likely to adjust missions and rules. Or possible only allow a figure to accept one command actions a round.
So whats everyone thoughts.
Are smuggled goods suppose to effect the current activated movement points?
Should these objectives be worth less points?
Is the Raiding Party Balanced?
Do Imperial Officers need to be tweaked?
Edited by De Bad Wolf