overlapping benefits less skill ship?

By sugoi, in X-Wing Rules Questions

Hi

Im new on this game and I have some doubts...

The skillest ship move last and shot first. ok, but I have a problem with this.

This means that the lowest skill ship have more chance to move and to perform and action. If the skillest player move last, it has a chance to overlap and it means, cannot do what he plan, cannot perform an action and also cannot shot the ship that caused the collision in the first place (the lowest one), even if he did so on purpose!!!

how is that so? cheap and low point ship can be used to boycott enemy skillest ship???

Also if they are near the edges of the map, the lower can try to block the path of the high sklill ship and try to force them to not let them perform a turn, this mean both destroyed outside the map (??)

Yes, that's exactly how it works. It's commonly called "blocking", and it's sometimes the only thing that lets the lower-skill ships fight the higher skill ones.

this " bug" make the game really boring, I hope they change the rulles of this situations. Skillest pilot shoud avoid the newbie pilot, thats whty he has more experience. He should perform the action anyway and have the change to shot the newbie, or at least one of this option.

That what I believe

this " bug" make the game really boring, I hope they change the rulles of this situations. Skillest pilot shoud avoid the newbie pilot, thats whty he has more experience. He should perform the action anyway and have the change to shot the newbie, or at least one of this option.

That what I believe

They are not likely to change the rules on this as it is a common tactic. You have to get used to flying your skilled pilots with plenty of room so they do not get blocked and still get their action.

Another option is Advanced Sensors which allows you to perform a free action before you move. Or Enhanced Scopes which drops your pilot skill to 0 for the Activation phase, which means you move first and block everyone else.

I wouldn't hold my breath blocking is a well established tactic and ffg have never shown any inclination to change it.

it means you need to learn how the ships move and try to predict your oponents moves, i think if the rule wasnt this way then the lower PS ships wouldn't get anywhere, also your higher PS ships can react to the lower ones moves which makes far more sense. as mentioned above try Adv Sensors, they're grrrrrreat.

this " bug" make the game really boring, I hope they change the rulles of this situations. Skillest pilot shoud avoid the newbie pilot, thats whty he has more experience. He should perform the action anyway and have the change to shot the newbie, or at least one of this option.

That what I believe

And then, no one would field low PS pilots, the game would be a PS race to see who can field the highest PS pilots, and Veteran Instincts would be the most used upgrade (if it isn't already).

I personally prefer a game in that every pilot, from the lowest to the highest, has a potential use.

Low PS pilots rely on strenght in numbers. Instead of fielding one 24+ points ace pilot, you field two 12 point rookie pilots. And it is perfectly reasonable to assume that even not being so experienced as the ace pilots, they still know how to fly good enough to hinder those ace's maneuvers, just to allow their wingmen to score easier shots. While one prevents the target from going left, the others fires to the right. That's precisely what the rule represents.

Sugoi, try looking at this as a tool rather than a bug. Once you start planning around it -- in your squad building, while you are using low-skilled ships, and when using highly skilled aces -- I think you will find that it really adds a great deal of depth to the game.

You also need to turn this around and look at it another way. That low PS ship may get to move first and likely perform its actions but that high PS ship almost certainly knows where the low PS ship will NOT be when it gets to move; that is the low PS ship will not be where it was when the turn started. What this means is that high PS ship can plan its move to end up in the space the low PS ship left and very few ships are able to target the space they just left.

I just want to try and clear up some fundamentals to make sure you have the rules down right.

Any ship that is touching another ship cannot fire on that ship. So if the X-wing runs into the Tie-Fighter, neither ship can shoot at each other.

As soon as a ship's base is outside of the map, it is immediately destroyed. Letting the maneuver template go off the map is ok, as long as the ship end's its movement on the map. Thus the only time a ship can ever be forced off the map is if that ship was essentially pointing at the edge, nearly on the edge already. The enemy ship would have to end it's maneuver at just the right spot, while not going off the map itself, to block the movement.

I only bring these points up because the game is pretty well balanced, but only if you are following the rules correctly. I went for months when I first started losing every game I played because of misinterpreted rules.

So yes, a low skill ship can block a higher one, but the cost of doing so forfeits any chance to make an attack on the higher skill ship with the low skill ship.

I'm assuming you're playing the starter set. 2 academy pilots vs 1 red squadron. In that situation, the x-wing nearly always loses. The benefit of a higher skill lets the x-wing potentially destroy a tie before it has a chance to shoot. Its not really that much of a benefit in itself. And if your opponent knows how to block (a fairly advanced tactic), then the X-wing is severely disadvantaged.

If you flip the situation around and imagine tie fighters with higher skill than the x-wings, then a tie fighter could move and perform a barrel roll to avoid getting shot, all after the x-wing has moved. Then skill makes a huge difference.