About a month and a half ago, my group switched over from EotE to a superhero game with the Champions/HERO System. Now, I like the system (even if it is number crunchy) and the campaign is fine - so there's no issues there - but man oh man do I ever miss the FFG engine.
We're in a fight and my Samauri/Ninja/Japananese Baddass Kung-Fu Master is running from a Killbot 2000, and just barely staying ahead of it's To-Hit rolls (but not being able to counterattack because of it). And all the while I kept thinking, man if I had some advantage to spend, I could do this thing or that thing - stuff like "I stand right in front of this other robot and dodge out of the way at the last second so that the Killbot 2000 will hit it instead and both robots will start fighting".
The GM rolls, I Ninja out of the way and they just go "They missed" and moved onto the next acting person. In my head, I'm thinking "Oh, come on - that's a perfectly awesome plan!"
And I miss the vagueness of the system. I much prefer: "I run over to the other side of the room, grab the Macguffin Weapon and throw it at the Killbot!"
"Well, it's kind of far away, which means you'll need to take both maneuvers to get there and eat some strain, and technically grabbing something should be another maneuver - but what the hell, I like it. Lets go with it - roll the dice!"
versus
"The MacGuffin is Y meters away, but you can only move X meters - less if you want to dodge. . . ."
Now, like I said, I'm not disparaging the other game (nor claiming that EotE is perfect - I still don't like starfighter combat), and yes, we'll get back to Star Wars here someday, but man do I miss the system sometimes.