I thought I’d start a thread for people to ask the community with help creating foes and adversaries for their campaigns. Feel free to share your favorites here so that people can use them in their campaign or just create a resource for when the players do something unexpected and there should be some opposition.
I’d like some assistance creating a formidable Mechanicus ship designed to stay out in the expanse for a long time to recover ancient technology but still able to be a decent threat to any vessel that chooses to stand in their way.
I was thinking a Goliath Class Factory Ship and I really want it to have a servitor crew but can such a ship be combat effective?
Best quality Servitor crew gives a crew rating of 40 (with a penalty of 5 to Ballistic skill tests)
Best quality Crew Improvements give a crew rating bonus of +5
A Cogitator Interlink gives a crew rating bonus of +5
Is there any other way to squeeze a decent performance out of a servitor crew?
What weapons systems should a state of the art Mechanicus ship use?
Is there anything like an Arboretum that makes a little more sense for a Mechanicus ship to assist it going longer without resupply?
Can Murder Servitors be used with a Servitor crew?