I know the answer is probably "as many as fits the plot"
But how many minion groups, and how many minions do you field against your player?
Obviously, the Minion Rules are there to field many enemies, without bogging the story down with too many dice rolls.
But I have a group of 4, and if I field 2 minion groups, it essentially means 2 shouts out, 4 shots in. And one of my players is a Selonian Marauder with a Glaive and makes short work of mooks. (Easily kills 2 in a single hit)
So I was wondering, how many groups, and how large are those groups, do you throw at your party?
I am thinking, if and when they come up against Stormtroopers, I would field them in 6-8 Minions per group, and maybe 3 or 4 groups..
6-8 because it gives the groups abit of extra 'soak' before their effectiveness drops off
and 3-4 groups, so the Marauder has a good lunch, while the weaker party members (A Mechanic, A Doctor and a Scoundrel with a big gun), have a challenge.
But not sure about other encounters.
In Debts to Pay they basically ate the Droids for dinner... except the Load Lifters, which was a Rival and nearly ate them.
Against Bandin Dobah, they made VERY short work of Dobahs crew, it was only Dobah, the Rodian Hunter, and his First Mate (All Rivals) that posed much of a threat.
So I am abit fuzzy on the power balance.